Simple Map 2 - version 1.2 Final
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Advanced engine needed : None (vanilla map)
Primary purpose : Single play
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Title : Simple Map 2
Filename : simple2.zip
Release date : 2022-dec-19
Author : Milton Maldonado Jr (ARMCoder)
Email Address : [redacted]
Other Files By Author : Simple Map 1, and others that I couldn't care less.
Misc. Author Info : Small entrepreneur in the tech industry, almost left
the area to become a professional helicopter pilot
few years ago.
Description : A simple, vanilla map for those who enjoy the old
classic look and feel. The playtime is short, of about
10 minutes. No keys, five secrets (not required to
win), the available weapons are P-SG-SSG-MG-RL-PR.
Some switch hunting is required but it's kept well
within any reasonable limits.
Difficulty levels are implemented, but IMO I wouldn't
try this map in UV at first, there are lots of
damaging areas that are better to be mastered first
(the map is generous on resources, though).
The final room can be very punishing in UV, but the
very last encounter can be somewhat skipped if the
player opts to run as to the exit switch. You be the
judge.
Notes to Source Port users:
- Freelook is nice but totally optional.
- Jump and crouch are strongly discouraged.
- Not tested along other mods (Brutal Doom and the
like). Should work, but the game balance will most
likely be affected in unpredictable ways.
Additional Credits to : Avenged Sevenfold for the music: Darkness Surrounding
The fellow dudes at DoomWorld that tested from v1.0 to
v1.2, and gave me pointers on the project, in alpha-
betical order:
New levels : 1 (MAP01)
Sounds : No
Music : Yes
Graphics : Yes (just a new sky texture)
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Commercial DOOM2.WAD
* Play Information *
Game : Doom 2
Map # : 01
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About 20 days
Editor(s) used : SLADE 3.2.1
Known Bugs : No Known Bugs
May Not Run With : N/A
Tested With : GZDoom 4.10.0 and Chocolate Doom 3.0.1
* Changelog *
Version : 1.2 Final
Filename : simple2.zip
Release date : 2022-dec-19
Descriotion : Version 1.2 RC established as Final.
Version : 1.2 RC
Filename : simple2-12-RC.zip
Release date : 2022-dec-16
Description : New features:
- Corrected the "secret" flag in the linedefs that
delimit secret doors.
- Added 2 more secret areas.
- One Megasphere stored in a secret area was underused
so I decided to replace it for a more fun item.
- Few lighting/decorations tinkering.
- Backtracking from the final arena to the previous
areas is now possible, you just have to find the
hidden way. Useful for those who want to do UV-MAX.
- This is a RELEASE CANDIDATE to /idgames, no further
changes are planned unless technical issues arise.
Version : 1.1 Alpha
Filename : simple2-11-Alpha.zip
Release date : 2022-dec-15
Description : Rebuilt the map nodes with GLBSP (looks like BSP has
some issues, generally it works, but in this map I had
a minor nodes problem).
And also:
- New enemies added.
- Solved a visplane overflow in the Lava Room (hard to
occur, but possible).
- Some detailing added into the Lava Room.
- 2 new Radsuits added into the map.
Version : 1.0 Alpha
Filename : simple2-10-Alpha.zip
Release date : 2022-dec-14
Description : First release.
* Copyright / Permissions *
CC BY-NC: This license allows reusers to distribute, remix, adapt, and build
upon the material in any medium or format for noncommercial purposes only, and
only so long as attribution is given to the creator.