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Archive Maintainer :
Update to : levels/doom2/s-u/tcdoomrm.zip
Advanced engine needed : doom95.exe or any sourceport
Primary purpose : Single play
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Title : TOT COMICS DOOM REMASTERED
Filename : tcdoomrm.wad
Author : Joe Anderson
Email Address :
[email protected]
Other Files By Author : ORBITAL1.wad & SANITYV1.wad
Description : STORY: It was a peaceful day on the base, you
were sitting in the lounge watching T.V, when
all of a sudden a bunch of monsters appeared
and started killing and breaking everything.
So you grab your trusty pistol and run out the
door.
"It's time to kick ass and chew bub-" you
begin
to say, but your words are cut short as you fall
into the sewer. Now standing in ankle deep
slime your journey begins...
This is a slightly improved version of the TOT
COMICS DOOM wad I first released on August 18th
2010. Many parts of the maps have been
reworked so that they look better, and
I have tweaked almost all of the graphics so that
they look better as well. For example all of
the stupid spelling errors are gone.
This mapset was designed to look and play like a
90's sytle wad. It is built in
doom2.exe format and should be compatible with
every and any source port. It is even compatible
with Doom95.exe, however read the bugs section
before you play this with doom95.
Additional Credits to : Id Software, Monolith Productions, and anyone I
may have missed.
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* What is included *
New levels : 7
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Maps 1-7
Single Player : Yes
Cooperative 2-4 Players : Yes on maps 1-6, but not tested.
Deathmatch 2-4 Players : yes on map 7, but not tested
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : A month or two on and off back in June-August of
2010 when I first made this mapset. The
Remastered version took a week to make during
December of 2011.
Editors used : Doom Builder, Wintex, XWE, and MS PAINT! YEAH!!!
Known Bugs : When playing tcdoomrm.wad in Doom95, the sky in
map 04 will turn into a crazy HOM every now and
again due to the extreme amount of sectors in the
map. This DOES NOT cause Doom95 to crash, and
causes no problems for game play. It just looks
ugly. This bug doesn't even show up in limit
removing source ports like Zdoom and PrBoom, so
unless your playing it in Doom95 you don't even
have to worry about it.
May Not Run With... : doom2.exe, my resources only go as far back as
doom95.exe, so I have no idea whether this works
with any versions of Doom 2 earlier than doom95.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute tcdoomrm.wad, provided you include this text file, with
no modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.
1.3.a
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
http://www.totcomics.webs.com/
http://www.totcomicsdoom.com/
http://www.moddb.com/