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Title                   : Walkabout (Version 2.0)
Filename                : wlkabot2.zip
Author                  : Jens Nielsen
Email Address           : [email protected]

Important               : Please remove the old wlkabout.zip

Description             : Designed for Doom II. Fight in crowded rooms
                         as a team or single player. You might call this
                         hack'n'slash. I have used all monsters except
                         Spiderboss. Tips: Use the small arena (revealed
                         later in game) to fight the cyberdemon. Some
                         switches opens two doors. Some teleports gives
                         different landings from time to time.

                         This wad gives plenty of oppertunity to let the
                         monsters finish themselves off.

                         I have built in extra rooms (and a teleport too!)
                         for you teamplayers (cooperative mode), so you can
                         finish the monsters off more quickly. These places
                         are not available in single player without IDCLIP.

                         There is a small slowdown in the first big room you
                         enter. I have tried different things, but none
                         helped much.

Version 2.0 Enhancements: A lot of texture alignments. Added dm spots for
                         you guys who play any maps DM. Switched the player
                         start positions (coop only) and made the 4th player
                         enter more safe. Fixed the odd behavior of the three
                         Mancubus at the pillars. They used to stand and turn
                         without shooting. Build the nodes with DeePbsp (from
                         DeeP 7.30 and RMB.

Designers system        : Pentium 90 Mhz with ATI WinTurbo.

Additional Credits to   : Henrik R. for betatesting on 486DX2-80 with
                         Cirrus Logic 5248.

Additional Notes        : Send all comments to me at the above address
                         I am about to design a serious deathmatch
                         level, and I would like to get a hint from YOU.
                         Send me a comment of WHAT YOU LIKE in a deathmatch
                         wad. All replies will be answered, if they are
                         serious.
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* Play Information *

Episode and Level #     : Map 1
Single Player           : Yes (This is dangerous)
Cooperative 2-4 Player  : Yes (Intended for this)
Deathmatch 2-4 Player   : Yes (Sorry, not tested. Startpoints included)
Difficulty Settings     : Yes (Be a MAN and meet the big hairy monsters at
                              ULTRAVIOLENT! This level was designed for this
                              skill, and crippled for the other skills).
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build time              : 4 weeks + addictional 1 hour for bugfixing.
Editor(s) used          : Deep 730r, RMB.
Known Bugs              : Hope all are fixed now.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com  (and mirrors)