===========================================================================
                   (Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version                 : The Final Lamb Update
Advanced engine needed  : Doom2.exe or compatible
Primary purpose         : Single
===========================================================================
Title                   : Slotter
Filename                : slotter.wad, slotter.deh, slotter_ws.wad
Release date            : 07/19/2022
Author                  : Arsinikk
Email Address           : [redacted]
Other Files By Author   : - 100 Line Massacre (with NinjaDelphox)
                         - Purple Rain
Misc. Author Info       : Arsinikk is an expert at petting llamas.

Description             : Slotter is a teaser map for the upcoming vanilla
                         Slaughter megawad 200 Line Massacre.

                         It features some of the new variants/enemies and
                         altered arsenal you can expect in the upcoming
                         megawad.

                         This map / upcoming megawad relies heavily on
                         Vanilla DEHACKED, so mods are not recommended.

                         All difficulties have been implemented.

                         "Vile Cruelty" (UV Plus) is also available with
                         additional monsters and items for those who
                         would like an extra challenge.

                         You can access "Vile Cruelty" in DSDA Doom and Woof-based
                         ports with the argument "-coop_spawns". Use "-solo-net" for
                         Eternity and PrBoom Plus. ZDoom ports have an option added
                         to the Skill selection menu (note that older ZDoom versions
                         may not have the recent enough code to do the new skill
                                 correctly).


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                         IMPORTANT NOTICE ABOUT PLAYING SLOTTER:

                         Play and record demos on -complevel 2
                         (Especially on PrBoom Plus)

                         ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports
                         have compatibility settings applied automatically.

                         If using the Eternity Engine, make sure you are using
                         devbuild 4.03.00 or higher. - https://devbuilds.drdteam.org/eternity/
                         (There is a game-breaking bug in the current 4.02.00
                         stable build as of now).

--- How to launch ---   :

                         For source ports:
                             use slotter.wad (-complevel 2). DEHACKED is directly
                             embedded in the wad file.

                         For Vanilla Doom/MS-DOS:
                             you must patch your own doomhack.exe yourself
                             with Dehacked (version 1.9 of Doom2.wad is required,
                             even for Chocolate Doom users)

                         slotter_ws.wad is optional for ports that support
                             widescreen graphics.


===========================================================================

* Credits *

Mapping                 : Arsinikk
                         NinjaDelphox

Playtesting and         : Arsinikk
quality control           NinjaDelphox


Graphics, Custom        : Arsinikk
Palette/Colourmap


DehackEd, Decorate,     : Arsinikk
MAPINFOs

===========================================================================

* Additional Credits *

Music:                   - TITLE: "Task Force" - Lee Jackson
Credits                  - INTERMISSION: "Something Loopy" - Castlevania Chronicles
                        - READ ME: "Agony Rhapsody" - Jonathan El-Bizri (TNT MAP06)
                        - MAP01: "Sweaty Mancubus Armpits" - Metabolist
                        - MAP02: "Boss Theme" - Sonic 3
                        - EXTRA: "Mirage" - Mark Klem
                            "Junkie Smack" - Mark Klem
                            "Dance of the Sugarplum Lunatic" - Mark Klem

Texture credits:         - Additional textures and flats from CC4-TEX
                        - Gold skull textures, green exit sign, and green exit door
                          by Arsinikk

Sprite credits:          - New Keen, gold skull, lamb, chaingun, BFG / Plasma recolours,
                          Double chainsaw addition + cat graphic, orange armour,
                          Jack 'o' Lantern (gray to red) recolour, and bloodsphere
                          sprite tweaks by Arsinikk
                        - 100%/80% health status bar mug sprites from Deus Vult II, and
                          60%/40%/invuln health status bar mug sprites created by Arsinikk
                        - New pistol, shotgun, SSG, and chainsaw sprites adapted from
                          "Doom 2 Minor Sprite Fix", "Black Gloves for the Doomguy" by
                          Grimm, and "Smooth Weapons Enhanced" by NightFright / Nash
                        - Double fist sprites from Bourgeois Deathmatch
                        - Plasma base graphics by Christopher Golden (Doom Zero)
                        - Jack 'o' Lantern enemy base, Fast imp attack sprites (with 6
                          extra rotations by Vphurple Izumi), Evil Eye attack and death
                          sprites, berserk bloodsphere base, megasphere, hazmat suit, and
                          Cyberdemon head on stick sprites from Realm667
                        - Pinky gib animation by Beefgee
                        - New barrel sprites by Vphurple Izumi
                        - Lamb rotation sprites by Evilneck
                        - Green Cyberdemon sprites by Ribbiks (Tweaked offsets and colours)
                        - Doom Prototype Chalice graphics by id Software
                        - Nightmare ZDoom Bigfont by Arsinikk - based on character graphics
                          made by Amuscaria and from eevee Doom Text Generator

Sound credits:           - Impostor Imp SFX from strain.wad
                        - Plasma and Arachnotron SFX by Christopher Golden (Doom Zero)
                        - Evil eye monster and Jack 'o' Lantern SFX from Realm667
                        - New Double Chainsaw SFX by Arsinikk

===========================================================================

* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No (use both slotter.wad and slotter.deh
                         for Vanilla/Chocolate Doom)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP05
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Possible?
Other game styles       : Speedrunning
Other mods              : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch

Build Time              : a couple hours for the map itself.
                         six-ish months for the dehacked in its current state.

Editor(s) used          : Ultimate Doom Builder, Slade3, Adobe Photoshop,
                         WhackEd4, Dehacked, eevee Doom Text Generator

Known Bugs              : WAD is perfect as is. Tested in Vanilla/Chocolate Doom.
Tested With             : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom,
                         DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild,
                         Crispy Doom, Woof, etc. - Will pretty much work with most
                         any port that has Vanilla (DehackEd) Compatibility options.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. This is a teaser. When the full project is released, authors will then
be able to use this file's contents as a base for modification or reuse
as long as they credit the author. Permissions have been obtained from
original authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors