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Title                   : Tread Softly!
Filename                : TREDSOFT.WAD
Author                  : Brandon Bannerman
Email Address           : [email protected]
                         Possibly to change soon. When in doubt
                         refer to my surface mail address or
                         BBS number.
Misc. Author Info       : 21yo ex-shareware programmer whose
                         free time is wholly occupied by
                         deathmatching in Doom, Doom2, or
                         Heretic.
Description             : I built this level primarily to test
                         out a new feature I'd found in the
                         Doom engine, before realizing that,
                         although simplistic, this level could
                         provide a bit of play value and test
                         someone's coordination. I make no
                         claims to original architecture in
                         this one; I personally loathe levels
                         with cyberdemons most of the time. It
                         was necessary here.
Additional Credits to   : Mackey McCandlish, author of the Doom
                         Must Fall total conversion patch, one
                         of the best that there is. The first
                         level showed me what happens when you
                         put more than one Player 1 start pos,
                         and got me thinking...
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      [*] Okay, what the smeg does this level do? [*]

Map Number              : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented (No point, really)
New Sounds              : Yes (Teleport sound replaced with a
                         death scream from Heretic. You'll
                         see why.)
New Graphics            : No
New Music               : Yes (E3M3 from Doom 1. Which reminds
                         me, am I the only person who noticed
                         that the music from Pandemonium is a
                         remix of a Slayer song called Behind
                         The Crooked Cross?)
Demos Replaced          : None

            [*] How the hell did you do it? [*]

Base                    : Brand spankin' new scatch level
Editor(s) used          : DEU 2 (Yes, I know it's a hack, but
                         I don't like ADE2 and will use this
                         until DEU 5.3 is released.)
                         BSP v1.2x
                         RMB v2.0
                         NWT v1.3
Build Time              : One lazy Sunday afternoon in May.
                         (About four hours, including docs
                          and optimizing)
Known Bugs              : See TECHNOTE.TXT

           [*] Cool! What can I do with it? [*]

Authors may do whatever they like with this file, with the following
stipulation: that if you use the level or the design technique used
to create the landmines (see TECHNOTE.TXT), that you give me credit
for it. Other than that, have at it!

  [*] Okay, I've probably got this WAD, but just in case... [*]

FTP sites: ftp.cdrom.com
          ftp.idsoftware.com

BBS numbers:
            Masterpiece MBBS (206) 639-0899

Other:
   If you're really desperate, don't have internet access, and can't
   call LD, then you can send me a diskette and some postage with a
   return mailer, and I'll jam whatever WADs of mine that I can fit
   on there.           Brandon Bannerman
                       1612 James Lane #N15
                       Kent, WA 98032