===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Voivorbs - Exercises in Advanced Metafuzzycs
Filename                : voivorbs.wad
Release date            : December 20, 2021
Author                  : [~]
Email Address           : [redacted]
Misc. Author Info       : brazilian mapper, vanilla aficionado

Description             : Voivorbs is a vanilla mapset crafted specially (but
                         not exclusively) for Nightmare enthusiasts - think
                         Heretic's Black Plague meets collectable hunting
                         meets fuzzy dynamics meets arena combat.

                         Featuring 14 small-to-medium sized maps with:
                          No secrets
                          No damaging floors
                          No armor
                          No bullets
                          No chainsaw
                          No stimpacks
                          No tysonpacks
                          No poke bags
                           Only spheres, rockets, shells and cells.
                                  (and 192-brightened sectors)

                          ____Time for another poorly written prelude_____
                         |                                                |
                         |  You play as the beloved doomguy; after saving |
                         | Earth, you begin to wonder about the strange   |
                         | chain of events you've been caught upon.       |
                         | Questions of a higher purpose begin to gain    |
                         | weight and swallow your thoughts as you try    |
                         | to evade them and resume your normal life.     |
                         |                                                |
                         |  Dissatisfied with simple happenstance         |
                         | explanations, little by little, you open       |
                         | yourself to the transcendent. A lifetime of    |
                         | preparations and self-imposed disciplines      |
                         | passes by... and one day you find yourself in  |
                         | a dream-like state. In a place where the       |
                         | familiar and the strange meet, with no way out |
                         | or place to hide. Here, time and               |
                         | space collide.                                 |
                         |                                                |
                         |   As you step forward to locate yourself, you  |
                         | hear the long forgotten screeches of the       |
                         | hellspawn getting louder and louder, but also  |
                         | a stange chanting coming from nearby.          |
                         | You notice familiar looking orbs around this   |
                         | place. The strange and conforting chanting     |
                         | becomes clearer as you approach the orbs, as   |
                         | if they were calling you.                      |
                         | Somehow you feel your senses sharpen and your  |
                         | strength renewed as you touch them.            |
                         | Could this be the key for getting out?         |
                         | Welcome to Voivorbs.                           |
                         |________________________________________________|

                          Enemies will not respawn, nor count towards your
                         kill total. Quench your pedantic completionist
                         needs by collecting spheres while avoiding erratic
                         projectile patterns and ocassionaly teaming up with
                         pinkies and hitscanners.
                          In this realm your enemies are relentless but due
                         to some whackery; Cyber & Spiderdemons have reduced
                         health and archies are nowhere to be seen.
                          Some orbs will sharpen your senses, some will
                         replenish your life essence and some will rend you
                         temporarily immortal. So catch 'em all. Use your
                         skills to dispose of any foe standing in your path.
                         Transcend this Nightmare!

                          As usual, this mapset was built and balanced
                         around pistol start.
                          I took some liberty regarding a certain visual
                         thing, or lack of thereof; this was done not only
                         to match this wad's theme but also to round up this
                         particular object's strenght. This might displease
                         some fellow doomers and/or feel cheap. I reassure
                         you that's not the case and i've done the math to
                         prove it, but i've also prepared a alternate
                         dehacked file (dshining.deh) to revert this visual
                         particularity and also to provide a more "relaxed"
                         experience for those wanting to play this on it's
                         intended nightmarish difficulty but without having
                         to deal with any additional masoquism. It's also
                         more adequate for continuous playthrough.

                          In addition i'm also providing yet another
                         dehacked file, this time, dedicated to the
                         speedrunners out there - called supapang.deh. It's
                         also a personal homage to an old snes game (Super
                         Pang) that i've used to rent a lot as a kid. With
                         this .deh the main dynamic changes. You're no
                         longer "forced" to bump into partial invis
                         spheres.. instead, to destroy them. As it's the
                         only thing that will count towards kill %. In other
                         words: destroy all blur spheres and exit the map as
                         quickly as you can. To aid you in this challenge,
                         you now have a rapid fire pistol w/ 200 bullets
                         (along with the same features from dshining.deh).
                         The intended difficulty still is Nightmare!, of
                         course - but now other speed demo categories like
                         UV Max, Pacifist, etc are possible. Well, that is
                         if the DSDA maintainers kindly allow orbs counting
                         as "monsters" :p


                         ##################################################
                         ##----------- dshining.deh features ------------##
                         ##################################################
                         @|         1. a more noticeable thingy          |@
                         |@         2. health can go up to 300           @|
                         ||@        3. ammo capacity increased          @||
                         |@             ~ 72 for max rockets ~           @|
                         @|             ~ 80 for max shells  ~           |@
                         |@__________   ~ 480 for max cells  ~   ________@|
                         @=====::::::::=======;;;;;;;;=======::::::::=====@


                          ................ Maps/Tracklist ................
                         #------------------------------------------------#
                         #------------------- Voivorbs -------------------#
                         #------------------------------------------------#
                         # Map01: Be Quick or Be Dead                     #
                         # Map02: Judas Be My Guide                       #
                         # Map03: Die with Your Boots on                  #
                         # Map04: Sea of Madness                          #
                         # Map05: Quest for Fire                          #
                         # Map06: Purgatory                               #
                         # Map07: Seventh Son of a Seventh Son            #
                         # Map08: Prowler                                 #
                         # Map09: Caught Somewhere in Time                #
                         # Map10: Charlotte the Harlot                    #
                         # Map11: 22 Acacia Avenue                        #
                         # Map12: Deja Vu                                 #
                         # Map13: The Duellists                           #
                         # Map14: The Prisoner                            #
                         #------------------------------------------------#
                         #~~~~~~~~~~~~~~~~~~~~~ fin ~~~~~~~~~~~~~~~~~~~~~~#
                         #------------------------------------------------#
                          ................................................


Additional Credits to   : * palette: coldpal_lite by ReaperAA
                         * titlepic & credit art by Xous54
                         * skies and steptop textures from OBLIGE

                         * midi tracks:
                         ~ title and intermission taken from Dune II
                         (vgmpf.com)
                         ~ maps 01-14 taken from maidenmidi.com

                         {all remixed with Anvil Studio, some edited with
                         Audacity, and converted to .mus with midi3mus}
===========================================================================
* What is included *

New levels              : 14
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Demos                   : Yes
Dehacked/BEX Patch      : Yes, and it comes with voivorbs.deh internally.
                         So if you're using a source port, don't bother
                         with this one. But if you plan in using any of the
                         alternate .deh files: add the "-nodeh" parameter

Deh #01                : voivorbs.deh (for it's intended playstyle & DOS)
Deh #02                : dshining.deh (for alternate playstyle, see above)
Deh #03                : supapang.deh (for alternate playstyle, see above)


* Play Information *

Game                    : Doom 2
Map #                   : 01-14
Single Player           : Designed for
Coop/Deathmatch         : No, but if you want to implement it you're fully
                         authorized to do so
Other game styles       : None
Difficulty Settings     : As previously mentioned: this mapset was fully
                         built and balanced around Nightmare difficulty.
                         There's nothing preventing you from playing on
                         lower difficulties, if you want to. The thing
                         placement is exactly the same. Just know beforehand
                         that you'll be low on ammo, as it was adjusted with
                         Nightmare's double multiplier in mind.


* Construction *

Base                    : old from scratch; symbols, dreams, visions and
                         reveries (all non drug induced)
Build Time              : 3 months
Editor(s) used          : Doom Builder 2, SLADE, WhackEd4, Paint
Known Bugs              : * intentional occurrences of vissprites in some
                         places, nothing obnoxious; just enough to be a cool
                         looking effect
                         * visual glitches when playing with the OpenGL
                         renderer
May Not Run On          : two legs
Tested With             : .exe, choco, crispy, dsda-doom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors