Title : Alternate Realties of Gore #1
"LORDS OF HELL" Deathmatch Version
Filename : ARG1LOH.WAD
Author : Minimalist (lewis sellers)
Email Address :
[email protected] (don't mind email much, though
expect delays of up to a week.)
Also available at dist site TOW (615)577-9342,
Sevierville, TN USA
Misc. Author Info : Founder/Coder of The Minimalist Group (VR/RPG)
Knoxville, TN United States of America
Description : War rages in Hell. Three blind lords rise up
to stand in judgment as their brothers battle
for dominance in some petty squabble....
Unfortunately for you, they decide to bash each
others' silicon-brains out right in the middle
of your marine practice area (map 01).
Man, have you got problems. Thought this was going
to be an easy run through the same-ol maze? Just
go take a peek around that pillar to your right
and tell me what you think... :)
Still alive?
==========================================
LORDS OF HELL - DEATHMATCH VERSION
==========================================
Had a chance to test it in deathmatch mode last
weekend. Noticed a few bugs and got a few ideas.
Several new minor changes. The "shield-walls"
are especially fun if you don't know about them.
There are four or five major areas that provide
interesting fortresses. My favourite is
"the snipers pit" which opens up on the main
hall. Almost impossible to get into with just
two players. But get a pal to help you
root out your common enemy and... =)
Actually, each of the beta testers last week had
their own favourite places... some of which I just
enhanced by their desires, while I think I
didn't just introduce any major bugs, there
are no promises.
If you play WITH the monsters, be aware that
you don't HAVE to kill the cyber-demons to win.
But these secrets are best left for you to
figure out.... And there are several secrets.
"He who knows the secret ways shall prevail."
... everyone else gets fragged.
Hope the modifications I just made don't
change the balance of the game too much.
The play is JUST barely acceptable on a 486sx25
but a 486sx33 seems to be a good minimum.
BTW: Careful what buttons you press! <grin>
Oh,...and sorry 'bout the UAC room. It was just
so bloody easy without it, so.... It does present
some problems doesn't it? :)
* Play Information *
Level # : Map 01
Single Player : Yes
Cooperative 2-4 Player : Yes (very handy to 'ave another mate :)
Deathmatch 2-4 Player : Yes (but of course)
Difficulty Settings : Yes, 1 - 5
New Sounds : No (see below)
New Graphics : No (anyone got an editor??)
New Music : No (see above)
Demos Replaced : None
* Construction *
Base : heavily modified from DOOM2.WAD map01
Editor(s) used : DEU521-II
Known Bugs : A couple corners have HOMs. If you know how to fix
them email me. This is my FIRST wad, and I didn't
know a thing about 'em before this weekend began.
Beyond the few "visual" problems it seems to work
ok... but I haven't tested it multiplayer yet.
Also, I think there's some kind of "recursive" bug
in the main room that is slowing things down
more than it should.
Well, just don't sit there... play it! or debug it!
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
BBS numbers:
The Other World (TOW) BBS. Knoxville, TN. USA. (615)577-9342