===========================================================================
(Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version : Final v1
Advanced engine needed : Doom2.exe or compatible (DehackEd)
Primary purpose : Single / Coop
===========================================================================
Title : SLOTTER II (Demo)
Filename : slottr2.wad, slottr2.deh, slottr2_ws.wad
Release date : 4/1/2022
Author : Arsinikk and others
Email Address : [redacted]
Other Files By Author : 100 Line Massacre
200 Line Massacre: The Slaughtering
100 Line Christmas (Community Project)
Slotter
Misc. Author Info : I'm that Vanilla slotter mapper.
Description : SLOTTER II is a Vanilla Doom (complevel 2) demo
for the upcoming megawad Hell Revealations, the
spiritual successor to Hell Revealed I + II.
This beta demo only includes 14 maps (maps 1-12 +
30 + 32) and is supposed to highlight how the full
megawad will play like.
While this mapset targets Vanilla Doom (no VPOs,
etc), we highly suggest playing in a port that
increases the sprite limit, as many of the maps
exceed the limit, just like its Hell Revealed
precursors.
All maps were designed with pistol start in mind,
though continuous play is perfectly fine.
P.S. This WAD uses UMAPINFO to use particular skies
for maps that will be in Episode 2 and 3 of the final
megawad.
P.P.S. This WAD is a beta, therefore some of the maps
may not make it into the final megawad.
List of beta mappers: Arsinikk, SilverMiner, Synami,
Andrea Rovenski, Blue Phoenix, Rivi the Warlock,
tonytheparrot, SuperPecanMan, finnks13, and NinjaDelphox.
===========================================================================
--- Port Compatibility --- :
Play and record demos on -complevel 2
(Especially on PrBoom Plus)
ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports
have compatibility settings applied automatically.
If using the Eternity Engine, make sure you are using
devbuild 4.03.00 or higher. -
https://devbuilds.drdteam.org/eternity/
(There is a game-breaking bug in the current 4.02.00
stable build as of now).
===========================================================================
--- How to launch --- :
For source ports:
use slottr2.wad (-complevel 2). DEHACKED is directly
embedded in the wad file.
For Vanilla Doom/MS-DOS:
you must patch your own doomhack.exe yourself
with Dehacked (version 1.9 of Doom2.wad is required,
even for Chocolate Doom users)
--- Additional Files --- :
slottr2_ws.wad - optional for ports that support
widescreen graphics.
===========================================================================
* Credits *
Project Lead : Arsinikk
Playtesting : Arsinikk
quality control Cacodemon187
Large Cat
Graphics, Custom : Arsinikk
Palette/Colourmap ThatKidBobo
DehackEd, Decorate, : Arsinikk
ACS, Coding
Internal Demos : Arsinikk
===========================================================================
* Maplist *
1: Fucking Hell - Arsinikk
2: Isle near Radar - SilverMiner
3: Excavation - Synami
4: I Smell Barons - Andrea Rovenski
5: Outpost Overrun - Blue Phoenix
6: Heavy Damage - Rivi the Warlock
7: Cacomorphobia - tonytheparrot
8: Spiderpunk - SuperPecanMan
9: Rip and Tear - Arsinikk
10: Body Count - tonytheparrot
11: Stonehenge - Arsinikk
12: Softcore - finnks13
30: Heisenberg - NinjaDelphox
32: The Puzzle - Arsinikk
===========================================================================
* MUSIC CREDITS *
Title: "Task Force" - Lee Jackson
Inter: "The Dark (Techno Mix)" - Metabolist
Readme: "The Saver of the World" - Thyrbse
01: "Push on the Gas" - Metabolist
02: "The End of the World" - Thyrbse
03: "Chud Beast" - Doomkid
04: "Smells Like Teen Spirit" (HR Demo Midi)
05: "Terminal City" - Megarace
06: "Overactive Imagination" - Death
07: "Gazz!" - Lee Jackson
08: "Blade Runner Theme" - Blade Runner
09: "BFG Division" - apb
10: "CCCool" - Lee Jackson
11: "Short Circuit" - Metabolist
12: "Run Like Smeg" - Lee Jackson
30: "The Pyramid" - Thyrbse
32: "Spray" - Lee Jackson
===========================================================================
* Additional Credits *
Texture credits: - Additional textures and flats from Hell Revealed
I and II
- Minor additional textures/flats from CC4-TEX
GFX/SFX credits: Arsinikk
- All menu graphics including M_DOOM, TITLEPIC,
INTERPIC, CREDIT, BOSSBACK, STBAR, Difficulty
select
- Double Chainsaw GFX + SFX
- 60%/40%/invuln health status bar mug sprites based
off the mug sprites from Deus Vult II
- Nightmare ZDoom font (adapted from Amuscaria, eevee)
- Keen GFX
- Chaingun GFX
Vphurple Izumi
- Barrel sprites and animation
ThatKidBobo
- M_DOOM Refinements
Hell Revealed I and II
- SKY1 and SKY3 from Hell Revealed
- SKY2 from Hell Revealed II
Christopher Golden (Doom Zero)
- Plasma GFX + SFX
- Arachnotron SFX
Grimm, NightFright, Nash
- New pistol, shotgun, SSG, and chainsaw sprites adapted from
"Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy"
(Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash)
Doomkid (Bourgeois Deathmatch)
- Double fist GFX
Huy Pham (Deus Vult II)
- 100%/80% health status bar mug sprites
Realm667
- Baron of Stone SFX and GFX base
- Evil Eye (Illuminati) GFX + SFX
- Beating heart on pillar GFX
- Doomguy doll GFX
id Software
- Doomguy doll SFX
Amuscaria, eevee
- ZDoom Nightmare font base
===========================================================================
* What is included *
New levels : 14
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : No (use both slotr2d.wad and slotr2d.deh
for Vanilla/Chocolate Doom)
* Play Information *
Game : Doom 2
Map # : MAP01-MAP12, MAP30, MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : Speedrunning
Other mods : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Two weeks.
Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop,
WhackEd4, Dehacked, eevee Doom Text Generator
Known Bugs : - Sprite flickering will happen. Use a limit-removing port.
- Let us know if you come across any bugs in any of the maps.
Tested With : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom,
DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild,
Crispy Doom, Woof, etc. - Will pretty much work with most
any port that has Vanilla (DehackEd) Compatibility options
and voodoo doll support.
* Copyright / Permissions *
Authors MAY ONLY use the contents of this file as a base for modification or
reuse as long as they credit the author(s). Permissions have been obtained from
original authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors