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Title:                  P.M. Six
Filename:               PM6.WAD
Author:                 Patrick Martin
Email Address:          [email protected]
Misc Author Info:       I am a Doom fan.  Prior to Feb. 1, 1996 I had no
                        means of reaching other people with a computer.
                        In other words, I have been unable to play
                        multi-player Doom.  Now I can share my pwads as
                        well as find comrades-in-arms or fragbait.

                       I also plan to create at least three more levels
                        and string them together with this wad.  In the
                        meantime, any feedback would be greatly
                        appreciated.

Description:            P.M. Six equals my initals plus six levels.  Below
                        are brief descriptions of each level.

                       MAP15 - "Demon Pyramid"  A stepped pyramid is at the
                        north end of a huge outdoor area.  Two sniper ledges
                        flank the pyramid.  South of this outdoor area is a
                        winding maze of overgrown vines.  Separating the
                        maze and pyramid is a fissure whose bottom is filled
                        with lava.  If you fall in, well... go figure.  This
                        is the first level I made.

                       MAP18 - "Labyrinth"  This level is a very large
                        maze with a tiny shrine at its core.  You have many
                        winding passages.  There are few dead ends, but it
                        is easy to run circles.  Use your auto-map
                        frequently.

                       MAP19 - "Death Camp"  The name of this level speaks
                        for itself. This area has several places where you
                        can hose down dozens of troopers.  These places
                        include:  a trench, a couple jail cells, and a
                        mess hall.

                       MAP20 - "Demon Hotel"  Welcome to their lavish hotel.
                        After all, even cyberdemons coming out of the
                        gateway from hell need a place to stay.  This hotel
                        contains nearly 150 rockets.  For everyone
                        who plays deathmatch, plenty of chainguns surround
                        the building.  This level is fairly brief and
                        relatively easy... unless you want to kill the one
                        or two cyberdemons residing in the building.
                        Beware of the spider.

                       MAP21 - "Dark Circuit"  As the name implies, you will
                        enter a completely dark area and do some blind
                        fighting (or running!)  You start in the middle
                        of a circular arena.  Many former humans and weapons
                        surround you.  Outside this area is dark and
                        invisible to your area map.  This dark curcuit
                        contains several shotgun sargeants, specters, and
                        barrels.  This level is simple, brief, but by no
                        means easy on UV.

                       MAP22 - "Underworld"  The best description that
                        I can think of for this level is that of fleshy
                        wasteland connected by rocky strobe light tunnels.
                        Can you navigate through the teleporter maze without
                        going nuts?  A very nasty surprise awaits the unwary
                        near the exit.

                       Each level has a two-player cooperative exit.  In
                        other words, the single player exit is sealed off
                        in multiplayer, and you need the help of one other
                        player in order to exit the level.

                       Also, some levels are easier than others.  Level 19
                        is probably the easiest of the five.  Level 18 maybe
                        the toughest.  Levels 19 and 20 are beatable on any
                        difficulty, even on Nightmare.  You will NOT survive
                        the other levels on Nightmare ...unless you are a
                        gaming god!  Either you will be gunned down or eaten
                        alive, and the monsters just keep coming....

                       PM6.WAD is the Doom][ version of PM7.WAD.


Additional Credits:     ID for creating Doom and Doom][
                       Renaud Paquay and the DEU Team for Win32DEU
                       Colin Reed for BSP1.2x
                       Robert Fenske, Jr for Warm
                       Hank Leukart for The Doom Hacker's Guide
                       The person who invented the invisible stairs
                         technique.  The wad with the earliest date that I
                         have seen using invisible stairs was Leo Martin
                         Lim's UAC_DEAD.WAD.

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* Play Information *

Game                    :  Doom ][
Episode and Level #     :  MAP15, MAP18, MAP19, MAP20, MAP21, MAP22
Single Player           :  Yes
Cooperative 2-4 Player  :  Yes (Untested)
Deathmatch 2-4 Player   :  Yes (Untested)
Difficulty Settings     :  Yes (All of them)
New Sounds              :  No
New Graphics            :  No
New Music               :  No
Demos Replaced          :  None


* Construction *

Base                    :  New levels from scratch.
Build Time              :  MAP15 - Off and on for about three months.
                          MAP18 - About one week.
                          MAP19 - Off and on for about three weeks.
                          MAP20 - About one week.
                          MAP21 - About five days.
                          MAP22 - Off and on for about two months.
                          Grand Total - A long time!
                           Plus days of changing and aligning textures.
                          (Admittedly, it took many hours learning how to
                           use Windeu32.  That is why levels 15 and 22 took
                           so long!)
Editors used            :  Win32DEU 5.24 (for creating most of the level)
                          Warm 1.6 (for nodes, blockmap, and reject)
                          BSP1.2x (for node building)
                          DoomCad5.1 (for inserting corpses and tech lamps)
Known Bugs              :  MAP15 - None
                          MAP18 - None
                          MAP19 - None
                          MAP20 - None
                          MAP21 - One slight HOM that I cannot get rid of
                                   without a major change in the level's
                                   design.  It occasionally appears if you
                                   stand on the south lift while facing
                                   north.  (I tried Warm and BSP.  The
                                   location of the HOM that won't die
                                   depends on the node builder used.)
                          MAP22 - None
                          (I have not tested these levels on other machines.
                           I use a Pentium-100 with 16Mb Ram.  Some levels
                           may slow down some machines.  Again, feedback
                           would be very helpful.)


* Copyright / Permissions *

You MAY use these levels as a base to build additional levels.
If any levels you make are derived from PM6.WAD, please credit me.
Also, if any complete level from PM6.WAD is included as part of
another wad, please document where it came from.

You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file
intact.


* Disclaimer *

The author of this wad is NOT responsible for any damage caused by
the use of this wad!  (I don't think this will be a problem.)
In other words, if your hard disk gets formatted, the computer blows
up in your face, or anything devastating that would damage, disable,
or destroy your computer or anything else, you are on your own.


* Where to get this WAD *

ftp.cdrom.com