===========================================================================
Advanced engine needed : none, I think?
Primary purpose : Single + coop play
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Title : Saturnia
Filename : SATURNIA.ZIP
Release date : 10/1/23
Author : Manco Casali
Email Address : [redacted]
Other Files By Author : Xerxesia, Faint of Heart?
Misc. Author Info : I'm really Xyzzy.
Description : Saturnia is a spa town in Tuscany in north-central
Italy that has been inhabited since ancient times.
It is a frazione of the comune of Manciano, in the
province of Grosseto. Famous for the spa which
gives it its name, its population is 280.
...
It is also a set of eleven bite-sized vanilla maps
using PLUTONIA.WAD. These were made as a relief
valve while working on another, far more ambitious
project. Difficulty settings are essentially
switched to accommodate the "Nightmare!" skill
level, now named "Chaotic!" For first-time
playthroughs, "Lenient!" or "Tolerable!" are
highly recommended.
To run this in Chocolate Doom, use:
-merge SATURNIA.WAD -deh DEHACKED.DEH
Additional Credits to : Dario and Milo Casali for creating The Plutonia
Experiment for Final Doom
id Software and Midway for the assets used from
their respective Doom II: Hell on Earth and PSX
Doom games
Thomas van der Velden for allowing use of various
assets from Plutonia 2
antares031 for the fancy plasma gun sprites
Captain Toenail for the chaingunner armor sprite
Mr. Freeze, Vladislav Baymurzin (ClumsyDoomer),
Brendan Bradley (Bucket), James Paddock (Jimmy),
John S. Weekley (PRIMEVAL), Stuart Rynn (stewboy)
and Darkwave0000 for composing the soundtrack
Levi Stubbs, the voice of Audrey II, the plant from
the 1986 Little Shop of Horrors film
Whoever made the sounds for the chainsaw originally
from the FreeDoom project
Yoshitaka Hatakeyama, Toru Nakayama and Makoto Yabe
for drawing the aquatic waifus~
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* What is included *
New levels : "unlucky" number thirteen
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Final Doom
Map # : MAP01-11, 31-32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : -skill 5 and -nomonsters
Difficulty Settings : Yes
* Construction *
Base : d
Build Time : Two months on and off
Editor(s) used : DETH
Known Bugs : an obscure linedef trigger problem on MAP05?
May Not Run With : ZDoom family and derivatives tbh
Tested With : choco dsda
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors