===========================================================================
Primary purpose : Single play
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Title : Voivorbs - Exercises in Advanced Metafuzzycs
Filename : voivorbs.wad
Release date : December 20, 2021
Author : [~]
Email Address : [redacted]
Misc. Author Info : brazilian mapper, vanilla aficionado
Description : Voivorbs is a vanilla mapset crafted specially (but
not exclusively) for Nightmare enthusiasts - think
Heretic's Black Plague meets collectable hunting
meets fuzzy dynamics meets arena combat.
Featuring 14 small-to-medium sized maps with:
No secrets
No damaging floors
No armor
No bullets
No chainsaw
No stimpacks
No tysonpacks
No poke bags
Only spheres, rockets, shells and cells.
(and 192-brightened sectors)
____Time for another poorly written prelude_____
| |
| You play as the beloved doomguy; after saving |
| Earth, you begin to wonder about the strange |
| chain of events you've been caught upon. |
| Questions of a higher purpose begin to gain |
| weight and swallow your thoughts as you try |
| to evade them and resume your normal life. |
| |
| Dissatisfied with simple happenstance |
| explanations, little by little, you open |
| yourself to the transcendent. A lifetime of |
| preparations and self-imposed disciplines |
| passes by... and one day you find yourself in |
| a dream-like state. In a place where the |
| familiar and the strange meet, with no way out |
| or place to hide. Here, time and |
| space collide. |
| |
| As you step forward to locate yourself, you |
| hear the long forgotten screeches of the |
| hellspawn getting louder and louder, but also |
| a stange chanting coming from nearby. |
| You notice familiar looking orbs around this |
| place. The strange and conforting chanting |
| becomes clearer as you approach the orbs, as |
| if they were calling you. |
| Somehow you feel your senses sharpen and your |
| strength renewed as you touch them. |
| Could this be the key for getting out? |
| Welcome to Voivorbs. |
|________________________________________________|
Enemies will not respawn, nor count towards your
kill total. Quench your pedantic completionist
needs by collecting spheres while avoiding erratic
projectile patterns and ocassionaly teaming up with
pinkies and hitscanners.
In this realm your enemies are relentless but due
to some whackery; Cyber & Spiderdemons have reduced
health and archies are nowhere to be seen.
Some orbs will sharpen your senses, some will
replenish your life essence and some will rend you
temporarily immortal. So catch 'em all. Use your
skills to dispose of any foe standing in your path.
Transcend this Nightmare!
As usual, this mapset was built and balanced
around pistol start.
I took some liberty regarding a certain visual
thing, or lack of thereof; this was done not only
to match this wad's theme but also to round up this
particular object's strenght. This might displease
some fellow doomers and/or feel cheap. I reassure
you that's not the case and i've done the math to
prove it, but i've also prepared a alternate
dehacked file (dshining.deh) to revert this visual
particularity and also to provide a more "relaxed"
experience for those wanting to play this on it's
intended nightmarish difficulty but without having
to deal with any additional masoquism. It's also
more adequate for continuous playthrough.
In addition i'm also providing yet another
dehacked file, this time, dedicated to the
speedrunners out there - called supapang.deh. It's
also a personal homage to an old snes game (Super
Pang) that i've used to rent a lot as a kid. With
this .deh the main dynamic changes. You're no
longer "forced" to bump into partial invis
spheres.. instead, to destroy them. As it's the
only thing that will count towards kill %. In other
words: destroy all blur spheres and exit the map as
quickly as you can. To aid you in this challenge,
you now have a rapid fire pistol w/ 200 bullets
(along with the same features from dshining.deh).
The intended difficulty still is Nightmare!, of
course - but now other speed demo categories like
UV Max, Pacifist, etc are possible. Well, that is
if the DSDA maintainers kindly allow orbs counting
as "monsters" :p
##################################################
##----------- dshining.deh features ------------##
##################################################
@| 1. a more noticeable thingy |@
|@ 2. health can go up to 300 @|
||@ 3. ammo capacity increased @||
|@ ~ 72 for max rockets ~ @|
@| ~ 80 for max shells ~ |@
|@__________ ~ 480 for max cells ~ ________@|
@=====::::::::=======;;;;;;;;=======::::::::=====@
................ Maps/Tracklist ................
#------------------------------------------------#
#------------------- Voivorbs -------------------#
#------------------------------------------------#
# Map01: Be Quick or Be Dead #
# Map02: Judas Be My Guide #
# Map03: Die with Your Boots on #
# Map04: Sea of Madness #
# Map05: Quest for Fire #
# Map06: Purgatory #
# Map07: Seventh Son of a Seventh Son #
# Map08: Prowler #
# Map09: Caught Somewhere in Time #
# Map10: Charlotte the Harlot #
# Map11: 22 Acacia Avenue #
# Map12: Deja Vu #
# Map13: The Duellists #
# Map14: The Prisoner #
#------------------------------------------------#
#~~~~~~~~~~~~~~~~~~~~~ fin ~~~~~~~~~~~~~~~~~~~~~~#
#------------------------------------------------#
................................................
Additional Credits to : * palette: coldpal_lite by ReaperAA
* titlepic & credit art by Xous54
* skies and steptop textures from OBLIGE
* midi tracks:
~ title and intermission taken from Dune II
(vgmpf.com)
~ maps 01-14 taken from maidenmidi.com
{all remixed with Anvil Studio, some edited with
Audacity, and converted to .mus with midi3mus}
===========================================================================
* What is included *
New levels : 14
Sounds : No
Music : Yes
Graphics : Yes
Demos : Yes
Dehacked/BEX Patch : Yes, and it comes with voivorbs.deh internally.
So if you're using a source port, don't bother
with this one. But if you plan in using any of the
alternate .deh files: add the "-nodeh" parameter
Deh #01 : voivorbs.deh (for it's intended playstyle & DOS)
Deh #02 : dshining.deh (for alternate playstyle, see above)
Deh #03 : supapang.deh (for alternate playstyle, see above)
* Play Information *
Game : Doom 2
Map # : 01-14
Single Player : Designed for
Coop/Deathmatch : No, but if you want to implement it you're fully
authorized to do so
Other game styles : None
Difficulty Settings : As previously mentioned: this mapset was fully
built and balanced around Nightmare difficulty.
There's nothing preventing you from playing on
lower difficulties, if you want to. The thing
placement is exactly the same. Just know beforehand
that you'll be low on ammo, as it was adjusted with
Nightmare's double multiplier in mind.
* Construction *
Base : old from scratch; symbols, dreams, visions and
reveries (all non drug induced)
Build Time : 3 months
Editor(s) used : Doom Builder 2, SLADE, WhackEd4, Paint
Known Bugs : * intentional occurrences of vissprites in some
places, nothing obnoxious; just enough to be a cool
looking effect
* visual glitches when playing with the OpenGL
renderer
May Not Run On : two legs
Tested With : .exe, choco, crispy, dsda-doom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors