::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

Title           : The Levels of Sin - Number One  <For DOOM II>
Distributed In  : SIN_L1.ZIP
Files in ZIP    : SIN_L1.WAD
                 SIN_L1.TXT
Author          : Martin Hawkins
E-Mail Address  : [email protected]
Date Finished   : 01 July 1996
Also By Author  : WRATH1 (DM lev for doom2)

Credits         : Bob Evans for his continued help throughout the creation
                 of this wad.
                 Mike Fisher for comments and use of his web site
                 tVere for comments
                 Bob Reganess for the music used in this wad.  There are
                 3 tunes all masterfully created by Bob.
                 LONER [UK] for playtesting
                 iD software for DOOM II

Comment         : I've spent ages getting this level to be, not just very
                 playable, but also a very polished piece of work.  That's
                 why I've put in new sounds, graphics, music and spent
                 plenty of time aligning the textures.  PLEASE mail me
                 your demos of you on this level as I think that this is
                 the best form of feedback you can give me.

Description     : A very good Single and Co-op play wad for DOOM II.  Look
                 out for "safe sectors".  There are two small squares in
                 the level that are noticeably darker than the surrounding
                 sectors.  If you get yourself into one of these and stay
                 there, monsters can't see you, so won't attack.  There are
                 also a few secrets which help you along the way.  The
                 idea is to get 100% kills and to do this you'll need to
                 find one of the secrets.  They are marked by pieces of
                 scenery which are subtley out of place.  I've also
                 incuded a demo of me completing the level in UV.  I
                 didn't use the secrets so only got 97% kills.  I want
                 you to find the secrets yourself.  I did pretty crap at
                 one point but it shows you what you wanna know.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

<> Play Information <>

Type            : New level WAD
No. of Levels   : 1
Map(s) Replaced : MAP01
Single Player   : Yes
Co-op           : Yes
Deathmatch      : No
Skill Levels    : Yes 1,2=Easy  3=Medium  4,5=Hard
New Graphics    : Yes
New Sounds      : Yes
New Music       : Yes
Demos Replaced  : Yes no.1 - just wait a few seconds on the title screen to
                 see it
Demo Info       : Recorded in UV skill, about 20 mins long, version 1.9
Needs in dir.   : Nothing special

<> Construction <>

Base            : New level from scratch
Build Time      : Like you care
Editor(s) Used  : DeeP 8.45, WinTex 4.3, RMB 2.3 and WARM 1.6
Known Bugs      : If you check this level with an editor, you will find
                 textures missing on 8 linedefs, this is just to achieve a
                 special effect so please don't mess with them.  You may
                 also find sectors not closed, there is nothing wrong with
                 the level, it's just the way I've drawn a couple of the
                 sectors.  There are no bugs while playing the level.
Tested On       : Doom2 v1.9

<> Copyright / Permissions <>

Authors MAY use this level as a base to build additional levels.  If you do
use this level as a base please mail me.

You MAY distribute this WAD in any electronic format (Disk, CD, BBS etc.),
provided it is distributed within SIN_L1.ZIP with no modifications to this
or any other file contained in the ZIP as listed above in - Files In Zip.

<> Where to get this WAD <>

FTP Sites       : ftp.cdrom.com and MIRRORS

BBS Numbers     : None

WEB Sites       : http://www.jcave.com/~fisherm/doom2.html Mike Fisher's
                                                            homepage

Other           : Compuserve Action Games Forum - Doom2 Levels M-Z Library

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
MART [UK] 07/96