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Title: P.M. Six
Filename: PM6.WAD
Author: Patrick Martin
Email Address:
[email protected]
Misc Author Info: I am a Doom fan. Prior to Feb. 1, 1996 I had no
means of reaching other people with a computer.
In other words, I have been unable to play
multi-player Doom. Now I can share my pwads as
well as find comrades-in-arms or fragbait.
I also plan to create at least three more levels
and string them together with this wad. In the
meantime, any feedback would be greatly
appreciated.
Description: P.M. Six equals my initals plus six levels. Below
are brief descriptions of each level.
MAP15 - "Demon Pyramid" A stepped pyramid is at the
north end of a huge outdoor area. Two sniper ledges
flank the pyramid. South of this outdoor area is a
winding maze of overgrown vines. Separating the
maze and pyramid is a fissure whose bottom is filled
with lava. If you fall in, well... go figure. This
is the first level I made.
MAP18 - "Labyrinth" This level is a very large
maze with a tiny shrine at its core. You have many
winding passages. There are few dead ends, but it
is easy to run circles. Use your auto-map
frequently.
MAP19 - "Death Camp" The name of this level speaks
for itself. This area has several places where you
can hose down dozens of troopers. These places
include: a trench, a couple jail cells, and a
mess hall.
MAP20 - "Demon Hotel" Welcome to their lavish hotel.
After all, even cyberdemons coming out of the
gateway from hell need a place to stay. This hotel
contains nearly 150 rockets. For everyone
who plays deathmatch, plenty of chainguns surround
the building. This level is fairly brief and
relatively easy... unless you want to kill the one
or two cyberdemons residing in the building.
Beware of the spider.
MAP21 - "Dark Circuit" As the name implies, you will
enter a completely dark area and do some blind
fighting (or running!) You start in the middle
of a circular arena. Many former humans and weapons
surround you. Outside this area is dark and
invisible to your area map. This dark curcuit
contains several shotgun sargeants, specters, and
barrels. This level is simple, brief, but by no
means easy on UV.
MAP22 - "Underworld" The best description that
I can think of for this level is that of fleshy
wasteland connected by rocky strobe light tunnels.
Can you navigate through the teleporter maze without
going nuts? A very nasty surprise awaits the unwary
near the exit.
Each level has a two-player cooperative exit. In
other words, the single player exit is sealed off
in multiplayer, and you need the help of one other
player in order to exit the level.
Also, some levels are easier than others. Level 19
is probably the easiest of the five. Level 18 maybe
the toughest. Levels 19 and 20 are beatable on any
difficulty, even on Nightmare. You will NOT survive
the other levels on Nightmare ...unless you are a
gaming god! Either you will be gunned down or eaten
alive, and the monsters just keep coming....
PM6.WAD is the Doom][ version of PM7.WAD.
Additional Credits: ID for creating Doom and Doom][
Renaud Paquay and the DEU Team for Win32DEU
Colin Reed for BSP1.2x
Robert Fenske, Jr for Warm
Hank Leukart for The Doom Hacker's Guide
The person who invented the invisible stairs
technique. The wad with the earliest date that I
have seen using invisible stairs was Leo Martin
Lim's UAC_DEAD.WAD.
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* Play Information *
Game : Doom ][
Episode and Level # : MAP15, MAP18, MAP19, MAP20, MAP21, MAP22
Single Player : Yes
Cooperative 2-4 Player : Yes (Untested)
Deathmatch 2-4 Player : Yes (Untested)
Difficulty Settings : Yes (All of them)
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New levels from scratch.
Build Time : MAP15 - Off and on for about three months.
MAP18 - About one week.
MAP19 - Off and on for about three weeks.
MAP20 - About one week.
MAP21 - About five days.
MAP22 - Off and on for about two months.
Grand Total - A long time!
Plus days of changing and aligning textures.
(Admittedly, it took many hours learning how to
use Windeu32. That is why levels 15 and 22 took
so long!)
Editors used : Win32DEU 5.24 (for creating most of the level)
Warm 1.6 (for nodes, blockmap, and reject)
BSP1.2x (for node building)
DoomCad5.1 (for inserting corpses and tech lamps)
Known Bugs : MAP15 - None
MAP18 - None
MAP19 - None
MAP20 - None
MAP21 - One slight HOM that I cannot get rid of
without a major change in the level's
design. It occasionally appears if you
stand on the south lift while facing
north. (I tried Warm and BSP. The
location of the HOM that won't die
depends on the node builder used.)
MAP22 - None
(I have not tested these levels on other machines.
I use a Pentium-100 with 16Mb Ram. Some levels
may slow down some machines. Again, feedback
would be very helpful.)
* Copyright / Permissions *
You MAY use these levels as a base to build additional levels.
If any levels you make are derived from PM6.WAD, please credit me.
Also, if any complete level from PM6.WAD is included as part of
another wad, please document where it came from.
You may distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file
intact.
* Disclaimer *
The author of this wad is NOT responsible for any damage caused by
the use of this wad! (I don't think this will be a problem.)
In other words, if your hard disk gets formatted, the computer blows
up in your face, or anything devastating that would damage, disable,
or destroy your computer or anything else, you are on your own.
* Where to get this WAD *
ftp.cdrom.com