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Title                   : BADTRIP (for DOOM II)
Filenames               : BADTRIP1.WAD & BADTRIP1.TXT
Author                  : Christopher A. Rada
Email Address           :
Description             :   You are assigned to infiltrate a goverment
                         facility that has been suspected of attempting
                         to harness the forces of evil to create new
                         weapons for warfare. The project has gone awry,
                         unleashing demons and other creatures into the
                         building. You must explore the building and
                         escape alive.

Other Comments         :   While Creating this level, I had deathmatch in
                        mind at all times. While playing, my freinds and
                        I kept finding ourselves going back to the blue
                        room to play king of the mountain on the large
                        platform. There are many options for surprise,
                        rather than the Rambo method of busting into a room
                        and open firing. I spent many hours playing
                        Deathmatch not for entertainment, but to improve
                        the dynamics of deathmatch. Weapons must be earned,
                        not given away, as I've seen in many other levels.
                        There are a couple of areas where the textures do
                        not line up exactly, however, I think they are not
                        Too noticeable. This disturbs me greatly. If you
                        should happen to stumble upon them, please do not
                        look at them. In order to achieve the full effect
                        that I attempted to create, you first need a pair
                        of good speakers, then turn up the volume to a
                        fairly loud level. I myself do not like to have
                        the music on during play, however, I have provided
                        a kind of eerie version of a popular Pink Floyd
                        piece to set the mood. My level is very non-linear,
                        yet there is only one way to get out alive. You may
                        notice a lot of areas that serve no purpose other
                        than to provide good deathmatch sniping points.
                        This is meant to confuse the player into going into
                        areas that look as if they were important in order
                        to finish the level. By the way, All of the switches
                        serve some purpose. For all of you .Wad authors,
                        with shareware programs like Doomaud and Dmusic out
                        there, Why is it that there aren't more levels out
                        there with new music and sounds? They really can
                        alter the mood or setting of a level. Anyway, Thank
                        you and enjoy the level.

Additional Credits to   : ID software, Colin Reed, and others associated
                         with the creation of DOOM & DOOM II

                         My good freind Bob Popp for kicking my ass in
                         Deathmatch hundreds of times.

                         Roger Waters and David Gilmour.
===============================================================

* Play Information *

Episode and Level #     : 1st level in DOOM II
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (Levels 4 & 5 are only for the seriously
                              disturbed.)
New Sounds              : Yes
New Graphics            : No
New Music               : Yes
Demos Replaced          : None (Why would one want to include a demo?)

* Construction *


Base                    : New level from scratch

Editor(s) used          : DCK20, Reject Map Builder, Dmmusic, Dmaud for
                         windows, Doom-ed -the real thing, Wad1to2, DCK
                         Midi2mus, Wavestudio.

Known Bugs              : None.



Authors may NOT use this level as a base to build additional
levels. Thank you.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.



* Where to get this WAD *

FTP sites:

BBS numbers: Ancient Mariner BBS in Silvis, IL 309-792-2663

Other: