===========================================================================
Update to               : triggerh.wad
Advanced engine needed  : none
Primary purpose         : Single play
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Title                   : Trigger-happy (Updated version)
Filename                : triggrhp.wad
Author                  : pintolinh0
Email Address           : [redacted]

Description             : Trigger-happy is a fast paced almost claustrofobic
                         indoor map with abstract design and filled with
                         nazis to kill. Dare yourself to escape this
                         Mastermind dungeon and face the beast with
                         ULTRA-VIOLENCE.

                         This is the definitive version of my 2nd map
                         triggerh.wad; it, features vanilla compability,
                         detailed rooms, reworked enemy and item placement,
                         diffilculty spikes and so on.

                         Higly recommended to play using the Chocolate Doom
                         source port, under 320x200 (or Crispy's 640x400),
                         since it was intentionally made for.

Additional Credits to   : Mother Earth and it's wonderful inhabitants :D

                         *Borrowed stuff: Status Bar from Freedoom and music
                         from Super Metroid (freemidi.org)
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Modified version of triggerh.wad
Build Time              : 2-3 weeks
Editor(s) used          : Doom Builder 2 and XWE
Known Bugs              : nothing too serious, just some visual oddities on
                         DOSBox Doom/Chocolate Doom and enemies taking more
                         time to "wake up" in some ports
May Not Run With        : run with everything afaik
Tested With             : DOSBox Doom, Cholate Doom, Crispy Doom, PrBoom+,
                         Odamex, ZDoom, Zandronum (all latest versions)


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors