===========================================================================
Advanced engine needed : Vanilla Compatible
Primary purpose : Single + coop play
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Title : Rowdy Rudy II: POWERTRIP! 20 Vanilla Maps
Filename : rudy2.wad rudyext.wad rudy2.deh
Release date : November 7th, 2020
Author : Doomkid & Co
Email Address : [redacted]
Other Files By Author :
https://doomwiki.org/wiki/Doomkid#Body_of_work
Description : Rowdy Rudy is back and he's madder than ever!
THE BACKSTORY:
8 months have passed since Rudy took out the evil
cult known as the Protectors, avenged his brother
and saved his home city.
Impressed by his efforts, many different entities
reached out to him and offered him money for
mercenary work. Rudy was not interested, he just
wanted to live a somewhat normal life and
continually refused offers. Having realized it
wouldn't stop and could potentially lead to
confrontation, Rudy decided to relocate and change
his name to get away from his former life.
With his bags packed and ready to go, Rudy heard an
aggressive knock at the front door. He quickly
grabbed a pistol and stuffed it in his back pocket.
As he reached toward the door, it suddenly flew
open and two burly, suited men grabbed him and
restrained him. Rudy struggled to reach for his
gun, but he couldn't move and had already been
disarmed. "You ugly fucks are gonna pay for this",
Rudy howled.
A third, slimmer man entered his home. "Listen,
Rudy. We know who you are. We know every last
detail about you. I'm giving you a chance to play
nice right now - you can try to get away and end up
dead, or you can cooperate and end up richer than
you ever imagined... The choice is yours."
Rudy glared directly at the thin man and didn't
blink - a piercing death stare that seemed to last
an eternity. "...Okay, you asshole. Tell me what
you want me to do... and if what you say doesn't
piss me off, maybe I'll let you and those slack-jawed
goons of yours live."
Then thin man's expression curled into a wicked
smile and he let out a hearty laugh. "I knew you'd
make the right decision, Rudy. In fact, this is a
job I think you might just enjoy." The man nodded
towards his goons and they released Rudy. He pulled
out a folder with a few documents in it and tossed
it on the coffee table.
"We've got some bases up north, hidden away in the
mountains. Some of the research they've been doing
there has gotten a bit.. Messy, you might say. An
experimental soldier enhancement formula seemed to
be working well, so it was sent to several bases to
be used and further documented. After a few months,
our super soldiers started going insane - some of
them had high level access and ended up freeing
hundreds of aliens we had held in captivity.
Between the bloodthirsty super soldiers who have
lost all trace of humanity and the army of aliens
on the loose, we've been looking for any solution
we could to contain this wave of chaos before it
reaches civilians. As you might have guessed, YOU
are the solution we have in mind."
Rudy looked through the documents, let out a deep
sigh and rested his face in his palms. The man
hissed, "Come on Rudy, don't be like that! We know
what we're asking is a tall order, so we plan to
reimburse you... $40 million dollars, plus new
guns, ammo and armor - on the house."
Rudy eyes darted back up at the man. "So, 40
million, huh?" he asked. The man looked Rudy dead
in the eyes. "That's right - no bullshit. It's not
often we fuck up on this scale. If you can fix it,
we'll set you up for life and leave you alone for
good. You have my word - scout's honor."
Rudy chuckled. Despite being fully aware this was a
trap of some sort, he reluctantly agreed to the
offer. "I had faith in you from the start, Rudy.
Meet us at the address on the inside of that
folder at 6 AM sharp tomorrow. We'll discuss the
details then."
The men quickly filed out and slammed the door
behind them. Rudy stared at the door for a minute,
although it felt like half an hour. He briefly
rubbed his temples, then headed to the bathroom to
run himself one last hot bath.
THE PRESENT:
Two weeks have passed since the suited men barged
into his home. After several days of hiking, Rudy
arrives at a small cave near the first hidden
mountain base. He takes his heavy backpack off
which lands with a THUD, he then wipes the dirty
sweat from his brow. "Jesus fuckin' Christ, why did
I agree to this shit. I'm so sick of it already."
Rudy pulls a sleeping bag out and lays it down in
the cave, then starts a small fire out front,
lights a cigarette and begins roasting some pork.
"Tomorrow morning.. Shit goes down", Rudy mutters
to himself. "Hopefully I'll be in and out without
much trouble. Who the hell knows..." Rudy makes
sure his assault rifle is locked and loaded, rests
it by his side and tucks himself into his sleeping
bag, using his backpack as a pillow. He listens to
the sound of the waves crashing on the nearby beach
and falls into a restless sleep, knowing full well
that endless carnage lies ahead the next morning.
Out of sheer anger, Rowdy vows to score as many
kills as he possibly can.
MOD INFO:
Despite being 100% vanilla compatible, POWERTRIP
has many substantial changes to the enemy roster.
Zombieman - 40 HP
Shotgunner - 60 HP
Plasma Guy - 60 HP (replaces Spectre)
Chaingunner - 80 HP (replaces WolfSS)
Flamethrower Guy - 80 HP (replaces Keen)
Rocketman - 120 HP (replaces Hell Knight)
Psycho Imp - 150 HP (replaces Arachnotron)
Blood Demon - 180 HP
Toxicacodemon - 400 HP
Flame Caco - 600 HP (replaces Pain Elemental)
Mini Mastermind - 500 HP (replaces Chaingunner)
(Height: 56 / Diameter: 96 / Drops Chaingun)
Flying Mastermind - 2000 HP (replaces Spiderdemon)
(Height: 100 / Diameter: 200)
Of course, many of the classic enemies remain
untouched:
Imp - 60 HP
Lost Soul - 100 HP
Revenant - 300 HP
Mancubus - 600 HP
Archvile - 700 HP
Baron of Hell - 1000 HP
Cyberdemon - 4000 HP
The weapons have also undergone some substantial
changes:
- The fists are faster and far more powerful.
- The chainsaw is double bladed, so it's twice as
tough! Makes sense, right?
- The pistol is now an assault rifle with 100%
accuracy. It's very slightly less powerful than the
normal chaingun, but the pinpoint precision more
than makes up for it's somewhat slow ROF.
- The shotgun is now totally automatic. Hold the
fire button down and watch it go! Lays down whole
waves of enemies in seconds.
- The double-barrel is now pump-action! Deliver two
loads of buckshot quicker than ever before.
- The chaingun has a much faster ROF making it very
effective and stunning even the meatier baddies.
- The rocket launcher has a faster ROF. Uhh I
couldn't think of anything else but it works ok
sheesh
- The plasma rifle doesn't have that little recoil
animation anymore. Also GREEN! Whas you problem
Gren?
- The BFG9000 now shoots big fireballs that emit 2
damage tracers rather than just one, making it even
deadlier than usual.
MAPS AND CREDITS:
Map01 - Storming the Bayside Base by Doomkid
Map02 - Initial Hurdles by @sluggard
Map03 - Further Infiltration by @DavidN
Map04 - The Hydrocore by @Voltcom
Map05 - In the Thick of It by Doomkid
Map06 - Clutched Cargo by Doomkid
Map07 - Secluded Rifts by @riderr3
Map08 - Cliffside Punchout by @TravyB
Map09 - Security Station by @DFF
Map10 - Black Gold by DFF
Map11 - Ambush! by TravyB
Map12 - Clearing Inventory by @RonnieJamesDiner
Map13 - Mutagen Plant by @Moustachio
Map14 - Rumble in the Canyon by RonnieJamesDiner
Map15 - Jungle Hijinx by @Aurelius
Map16 - Grim Sector by @Doom_Dude
Map17 - Plutonic Relations by Doomkid
Map18 - Drowning Pits by @Solmyr
Map19 - Cyber Factory by @Philnemba
Map20 - Death God's Shrine by @xdarkmasterx
Bonus Map 21 - Sinners' Woods by @NeedHealth
Bonus Map 22 - Jungle Assault by @MikeyScoots
Note that the bonus maps are only for advanced
source ports such as PrBoom+ or ZDoom-family ports.
They use Boom features thus are not compatible with
Vanilla or Chocolate Doom (although the main
campaign is very much vanilla!)
I'd also like to give a huge thanks to the
following:
Aurelius for lots of general support, DeHackEd
assistance and testing,
Tango for tips with fast weapon switching and help
with decals,
Gez for the awesome titlescreen, help with switches
and other contributions,
RonnieJamesDiner for help with glow effects in
GZDoom and Zand,
and our testers: Dimon12321, Horus, FrancisT18,
DavidN and Aurelius. You guys are very cool, thanks
again!
Additional Credits to : The composers of the following MIDIs:
Title - Inca Roads by Frank Zappa
Intermission - Intermission MIDI from Dwango20
Story - Jack the World by GWAR
01 - Covenant Dance from Halo
02 - Goin' Down the Fast Way from Rise of the Triad
03 - Nuts n' Bolts from Donkey Kong Country 3
04 - Track 2 from Metaltech: Earthsiege
05 - Hooligan Rhapsody from Beavis & Butthead
06 - The Awakening by Les Claypool
07 - Zombie Remix (D_COUNTD).mid by Viscra Maelstrom
08 - Record Skipping from Beavis & Butthead
09 - Fear Factory from Donkey Kong Country
10 - Venus Nickel-Iron Mine from Descent
11 - Immigrant Song by Led Zeppelin
12 - Cacophony of Asian Donut Shops by AD_79
13 - Mysterious Forest from Zelda: Link's Awakening
14 - Rumble in the Jungle by AD_79
15 - Upper Brinstar (Jungle Floor) from Super Metroid
16 - When the Levee Breaks by Led Zeppelin
17 - The Graveyard from Heretic
18 - Deadly Town by Jimmy
19 - Death Wind from F-Zero
20 - Master of Puppets by Metallica
21/Victory - Legends of Rock from Beavis & Butthead
21/Bonus 1 - Accelerator by AD_79
22/Bonus 2 - Jungle Assault by MikeyScoots
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* What is included *
New levels : 20 + 2 Boom Compatible
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : Map01 - Map20
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only
Other game styles : Survival
Difficulty Settings : Yes
* Construction *
Base : The original Rowdy Rudy
Build Time : About 14 relaxed months
Editor(s) used : Doom Builder, Slade, and a whole lotta others
Known Bugs : You think we didn't try and squash them all?! If
you find any please report them!
May Not Run With : Runs in vanilla!
Tested With : Vanilla, Chocolate, ZDaemon, Odamex, PrBoom+,
Zandronum, GZDoom
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doomshack.org
doomworld.com
...and all the other Doom WAD sites!
FTP sites: The usual stuff.