================================================================
Title                   : MIA Search and Rescue
Filename                : MIA_SAR.ZIP
Author                  : Rob Jones (M.D., CAPT, MC, USAF; Harvard '85)
Email Address           : [email protected]
                         [email protected]

Description             : You have been teleported into the
heart of enemy territory to rescue three comrades still known
to be held alive (in suspended animation) in the belly of the beast.
Your mission is search and rescue-- get in, locate them, and
get out.  When your hypercomm link shows Earth Defense Command
that you have succeeded in your mission (and not before), a
variant of the experimental interdim tech that started this
hellish war will be engaged to retrieve you and your fellow marines.
Good luck, godspeed, and Semper Fi!
P.S.-- Funding and interdim constraints force us to send you
in with only a MK1 pistol, but intel assures us that the
weapons and supplies of the previous dozen "volunteers" should
most probably be available for your use...somewhere.
P.P.S.  Preliminary intel indicates the Enemy may have developed
a new offensive technology.  Stay sharp, marine, and trust your
instincts.
================================================================

* Play Information *
Level #                 : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : ?, untested
Deathmatch 2-4 Player   : Yes, untested
Difficulty Settings     : Yes, all --> if you play UV, you WILL
                         need to use the cheat codes.  Ite, fac diem mea.
New Sounds              : no
New Graphics            : NO
New Music               : No
Demos Replaced          : No

* Construction *
Base                    : Original; thanks to the creator of
                         the (excellent) Doom I UAC_DEAD.WAD (Leo Martin
                         Lim) for the way to make the special bridge.
                         Thanks also to IRONCLAW (AKA Charles Swisher) for
                         the signature idea from 2DAMHRD.WAD.
Editor(s) used          : DETH (very buggy, but intuitively
                         like DEU)
Construction Time       : Bitte nicht fragen.  Far too long.
Known Bugs              : Ascaris Lumbricoides, Taenia Solium,
                         et al.
                         Seriously, a few small "texture
                         bleeds" here & there (due to odd Linedef
                         lengths), but nothing fatal.
                         (Only the enemies are fatal;-)
Release Date            : First uploaded to CIS 6 Apr 95 (orig. version)
                         This version initially uploaded to
                         alt.binaries.doom 14 May 95
                         Reposted 16 May 95 due to major lossage
                         on part of Netcom's Netcruiser-- didn't
                         list MIA_SAR.ZIP 00-07/07 posts.


* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels.
If you make an *interesting* new wad out of mine, please let me
know-- I may want a copy for my collection!

You MAY distribute this WAD in any format, provided you include this file,
with no modifications. If you intend to upload this pwad elsewhere, please
let me know.

THIS PWAD IS PROVIDED AS IS, WITH NO WARRANTY EITHER EXPRESSED OR IMPLIED.
ALTHOUGH I HAVE TRIED VERY HARD TO MAKE IT AS PERFECT AS THE SOFTWARE WILL
ALLOW, I CANNOT GUARANTEE THAT IT WILL WORK ON ANY SYSTEM DIFFERENT FROM MY
OWN (486 DX-4 100 MHz/16 MB RAM).  USER ACCEPTS ALL RISKS OF USE, UP TO AND
INCLUDING VISIPLANE OVERFLOW, HALLS OF MIRRORS, SLOW PLAY IN THE ARENA,
BLACK PLAGUE, and/or SYSTEM CRASHES! USE AT YOUR OWN RISK.