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Advanced engine needed  : No. (However, in vanilla DooM enemies tend to fall "asleep" when a level is re-started. This can
                         affect the gameplay on this map.)

Primary purpose         : Single play. Playable with pistol start.

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Title                   : The Wicked and the Damned
Filename                : wicked_6.wad
                         wicked_6.txt
                         gameplay.txt
                         wicked6.lmp
                         playdemo.bat
Release date            : June 10, 2003
Author                  : ReX Claussen
Email Address           : [email protected]
Other Files By Author   :

               Wads requiring a source port to prevent VPO errors:

                 Pugilist.wad -- 3 levels for DooM2
                 Fear_Isl.wad -- 1 level for DooM2
                 Decimate.wad -- 1 level for DooM2
                 Complex.wad  -- 1 level for DooM2
                 Map18 of CCproj.wad, the Community Chest megawad

               Conversions:

                 Hex_on_u.wad -- 3 levels using Hexen2 textures (source port required)
                 Phoenix.wad  -- 5 levels using Quake2 textures (source port required)
                 Paranoia.wad -- 5 levels using Half-Life textures/enemies/sounds, for ZDooM
                 Temple2.wad  -- 5-level hub using Q3A textures & Q2 weapons, for ZDooM
                 Darkhour.wad -- 7-level hub set in the Star Wars universe, for ZDooM
                 Darkpack.wad -- 5-level 'prequel' to Darkhour.wad; for ZDooM

               Wads requiring no source port:

                 Arena_01.wad -- 1 level for DooM2
                 Invictus.wad -- 1 level for DooM
                 Wicked_1.wad -- 1 level for DooM2
                 Wicked_2.wad -- 1 level for DooM2
                 Wicked_3.wad -- 1 level for DooM2
                 Wicked_4.wad -- 1 level for DooM2
                 Wicked_5.wad -- 1 level for DooM2

Misc. Author Info       : The DooM editing bug has bitten off a large chunk of my ass.
Description             : Medium-sized level; base theme with sometimes detailed architecture. Be patient -- you'll get your
                         action.
Special Thanks to       : Nigel 'Enjay' Rowand for thoroughly playtesting this level, for his suggestions to improve the
                         level, and for the new MIDBAR texture.

Additional Credits to   : id Software

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* What is included *

New levels              : One
Sounds                  : No
Music                   : No
Graphics                : yes, the new MIDBAR texture
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : None
Other files required    : None

* Play Information *

Game                    : Doom II v1.9
Map #                   : Map17
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

* Construction *

Base                    : Single level from scratch.

Build Time              : 3 weeks
Editor(s) used          : WadAuthor
Known Bugs              : None

May Not Run With...     : ...MS Paint, Windows 3.1, MS Outlook.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute The Wicked and the Damned in any electronic format (BBS,Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)