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Primary purpose         : Single play
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Title                   : Into The Code
Filename                : thecode.wad
Release date            : 02/24/2014
Author                  : Obsidian
Email Address           : [email protected]
Other Files By Author   : Screw it, just search my name on the archives

Misc. Author Info       : The first 5 maps of this were made in about 3
                         weeks: mapper's block is a bitch.

Description             : 6 vanilla-compatible maps for Doom 2 made
                         using the stock textures.

Story                   : You're sitting at your computer one day when all
                         of a sudden a notification pops up: a virus has
                         infiltrated your computer! After numerous scans
                         and security measures, you discover that the virus
                         has been quarintined and is hiding in your games
                         folder: specifically, it's hiding in your
                         favourite game of all time, Doom. This virus
                         doesn't stand a chance...


Credits to              : Id Software for Doom II
                         CodeImp of Doom Builder 2
                         SirJuddington for SLADE3
                         Exl for WhackEd4

Additional credits to   : Skillsaw, Eternal and Kim Andre Malde for some
                         inspiration

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* Maps *

MAP01: Startup
Music: D_STLKS2 from S.T.R.A.I.N

MAP02: Mainframe
Music: "Gotham" from Duke Nukem 3D

MAP03: Malfunction
Music: "The Sadistic Construct" - an original compilation

MAP04: Proxy
Music: Grieg's Piano Concerto in A Minor

MAP05: Prototypical
Music: "Smells like Burning Corpse" from TNT: Evilution

MAP06: The Corruptor
Music: "Hellero" from Rise of the Triad

Title music: "Deep into the Code" from Doom I

Intermission music: "Excalibur" from Rise of the Triad

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* What is included *

New levels              : 6
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP06
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 4 weeks of mapping, 2 months of staring at
                         Doom Builder
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : -MAP03 and MAP04 will most likely have the
                          savegame bug in vanilla Doom
                         -Sometimes the Shotgun won't appear on
                          MAP04: possibly a source port quirk
May Not Run With        : Nope, this should run with pretty much
                         anything
Tested With             : Chocolate Doom, PrBoom, ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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