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Title:         Time to Die!
Filename:      TIME2DIE.WAD
Author :       Joseph J. Pecoraro
Email Address: [email protected]

Description:   This is a HUGE, three-key level designed
              mostly for solo and co-op play.  Death
              Match is supported, but I would stay
              behind the yellow key boundary so that
              play is restricted to a tighter, more
              circular traffic pattern area.  This
              pwad started as an experiment in trying
              out the new DCK ver. 2.2 editor.  It was
              so much fun to use I couldn't stop! This
              editor is so far superior to anything I
              have ever used that I was able to really
              let my creativity run free!  I'm sure
              you will appreciate the architectural
              detail, light and shadow detail (check-out
              the sundial!) and the challenging tricks
              and traps.  My favorite way to play is
              on difficulty level #3.

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                * Play Information *

Game:                     DOOM II
Level:                    MAP01 [LEVEL 1]
Single Player:            Yes
Cooperative 2-4 Player:   Yes
Deathmatch 2-4 Player:    Yes
Difficulty Settings:      Yes - All

                  * Construction *

Base:                    New level from scratch
Editor(s) used:          Doom Construction Kit ver. 2.2
                        DoomCad ver. 5.1
External Node builder:   WARM ver. 1.3

                        DCK was use for 99.9% of the editing, but I used
                        DoomCad once to edit some sector LineDefs.  The
                        internal DCK node builder had some problems dealing
                        with a few areas of the map.  I was getting game
                        crashes and screen freezes in some areas that I
                        could not find any errors in.  When I used WARM.EXE
                        to build the nodes these problems disappeared.

                        I built the map first, then went back and
                        populated it with bad guys.  I found that this is
                        not a good idea, since line-of-sight calculations
                        for the monsters really can slow down the game in
                        some areas. I tried using a reject table rebuilder
                        to speed it up, and it worked nicely, but I was
                        not happy with the way distant monsters responded.
                        I decided to leave it as-is.  A Pentium class
                        processor will have no problems, but if you want
                        to speed it up try REJECT.EXE ver. 1.10 and set it
                        for around 600-800.

Known Bugs:              There are two spots where I reached
                        the game engine limit for lines in
                        view (256+), and this will cause the
                        player to see a "Hall of Mirrors"
                        effect.  The problem does not effect
                        game play, and in one instance can
                        only be seen if the player turns in
                        an unlikely direction.  In both these
                        instances I left the problem alone,
                        because repairing it would mean
                        decimating some of the neatest VR
                        spaces in the game.

Additional Credits to:   All design ideas are my own,
                        except for the concept of slime
                        falling down from pipes into flowing
                        water.  I first saw this in
                        LCAVE1CB.WAD, (submitted for
                        consideration in the T.N.T. project),
                        by Christopher Buteau.  He had the
                        creative idea, but I think I
                        implemented it in an better way. :-)

             * Copyright / Permissions *

Authors MAY use this level as a base to build
additional levels. A credit line in your information.
file would be appreciated.

You MAY distribute this WAD, provided you include this
file, with no modifications.  You may distribute this
file in any electronic format (BBS, diskette, CD, etc.)
as long as you include this file intact.

              * Where to get this WAD *

FTP sites: CDROM.COM
Online Service:  America OnLine
BBS numbers: Crystal Palace BBS, 716-244-8217


               * How to use this WAD *

UnZip TIME2DIE.ZIP and put TIME2DIE.WAD into your DOOM2
sub-directory. At the DOS prompt type:

                        DOOM2 -FILE TIME2DIE.WAD

and press enter; select your difficulty level and
begin. This WILL NOT permanently modify your game.  It will only
temporarily replace your level 1 with the Time to Die level. I
recommend you set your gamma correction, (F11 key), to as low a
setting as you're comfortable with to keep with the spirit of the
level!   Enjoy!