===========================================================================
Advanced engine needed  : Doom2.exe compatable
Primary purpose               : Single Player
===========================================================================
Title                            : Doom 2 in a Nutshell
Filename                    : smdoom2c.wad
Release date               : 6-25-2013
Authors                      : Invertcube and dpImagine
Email Address           : [email protected]
Website                      : www.creativeblog.webs.com
Misc. Author Info      : We are two first time mappers (as of the beggining
                         of this project).We are very nostalgic for Doom 2 which
                         we played as kids and are happy to chip in to the modern
                         mapping community.

Short Description       : Doom 2 in a Nutshell is a megawad reimagining
                         of the original Doom 2 levels in the map pixel size
                         constraints of 1024, 1536, and 2048. Inspired of course
                         by the 1024 sized community map projects. So the 1024
                         map projects really captured our imaginations and we
                         wondered: What would the original Doom 2 levels look
                         like under this size restriction? That sounds like a lot of fun.
                         So we made it ourselves as it didn't seem too hard. Also it
                         was a good project to start with to learn the ropes of Doom
                         making so when we finally make something original we'll
                         have the skill to make something not too amature.

Additional Credits to   : Doom World, ID Software (duh), and CodeImp,
                                       the creator of the increadibly user friendly Doom
                                       Builder 2.
===========================================================================
* What is included *

New levels                       : yes
Sounds                             : No
Music                               : No
Graphics                           : No
Dehacked/BEX Patch      : No
Demos                              : No
Other                                : No
Other files required         : None


* Play Information *

Game                               : Doom 2
Map #                              : 1-32 Full Megawad
Single Player                   : Designed for
Cooperative 2-4 Player  : Player starts included
Deathmatch 2-4 Player   : deathmach starts included
Other game styles           : None
Difficulty Settings          : Oh Yes


* Construction *

Base                       : New from scratch -we swear (closly based on the
                          original Doom 2 levels)
                          Everything was drawn from scratch and if any
                          copy/pasting from the original maps was done ever, it
                          was Vertices or Things only. But that was rare.
Build Time            : 10/2009 - 6/2013
Editor(s) used       : Doom Builder 2
Tested with            : GZDoom, PrBoom, and Chocolate Doom.
Known Bugs         : Our custom teleport "flats" are a bit buggy in
                          Chocolate Doom but we made sure they would not crash
                          it. This limitation is why the teleports are so inconsistant.
                          Also the Doomsday port shows where there are no
                          textures.
May Not Run With...     : Should work on any port but I'm no expert


*Map Credits*

       01 Entryway                      : Invertcube

       02 Underhalls                    : Invertcube

       03 The Gauntlet                : dpImagine

       04 The Focus                    : Invertcube and dpImagine

       05 The Waste Tunnles      : dpImagine

       06 The Crusher                 : Invertcube

       07 Dead Simple                : Invertcube

       08 Tricks & Traps             : dpImagine

       09 The Pit                          : dpImagine

       10 Refueling Base            : Invertcube

       11 'O' of Destruction        : dpImagine

       12 The Factory                  : Invertcube

       13 Downtown                    : dpImagine

       14 The Inmost Dens          : Invertcube

       15 Industrial Zone             : Invertcube

       16 Suburbs                         : dpImagine

       17 Tenements                     : dpImagine

       18 The Courtyard               : dpImagine

       19 The Citadel                    : Invertcube

       20 Gotcha                           : dpImagine

       21 Nirvana                          : Invertcube

       22 The Catacombs              : Invertcube

       23 Barrels o' Fun                : dpImagine

       24 The Chasm                     : dpImagine

       25 Bloodfalls                      : Invertcube

       26 The Abandoned Mines   : Invertcube

       27 Monster Condo              : Invertcube

       28 The Spirit World            : Invertcube

       29 The Living End               : dpImagine

       30 Icon of Sin                      : dpImagine

       31 Wolfenstein                    : Invertcube

       32 Grosse                             : dpImagine



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/