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Title                   : The UAC Center v1.5
Author                  : J.C. Bengtson (SailorScout)

Original Release        : July 11th, 1997

E-Mail                  : [email protected]
                         [email protected]

Web                     : http://home.ptd.net/~golbez
                         http://sailorscout.cjb.net

Included Files          : UAC_CNTR.TXT
                         UAC_CNTR.WAD

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Description             : This was my first WAD. Your mission is to enter the
                         UAC Center and clear it of all monsters. Along the
                         way you'll face many challenges and lots of secret
                         areas. Don't expect to find any HOM or texture
                         problems, much time was spent making this level a
                         pleasure to look at. Good luck!

Revision History        : v1.5 - Updated the text file, fixed some small
                                issues with keydoors which had been plaguing
                                the map since it's release 2 years ago, used
                                BSP 3.0 and RMB as well as WARM to compile,
                                removed the music which sounds quite bad on
                                modern sound cards, removed the outside area
                                with the Cyberdemon (quite superfluous), fixed
                                and changed some textures,  fixed a secret sector
                                which wasn't tagged as such properly, removed some
                                extra items which showed up as being useless like
                                the light goggles, uncompressed the LINEDEF/SIDEDEF
                                data since it wasn't much anyway, fixed multiple errors
                                though from a design standpoint some still remain;
                                removed the ENDOOM lump, added a DEHACKED lump
                                to support MBF and ZDOOM level name changes and par
                                times, as well as a MAPINFO lump for ZDOOM,
                                and finally I ZIPped the map up a bit differently
                                to save space.

                         v1.3 - Once again did a text rewrite, added the
                                new music, and released the map.

                         v1.2 - Rewrote this text file, added the new
                                end text.

                         v1.1 - Used WARM instead of BSP and REJECT,
                                saved a few K with compression,
                                removed the demo.

                         v1.0 - Initial release.

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PLAY INFORMATION
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Game/Map #              : Doom II, MAP08
Demos Replaced          : N/A

Supported Modes         : Single, Cooperative (4 Starts), & DM (8 Starts)
Difficulty Settings     : N/A

Base                    : A UAC facility on Phobos. Oh, I mean, all new level
                         from scratch!

Build Time              : 9 weeks.

Editor(s) used          : DETH v3.0
                         BSP  v3.0
                         WARM v1.6
                         NWT  v1.3
                         RMB  v2.1

Level Statistics        : THINGS   - 436
                         VERTICES - 1214
                         LINEDEFS - 1481
                         SIDEDEFS - 1889
                         SECTORS  - 236

Known Bugs              : If there were any bugs that I knew of and I still
                         released this, I would go to hell.

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LEGAL BITS
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Authors are NOT permitted to use this compilation as a base for their own.

You MAY distribute this compilation, provided it is the original ZIP file.

id Software provides no support for any user add-ons, including this one.
All mentioned trademarks are the property of their respective companies.


This map copyright (C) J.C. Bengtson