===========================================================================
Advanced engine needed : None, asides from MAP31
Primary purpose : Single play
===========================================================================
Title : Synami's Speedmaps
Filename : sysp.wad
Release date : 8th November 2023
Author : Synami, with guest mapper NiGHTS108
Email Address : [redacted]
Other Files By Author : A *lot* of other stuff
(
https://www.doomworld.com/profile/37049-synami/)
Misc. Author Info : Those two people you might know
Description : A 19 level wad for DOOM II which contains three
episodes, New Earth, Cave & Grimy Tech, each of
which are five maps in length. Secret maps are also
included.
Minimal gameplay changes are also present, such as
making the pistol not entirely useless and buffs to
the shotgun, chaingun and plasma rifle being
present. MIDIs are original except for MAP06 and
MAP08, those two are by Ribbiks.
Additional Credits to : Sigvatr for PalPlus, CC4 team for cc4-tex, Ribbiks
for MAP06 & MAP08 MIDIs
===========================================================================
* What is included *
New levels : 19
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-16, 31-33
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 1 Month
Editor(s) used : Ultimate Doom Builder, SLADE 3.2.3, FL Studio 21
Known Bugs : MAP31 can not run in vanilla ports, but that's
about it. Some texture misalignment may be present.
May Not Run With : Should run with all ports (again, asides from
MAP31)
Tested With : dsda-doom 0.27.2, CRL 1.0
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.doomworld.com/forum/topic/140748-vanilla-synamis-speedmaps