===========================================================================
Advanced engine needed  : Chocolate Doom 3.0.1.
Primary purpose         : Single play
===========================================================================
Title                   : TNT Goes Boom!
Filename                : tntgb.wad
Release date            : 22. 10. 2023
Author                  : The_SloVinator aka DooMinator
Email Address           : [redacted]
Other Files By Author   : Oculus Malus aka om.wad, Infernovasion aka if.wad
Misc. Author Info       : I love Doom so I make maps.

Description             : TNT Goes Boom! started off as a personal challenge
                         to create a full 32 map megawad with TNT Evilution
                         aesthetics slapped into each of the map.

                         At one point, I was pretty sure I'd give up easily
                         on this project due to enormous amount of work for
                         a solo mapper but I kept going, even during periods
                         of procrastination, so I've finally made it & I
                         couldn't be happier.

                         Hope you all enjoy it! (this package also contains
                         wide hud support created by Nightfright for higher
                         resolution support, so you won't see those ugly brick
                         textures)

Additional Credits to   : id software, teamtnt, P41r47 (hud & titlepic),
                         Nightfright (wide screen hud), all the playtesters
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : There is a texture with a sprite on it that I put
                         together. (I used stock material.) Other than that,
                         there are no new textures.
Other files required    : None


* Play Information *

Game                    : Final Doom
Map #                   : Map 01 - Map 32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 3 years & 5 months
Editor(s) used          : SLADE, GZBuilder, WhackEd4, paint.net, Doom text
                         generator site
Known Bugs              : Map 20 might have an odd 'slimetrail'esque bug with
                         the partially invisible wall blocking one part of
                         the map. (outdoor water area with Arachotrons) This only
                         happens on Chocolate Doom, if I'm not mistaken.

                         As a result, I made sure player won't get
                         potentially softlocked (which never happened to me
                         but nonetheless, I made sure it actually NEVER
                         happens).

                         So, no worries.
May Not Run With        : If it runs with Chocolate Doom, then it runs with
                         pretty much anything.
Tested With             : Chocolate Doom 3.0.1.


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors