===========================================================================
Advanced engine needed  : none, I think?
Primary purpose         : Single + coop play
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Title                   : Saturnia
Filename                : SATURNIA.ZIP
Release date            : 10/1/23
Author                  : Manco Casali
Email Address           : [redacted]
Other Files By Author   : Xerxesia, Faint of Heart?
Misc. Author Info       : I'm really Xyzzy.

Description             : Saturnia is a spa town in Tuscany in north-central
                         Italy that has been inhabited since ancient times.
                         It is a frazione of the comune of Manciano, in the
                         province of Grosseto. Famous for the spa which
                         gives it its name, its population is 280.

                         ...

                         It is also a set of eleven bite-sized vanilla maps
                         using PLUTONIA.WAD. These were made as a relief
                         valve while working on another, far more ambitious
                         project. Difficulty settings are essentially
                         switched to accommodate the "Nightmare!" skill
                         level, now named "Chaotic!" For first-time
                         playthroughs, "Lenient!" or "Tolerable!" are
                         highly recommended.

                         To run this in Chocolate Doom, use:
                         -merge SATURNIA.WAD -deh DEHACKED.DEH

Additional Credits to   : Dario and Milo Casali for creating The Plutonia
                         Experiment for Final Doom

                         id Software and Midway for the assets used from
                         their respective Doom II: Hell on Earth and PSX
                         Doom games

                         Thomas van der Velden for allowing use of various
                         assets from Plutonia 2

                         antares031 for the fancy plasma gun sprites

                         Captain Toenail for the chaingunner armor sprite

                         Mr. Freeze, Vladislav Baymurzin (ClumsyDoomer),
                         Brendan Bradley (Bucket), James Paddock (Jimmy),
                         John S. Weekley (PRIMEVAL), Stuart Rynn (stewboy)
                         and Darkwave0000 for composing the soundtrack

                         Levi Stubbs, the voice of Audrey II, the plant from
                         the 1986 Little Shop of Horrors film

                         Whoever made the sounds for the chainsaw originally
                         from the FreeDoom project

                         Yoshitaka Hatakeyama, Toru Nakayama and Makoto Yabe
                         for drawing the aquatic waifus~
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* What is included *

New levels              : "unlucky" number thirteen
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Final Doom
Map #                   : MAP01-11, 31-32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : -skill 5 and -nomonsters
Difficulty Settings     : Yes


* Construction *

Base                    : d
Build Time              : Two months on and off
Editor(s) used          : DETH
Known Bugs              : an obscure linedef trigger problem on MAP05?
May Not Run With        : ZDoom family and derivatives tbh
Tested With             : choco dsda


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors