===========================================================================
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title                   : Zone 400
Filename                : zone400.wad
Release date            : 26 September 2021
Author                  : Paul Corfiatis (Pcorf)
Email Address           : [redacted]

Description             : A 32 level megawad of small maps for Doom 2. Your
                         mission is simple. Blast you way through techbases,
                         spaceships, dungeons and hellish abodes and save Earth
                         from a demonic pandemic. These maps contain no more
                         than 400 linedefs apart from the much larger super secret
                         level. Zone 400 = Short, quick and simple.

Credits                 : id for Doom, Codeimp for Doom Builder, and the
                         authors of all the other software. Everyone for their
                         feedback, esp the DWmegwad club

Design Info             : Upon completion of the original Zone 300 8 years earlier
                         the goal was to create a sequel straight away. I even
                         had the title screen designed. The sequel was to be
                         named Zone 400, and contain maps with 400 linedefs with
                         another original soundtrack. But this time I wanted to
                         use more textures like from Ultimate Doom, Heretic, etc
                         create original skies and have a progressing theme. Upon
                         reading the reviews of Zone 300 and seeing what players
                         liked and disliked I wanted to make sure the sequel was
                         far superior when it came to design and gameplay.
                         This time round I wanted to aim for maps that were less
                         linear, required less back tracking and include a much
                         more catchy original MIDI soundtrack. With the linedef limit
                         set to 400 designing these maps was a sure challenge,
                         especially trying to get them to look good with minimal
                         detail while giving the player options. All the maps have
                         been tested in Chocolate Doom to assure that all textures
                         display properly and that there are no visplane overflows,
                         tutti frutti effects among others, etc and that the maps
                         consist of a more interconnected layout, towns, cities, etc.
                         All maps have been designed to be beaten from a pistol
                         start and although designed for single player all play
                         modes are supported. The original MIDI soundtrack is
                         powerful, catchy, and emotional and is composed to suit the
                         theme throughout Zone 400. I am not aiming for stuff such
                         as a cacoward on Doomworld, just aiming for a good and
                         fun experience for players.

                         This is beyond the absolute final bugfix version release
                         September 26 2021, see zone400.pdf for more info.
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes (original MIDI music)
Graphics                : Yes
Dehacked/BEX Patch      : Yes (Dehacked built in)
Demos                   : 4 crappy demos
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 16 February 2020 to 17 July 2021
Editor(s) used          : Gzdoom Builder 2.3.0.2424, XWE, Slade, Cakewalk Sonar 7 for the music
Bugs                    : In Vanilla sprites can disappear at times due to the sprite limit.
                         In MAP32 there is a HOM due to seg overflow near large waterfall.
                         No bugs in Prboom-plus or Zdoom.
May Not Run With...     : Quake, Duke Nukem 3D

* MAP LIST *

List of map names.

LEVEL                           DATE COMPLETED  NOTES
------------------------------------------------------
SWAMPBASE
MAP01: Coombe                   16 Feb 2020
MAP02: Tait                     21 Feb 2020
MAP03: Dial                     3 Mar 2020
MAP04: Allambie                 29 Mar 2020
MAP05: South                    26 Apr 2020
MAP06: Oates                    11 Jun 2020
MAP07: Jerling                  19 Jul 2020     This map does not contain
SPACE STATIONS                                  the MAP07 special action.
MAP08: Natasha Ozone Research   30 Jul 2020
MAP09: Cath's Communucations    2 Aug 2020
MAP10: Katherine Space Security 21 Aug 2020
MAP11: Tanya's Cybernetics      27 Aug 2020
MEDIEVAL MAPS (Heretic-style)
MAP12: Dagon                    10 oct 2020
MAP13: Lipperhey                17 Oct 2020
MAP14: Dulcinea                 3 Mar 2021
MAP15: Majriiti                 1 May 2021
MAP16: Hypatia                  6 Jun 2021
MAP17: Ugarit                   13 Jul 2021
MAP18: Halla                    19 Dec 2020
MAP19: Viriato                  6 Jul 2021
MAP20: Janssen                  12 Mar 2021
SWAMPHELL
MAP21: Plethodontidae           14 May 2021
MAP22: Lithobates               18 Mar 2021
MAP23: Tridactylum              28 Mar 2021
MAP24: Rhinella                 2 Nov 2020
MAP25: Gymnophiona              17 Jun 2021
MAP26: Phyllobates              22 Jun 2021
MAP27: Ambystoma                20 May 2021
MAP28: Taricha                  28 Dec 2020
MAP29: Dermophiidae             18 Jan 2021
MAP30: Alleganiensis            28 Apr 2021
SECRET MAPS
MAP31: Spooky                   23 Feb 2021
MAP32: Devonian                 31 Mar 2021     This map contains over 400 linedefs.
BONUS MAP
MAP33: Gangajang                25 Feb 2021     Named after an Australian band.

See Zone 400.pdf for more info about the music tracks, progress planning and meanings
behind the level names.

* Copyright / Permissions *

Authors may not use the levels in this file as a base for modification or
reuse. However authors can use the music in this file as a in their own
wad files as long as they give me (Pcorf) credit in their .txt files and there
is no need to email or private message me for permission to use the music.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

Web sites: www.paulcorfiatis.com
          www.doomworld.com/idgames
FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors