Title                   : Alternate Realities of Gore #1
                         "LORDS OF HELL" Deathmatch Version
                         Revision B

Filename                : ARG1LOHB.WAD
Author                  : Minimalist (Lewis A. Sellers)
Email Address           : [email protected]
                           (personal email-only account til jan '96)
                         [email protected]
                           (New thru-work account starting Oct. '95 til ?)

Misc. Author Info       : Founder of The Minimalist Group (VR/RPG)
                         Knoxville, TN  United States of America
                         Etc,...

Description             : War rages in Hell.  Three blind lords rise up
                         to stand in judgment as their brothers battle
                         for dominance in some petty squabble....
                         Unfortunately for you, they decide to bash each
                         others' silicon-brains out right in the middle
                         of your marine practice area.

                         Man, have you got problems. Thought this was going
                         to be an easy run through the same-ol maze? Just
                         go take a peek around that pillar to your right
                         and tell me what you think... :)

                         Still alive?

                          ==========================================
                              LORDS OF HELL - DEATHMATCH VERSION    (4 '95)
                          ==========================================

                          Had a chance to test it in deathmatch mode last
                          weekend. Noticed a few bugs and got a few ideas.
                          Several new minor changes. The "shield-walls"
                          are especially fun if you don't know about them.

                          There are four or five major areas that provide
                          interesting fortresses. My favourite is
                          "the snipers pit" which opens up on the main
                          hall. Almost impossible to get into with just
                          two players.  But get a pal to help you
                          root out your common enemy and... =)

                          Actually, each of the beta testers last week had
                          their own favourite places... some of which I just
                          enhanced by their desires, while I think I
                          didn't just introduce any major bugs, there
                          are no promises.

                          If you play WITH the monsters, be aware that
                          you don't HAVE to kill the cyber-demons to win.
                          But these secrets are best left for you to
                          figure out....  And there are several secrets.
                          "He who knows the secret ways shall prevail."
                          ... everyone else gets fragged.

                          Hope the modifications I just made don't
                          change the balance of the game too much.

                          The play is JUST barely acceptable on a 486sx25
                          but a 486sx33 seems to be a good minimum.

                          Oh,...and sorry 'bout the UAC room. It was just
                          so bloody easy without it, so....  It does present
                          some problems doesn't it? :)


                          ===================================
                                       Revision B            (sept 22 '95)
                          ===================================
                          This WAD originally started out as a simple
                          modification to the standard map 1. The
                          intention of course was to give our local
                          serial and netcard foes,etc the surprise of
                          thier lives as they began playing what they
                          THOUGHT was just the straight ID level. :-)

                          The entry room and a length of hall SEEMED to
                          be the real thing, but as you went along
                          you would quickly become aware of the
                          horrible lie your eyes were witness too.

                          Anyway, Revision B comes about because even
                          though the rest of the level was original,
                          ID and McGee would of still frowned on the...
                          um... two or three? rooms that were part of the
                          original deception. (Even with all the lovely
                          booby-traps.)  Oh well....


                          I spent a couple hours last night and completely
                          redid the offending parts. I hope it hasn't
                          completely destroyed the balance of the
                          original. That had been tested several times
                          in combat. This... well, has only been completely
                          run through by me once. No multi-player
                          testing yet. :(

                          You CAN play this by yourself. But I've also
                          added in enough tricky things that you can chase
                          down and murder your friends for hours on end! :)


                          If you find any bugs or have comments,
                          complaints, or want MORE then don't be shy.
                          Email me!
                          (
                           Oh, but if I don't get back to you for a
                           week or so, don't feel bad. I'll be busy
                           writting all the code I  SHOULD  have done
                           yesterday, afterall. :-)
                          )

                          --min


* Play Information *

Level #                 : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (very handy to 'ave another mate :)
Deathmatch 2-4 Player   : Yes (but of course)
Difficulty Settings     : Yes, 1 - 5
New Sounds              : No (see below)
New Graphics            : No (anyone got an editor??)
New Music               : No (see above)
Demos Replaced          : None

* Construction *

Base                    : Originally it started out as a modification to
                         map 01.... But see Revision B above.
Editor(s) used          : Mostly DEU521-II
                         (For Rev. B a slightly custom version of DEU
                          was used.)
Known Bugs              : This is my FIRST and, at present, ONLY DOOM2
                         wad... I'm sure there are little problems here
                         and there.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, as long as they mention where the base originated.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

Good question. ftp.idsoftware.com ??