===========================================================================
Advanced engine needed  : Vanilla
Primary purpose         : Single player/Co-op
===========================================================================
Title                   : Toxic Cove
Filename                : t-cove.wad/zip
Release date            : July 15th, 2007
Author                  : Tango
Email Address           : [email protected]
Other Files By Author   : If you're actually interested, go here:
                         http://tango.dmclub.org/?page_id=3
Misc. Author Info       : Mapping since January '05.

Description             : A heavily Alien Vendetta Map10 (by Kim Malde,
                         titled "Toxic Touch") inspired sewer map,
                         initially created in roughly 110 minutes in early
                         March. The map is mildly challenging, and there
                         is one trap  in particular that is quite nasty if
                         you don't know what's coming (it's only so bad on
                         UV). As I was not completely satisfied with the
                         original attempt, detail has been added, textures
                         aligned, and one room got a complete change in
                         structure. The level of detail is still similar
                         to that of Toxic Touch. Keep in mind that slime
                         will not harm you, with the exception of the
                         large pool in one of the final rooms.

                         Map01 is the touched-up version of the map, while
                         Map02 is the original (with a few minor bugs
                         fixed, however). Map02 has no skill settings, and
                         so it is nearly identical to Map01 on UV.

Additional Credits to   : Belial, DomRem, Hobbs and esselfortium for
                         testing and feedback. Shtbag667 for the midi,
                         Kim Malde and the other authors of Alien Vendetta
                         for inspiration. Catoptromancy for nagging me to
                         make a megawad of speedmaps (him doing so was
                         actually what gave me the idea to make the
                         speedmap when I did).
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* What is included *

New levels              : 2
Sounds                  : No
Music                   : Yes
Graphics                : Yes, a new sky, made by myself. It is a recolored
                         and modified image of an actual picture I took.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 and Map02
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for, but not tested
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 110 minutes for Map02, another 6 days for
                         Map01
Editor(s) used          : Doom Builder, XWE, Photoshop CS
Known Bugs              : No
May Not Run With...     : It should run with about any port. It was
                         tested in PrBoom+ (complevel 2), Chocolate Doom
                         and ZDoom.


* Copyright / Permissions *

Authors MAY modify it and release this wad, given that they give me a heads-up
beforehand. You can do whatever you want with this text file and the wad
file as far as distribution goes as well. Just don't try and sell this
map (I hope nobody is that stupid to even try).

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://tango.dmclub.org/