===========================================================================
Archive Maintainer      : Bring $80,000 in unmarked bills to the drop site.
                         You will find a cassette with further
                         instructions.
Update to               : Super secret alpha X version
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title                   : SUPJOSH
Filename                : SUPJOSH.WAD
Release date            : 4/27/18
Author                  : Trar
Email Address           : [redacted]
Other Files By Author   : None
Misc. Author Info       : Long time doomer, first time mapper, you know the
                         drill. Nobody special.

Description             : For the longest time, I wanted to try my hand at
                         Doom mapping, but it took joshthenesnerd's stream
                         to give me enough motivation to actually do so. If
                         all goes well he should eventually be playing this
                         on his idgames archive marathon stream! This is a
                         short and small techbase-ish level, which I hope
                         isn't godawful for a first map.

Additional Credits to   : Edward850 and Arti for helping me out
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Nothing
Other files required    : Nada


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Mostly new from scratch - the first room was the
                         base of my very first foray into Doom mapping
Build Time              : I want to say...a week or so? Yeah, about a week
                         to build everything besides the first room.
Editor(s) used          : GZDoom Editor Bugfix
Known Bugs              : Hopefully none
May Not Run With        : Should be fine in any sourceport
Tested With             : Chocolate Doom, ZDoom 2.8.1


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: The idgames archive, and a special file server on a rusting oil
          rig in the Straits of Magellan (not really)