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Primary purpose         : Single play
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Title                   : Countdown to Extinction
Filename                : ticktock.wad
Release date            : 04/29/2014
Author                  : Obsidian
Email Address           : [email protected]
Other Files By Author   : Search "Author: Obsidian" in the archives

Misc. Author Info       : First played Doom at the age of 7 on a Windows
                         98 computer with no speakers.

Description             : 32 maps for vanilla Doom, each one made in one
                         hour over a period of 3 weeks. Bear in mind that
                         all of these maps were designed for pistol start,
                         so be prepared for a rough ride on continuous
                         play.

Story                   : The demons have tried a new tactic: instead of
                         fully occupying Earth, they've started to place
                         high-powered Entropy Devices in several different
                         places around the world. If so much as one goes
                         off, demonic corruption will spread over the
                         earth and obliterate all intelligent life. You
                         have been selected to combat this threat, but be
                         wary: time is running out...

Credits to              : Id Software for Doom II
                         CodeImp of Doom Builder 2
                         SirJuddington for SLADE3
                         Exl for WhackEd4

Additional credits to   : Jmickle66666666 and EffinghamHuffnagel for
                         providing feedback
                         James "Jimmy" Paddock for a decent quantity of
                         the MIDIs I used and providing feedback
                         Jimi for recording demos
                         The Casali brothers for some textures I used
                         (taken from Plutonia.wad)

Huge credits to:        : Plums for providing feedback, recording demos
                         and helping heaps with bugfixing this sorry mess

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* Maps *

MAP01: Contact
Music: "Let's Kill at Will" from TNT: Evilution

MAP02: The Yard
Music: "I Choose the Stairs" by Lee Jackson

MAP03: The Database
Music: "Voyage I (Edit)" by James Paddock

MAP04: Tripwire
Music: "Riot Squadron" by James Paddock

MAP05: Demanufacture
Music: Remix of two songs from Perfect Dark

MAP06: Time Bomb
Music: "Overclock" by James Paddock

MAP07: Retribution
Music: D_BETWEE from S.T.R.A.I.N

MAP08: Vietnow
Music: MIDI of "Vietnow" by RATM from midimelody.ru

MAP09: Portality
Music: D_DEAD from S.T.R.A.I.N

MAP10: Technophage
Music: "Run Like Smeg" by Lee Jackson

MAP11: The Vortex
Music: "Goin' Down the Fast Way" by Lee Jackson

MAP12: Wayward
Music: MIDI of "Slippery Climb" from Crash Bandicoot

MAP13: Sanctuary
Music: "Crucibr" from Hexen

MAP14: Black Books
Music: "Breach of Madness" by Mark Klem

MAP15: Blackened Books
Music: D_THEDA2 from S.T.R.A.I.N

MAP16: Volatile
Music: D_THEDA3 from Congestion 1024

MAP17: Cave In
Music: "Miniboss" from Secret of Evermore

MAP18: Steel Trap
Music: D_IN_CIT from S.T.R.A.I.N

MAP19: Detonator
Music: Unused Doom track #51

MAP20: DarkSteel
Music: "Time to Kill" by Jay Reichard

MAP21: Immolate
Music: "Art of the Conjurer" by James Paddock

MAP22: Writemare
Music: casa4.mid from Hexen 2

MAP23: Mortal Processing
Music: D_IN_CIT from Alien Vendetta

MAP24: Rabishu
Music: "Sinister" from Doom I

MAP25: Terramorph
Music: Unused Doom track #21

MAP26: Tread Lightly
Music: D_TENSE from endmus.wad

MAP27: Danse Macabre
Music: "Dance of the Sugarplum Lunatic" by Mark Klem

MAP28: Hellfire Compound
Music: D_E1M4 from Heretic

MAP29: Run Like Hell!
Music: MIDI of "Hurry!" from Final Fantasy VII

MAP30: The Architect
Music: MIDI of "Esper Battle" from FFXII from vgmusic.com

MAP31: Radiation
Music: "Searching!" from Eternal Doom

MAP32: Rippler
Music: D_DM2TTL from Alien Vendetta

Title music: "Thunder" by James Paddock

Intermission music: "Blood Rain" by James Paddock

Exit text music: "Deciduous Darkness" by James Paddock

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* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : MAPINFO


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : One hour per map over a period of 3 weeks
Editor(s) used          : Doom Builder, SLADE3, WhackEd4
Known Bugs              : -The music for MAP08 and MAP16 will crash
                          Chocolate Doom if you use the wrong
                          playback
                         -Some barrels won't teleport properly in
                          some ports
                         -If you pass over the lowering linedefs on MAP20
                          too quickly you can lock yourself out of the
                          yellow key room
                         -If you press the switches in the red key room
                          on MAP21 too quickly the red key won't lower
                          all the way
May Not Run With        : The original Doom executable, Legacy
Tested With             : Chocolate Doom, Crispy Doom, PrBoom, ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.



* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
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