===========================================================================
Title                   : Virgil's Lead: 3rd Canto of INFERNO
Date Finished           : 03/01/1995
Author                  : John W. Anderson (aka Dr Sleep)
Email Address           : [email protected]
Other Files By Author   : "And Hell Followed," Episode 4, Level 7 of *The
                           Ultimate DOOM* by Id Software;
                         "Dante's Gate" v2.3 (1st Canto, INFERNO)
                         "Crossing Acheron" v2.2 (2nd Canto)
                         "Minos' Judgement" (4th Canto)
                         "Nessus" (5th Canto)
                         "Geryon" (6th Canto)
                         "Vesperas" (7th Canto)
                       : For HERETIC:
                         "Recant" v1.1
Misc. Author Info       :
Additional Credits to   : Jim F. Flynn for support and friendship;
                         Shawn Green, American McGee, John Romero,
                          and everyone at Id Software;
                         Howard "Desdinova" Rider for graphic support;
                         Antony Burden for DETH 2.1;
                         Joshua E. Anderson, for playtesting.

Description             : VIRGIL'S LEAD is the 3rd Canto in my INFERNO
                         series.  In your search for Beatrice, you lost your
                         guide Virgil (the beatnik space-poet) while crossing
                         Acheron. But you've caught up with him again,
                         and he's agreed to lead you through the current way-
                         station (mostly because demons and undead sergeants
                         are not much impressed with Virgil's way with words).
                           "You can get a lot further with a kind word and
                         a gun then you can a kind word."
                           "You belong to the NRA, don't you?" Virgil asks.
                           "No, I'm just a pessimistic pacifist."


                         This is a deceptively small level, but you'll need to
                         conserve ammo and try not to get shot or chewed on
                         too much, since the stim packs are in scarce supply.

===========================================================================
* Play Information *

Map #                   : Map03
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : All
New Sounds              : No
New Music               : No
New Graphics            : Yes
Demos Replaced          : None

* Note on the Graphics *

                         The star SKY texture was composed from scratch using
                         Paint Shop Pro v2.0.

===========================================================================

* Construction *

Base                    : New level from scratch
Build Time              : 10 days (over 100 hours)
Editor(s) used          : DETH 1.2 and 2.1 by Antony Burden and Simon Oke;
Other Utilities         : BSP v1.2x by Colin Reed;
                         RMB v2.1 by Jens Hykkelbjerg;
                         DOOMTex v1.0c by Steve McCrea;
                         DOOMTex Supplement by Ben Sze;
                         Paint Shop Pro v2.0 for Windows;
Known Bugs              : None whatsoever
May Not Run With...     : OS/2 WARP <g>