===========================================================================
Advanced engine needed  : Vanilla Compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : Rowdy Rudy II: POWERTRIP!   20 Vanilla Maps
Filename                : rudy2.wad rudyext.wad rudy2.deh
Release date            : November 7th, 2020
Author                  : Doomkid & Co
Email Address           : [redacted]
Other Files By Author   : https://doomwiki.org/wiki/Doomkid#Body_of_work

Description             : Rowdy Rudy is back and he's madder than ever!

                         THE BACKSTORY:
                         8 months have passed since Rudy took out the evil
                         cult known as the Protectors, avenged his brother
                         and saved his home city.

                         Impressed by his efforts, many different entities
                         reached out to him and offered him money for
                         mercenary work. Rudy was not interested, he just
                         wanted to live a somewhat normal life and
                         continually refused offers. Having realized it
                         wouldn't stop and could potentially lead to
                         confrontation, Rudy decided to relocate and change
                         his name to get away from his former life.

                         With his bags packed and ready to go, Rudy heard an
                         aggressive knock at the front door. He quickly
                         grabbed a pistol and stuffed it in his back pocket.
                         As he reached toward the door, it suddenly flew
                         open and two burly, suited men grabbed him and
                         restrained him. Rudy struggled to reach for his
                         gun, but he couldn't move and had already been
                         disarmed. "You ugly fucks are gonna pay for this",
                         Rudy howled.

                         A third, slimmer man entered his home. "Listen,
                         Rudy. We know who you are. We know every last
                         detail about you. I'm giving you a chance to play
                         nice right now - you can try to get away and end up
                         dead, or you can cooperate and end up richer than
                         you ever imagined... The choice is yours."

                         Rudy glared directly at the thin man and didn't
                         blink - a piercing death stare that seemed to last
                         an eternity. "...Okay, you asshole. Tell me what
                         you want me to do... and if what you say doesn't
                         piss me off, maybe I'll let you and those slack-jawed
                         goons of yours live."

                         Then thin man's expression curled into a wicked
                         smile and he let out a hearty laugh. "I knew you'd
                         make the right decision, Rudy. In fact, this is a
                         job I think you might just enjoy." The man nodded
                         towards his goons and they released Rudy. He pulled
                         out a folder with a few documents in it and tossed
                         it on the coffee table.

                         "We've got some bases up north, hidden away in the
                         mountains. Some of the research they've been doing
                         there has gotten a bit.. Messy, you might say. An
                         experimental soldier enhancement formula seemed to
                         be working well, so it was sent to several bases to
                         be used and further documented. After a few months,
                         our super soldiers started going insane - some of
                         them had high level access and ended up freeing
                         hundreds of aliens we had held in captivity.
                         Between the bloodthirsty super soldiers who have
                         lost all trace of humanity and the army of aliens
                         on the loose, we've been looking for any solution
                         we could to contain this wave of chaos before it
                         reaches civilians. As you might have guessed, YOU
                         are the solution we have in mind."

                         Rudy looked through the documents, let out a deep
                         sigh and rested his face in his palms. The man
                         hissed, "Come on Rudy, don't be like that! We know
                         what we're asking is a tall order, so we plan to
                         reimburse you... $40 million dollars, plus new
                         guns, ammo and armor - on the house."

                         Rudy eyes darted back up at the man. "So, 40
                         million, huh?" he asked. The man looked Rudy dead
                         in the eyes. "That's right - no bullshit. It's not
                         often we fuck up on this scale. If you can fix it,
                         we'll set you up for life and leave you alone for
                         good. You have my word - scout's honor."

                         Rudy chuckled. Despite being fully aware this was a
                         trap of some sort, he reluctantly agreed to the
                         offer. "I had faith in you from the start, Rudy.
                         Meet us at the address on the inside  of that
                         folder at 6 AM sharp tomorrow. We'll discuss the
                         details then."

                         The men quickly filed out and slammed the door
                         behind them. Rudy stared at the door for a minute,
                         although it felt like half an hour. He briefly
                         rubbed his temples, then headed to the bathroom to
                         run himself one last hot bath.

                         THE PRESENT:
                         Two weeks have passed since the suited men barged
                         into his home. After several days of hiking, Rudy
                         arrives at a small cave near the first hidden
                         mountain base. He takes his heavy backpack off
                         which lands with a THUD, he then wipes the dirty
                         sweat from his brow. "Jesus fuckin' Christ, why did
                         I agree to this shit. I'm so sick of it already."
                         Rudy pulls a sleeping bag out and lays it down in
                         the cave, then starts a small fire out front,
                         lights a cigarette and begins roasting some pork.

                         "Tomorrow morning.. Shit goes down", Rudy mutters
                         to himself. "Hopefully I'll be in and out without
                         much trouble. Who the hell knows..." Rudy makes
                         sure his assault rifle is locked and loaded, rests
                         it by his side and tucks himself into his sleeping
                         bag, using his backpack as a pillow. He listens to
                         the sound of the waves crashing on the nearby beach
                         and falls into a restless sleep, knowing full well
                         that endless carnage lies ahead the next morning.
                         Out of sheer anger, Rowdy vows to score as many
                         kills as he possibly can.

                         MOD INFO:
                         Despite being 100% vanilla compatible, POWERTRIP
                         has many substantial changes to the enemy roster.

                         Zombieman - 40 HP
                         Shotgunner - 60 HP
                         Plasma Guy - 60 HP (replaces Spectre)
                         Chaingunner - 80 HP (replaces WolfSS)
                         Flamethrower Guy - 80 HP (replaces Keen)
                         Rocketman - 120 HP (replaces Hell Knight)
                         Psycho Imp - 150 HP (replaces Arachnotron)
                         Blood Demon - 180 HP
                         Toxicacodemon - 400 HP
                         Flame Caco - 600 HP (replaces Pain Elemental)
                         Mini Mastermind - 500 HP (replaces Chaingunner)
                         (Height: 56 / Diameter: 96 / Drops Chaingun)
                         Flying Mastermind - 2000 HP (replaces Spiderdemon)
                         (Height: 100 / Diameter: 200)

                         Of course, many of the classic enemies remain
                         untouched:

                         Imp - 60 HP
                         Lost Soul - 100 HP
                         Revenant - 300 HP
                         Mancubus - 600 HP
                         Archvile - 700 HP
                         Baron of Hell - 1000 HP
                         Cyberdemon - 4000 HP

                         The weapons have also undergone some substantial
                         changes:

                         - The fists are faster and far more powerful.
                         - The chainsaw is double bladed, so it's twice as
                         tough! Makes sense, right?
                         - The pistol is now an assault rifle with 100%
                         accuracy. It's very slightly less powerful than the
                         normal chaingun, but the pinpoint precision more
                         than makes up for it's somewhat slow ROF.
                         - The shotgun is now totally automatic. Hold the
                         fire button down and watch it go! Lays down whole
                         waves of enemies in seconds.
                         - The double-barrel is now pump-action! Deliver two
                         loads of buckshot quicker than ever before.
                         - The chaingun has a much faster ROF making it very
                         effective and stunning even the meatier baddies.
                         - The rocket launcher has a faster ROF. Uhh I
                         couldn't think of anything else but it works ok
                         sheesh
                         - The plasma rifle doesn't have that little recoil
                         animation anymore. Also GREEN! Whas you problem
                         Gren?
                         - The BFG9000 now shoots big fireballs that emit 2
                         damage tracers rather than just one, making it even
                         deadlier than usual.

                         MAPS AND CREDITS:
                         Map01 - Storming the Bayside Base by Doomkid
                         Map02 - Initial Hurdles by @sluggard
                         Map03 - Further Infiltration by @DavidN
                         Map04 - The Hydrocore by @Voltcom
                         Map05 - In the Thick of It by Doomkid
                         Map06 - Clutched Cargo by Doomkid
                         Map07 - Secluded Rifts by @riderr3
                         Map08 - Cliffside Punchout by @TravyB
                         Map09 - Security Station by @DFF
                         Map10 - Black Gold by DFF
                         Map11 - Ambush! by TravyB
                         Map12 - Clearing Inventory by @RonnieJamesDiner
                         Map13 - Mutagen Plant by @Moustachio
                         Map14 - Rumble in the Canyon by RonnieJamesDiner
                         Map15 - Jungle Hijinx by @Aurelius
                         Map16 - Grim Sector by @Doom_Dude
                         Map17 - Plutonic Relations by Doomkid
                         Map18 - Drowning Pits by @Solmyr
                         Map19 - Cyber Factory by @Philnemba
                         Map20 - Death God's Shrine by @xdarkmasterx
                         Bonus Map 21 - Sinners' Woods by @NeedHealth
                         Bonus Map 22 - Jungle Assault by @MikeyScoots

                         Note that the bonus maps are only for advanced
                         source ports such as PrBoom+ or ZDoom-family ports.
                         They use Boom features thus are not compatible with
                         Vanilla or Chocolate Doom (although the main
                         campaign is very much vanilla!)

                         I'd also like to give a huge thanks to the
                         following:

                         Aurelius for lots of general support, DeHackEd
                         assistance and testing,
                         Tango for tips with fast weapon switching and help
                         with decals,
                         Gez for the awesome titlescreen, help with switches
                         and other contributions,
                         RonnieJamesDiner for help with glow effects in
                         GZDoom and Zand,
                         and our testers: Dimon12321, Horus, FrancisT18,
                         DavidN and Aurelius. You guys are very cool, thanks
                         again!

Additional Credits to   : The composers of the following MIDIs:
                         Title - Inca Roads by Frank Zappa
                         Intermission - Intermission MIDI from Dwango20
                         Story - Jack the World by GWAR
                         01 - Covenant Dance from Halo
                         02 - Goin' Down the Fast Way from Rise of the Triad
                         03 - Nuts n' Bolts from Donkey Kong Country 3
                         04 - Track 2 from Metaltech: Earthsiege
                         05 - Hooligan Rhapsody from Beavis & Butthead
                         06 - The Awakening by Les Claypool
                         07 - Zombie Remix (D_COUNTD).mid by Viscra Maelstrom
                         08 - Record Skipping from Beavis & Butthead
                         09 - Fear Factory from Donkey Kong Country
                         10 - Venus Nickel-Iron Mine from Descent
                         11 - Immigrant Song by Led Zeppelin
                         12 - Cacophony of Asian Donut Shops by AD_79
                         13 - Mysterious Forest from Zelda: Link's Awakening
                         14 - Rumble in the Jungle by AD_79
                         15 - Upper Brinstar (Jungle Floor) from Super Metroid
                         16 - When the Levee Breaks by Led Zeppelin
                         17 - The Graveyard from Heretic
                         18 - Deadly Town by Jimmy
                         19 - Death Wind from F-Zero
                         20 - Master of Puppets by Metallica
                         21/Victory - Legends of Rock from Beavis & Butthead
                         21/Bonus 1 - Accelerator by AD_79
                         22/Bonus 2 - Jungle Assault by MikeyScoots
===========================================================================
* What is included *

New levels              : 20 + 2 Boom Compatible
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map20
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : Survival
Difficulty Settings     : Yes


* Construction *

Base                    : The original Rowdy Rudy
Build Time              : About 14 relaxed months
Editor(s) used          : Doom Builder, Slade, and a whole lotta others
Known Bugs              : You think we didn't try and squash them all?! If
                         you find any please report them!
May Not Run With        : Runs in vanilla!
Tested With             : Vanilla, Chocolate, ZDaemon, Odamex, PrBoom+,
                         Zandronum, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doomshack.org
          doomworld.com
          ...and all the other Doom WAD sites!
FTP sites: The usual stuff.