+--+oooooo++oooooo++oooooo++oo++oo++oo++oooooo++oooooooo+--+
  -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo+oo+oo+--+-
---+--+oo++o+++oooo++++oo++oo++oo++oo++oo++oooo++++oo+oo+oo+--+---
  -+--+oo++oo++oo++++++oo++oo++oo++oo++oo++oo++++++oo++++oo+--+-
   +--+oo++oo++oooooo++oooooo++oooooo++oo++oooooo++oo++++oo+--+
                           oo


         THIS IS A SOMETHING LIKE A PUBLIC BETA OF REQUIEM,
     IN CASE YOU FIND A BUG - TELL US - IN CASE YOU DONiT ITS
                      THE FINAL VERSION ;) !

+----------------------------------------------------------------+

 Welcome to the Doom2 Requiem
 ----------------------------

 Contents:
 ---------

 1.  Credits
 2.  Mission Information / MAP descriptions
 3.  Author Information
 4.  Tips and Tricks
 5.  Thanks and Greetings

+----------------------------------------------------------------+


 1.  C R E D I T S


 + Maps / Level Editing +
 ------------------------

   Adelusion,             2,19,24,28
   Dario Casali,          23
   Orin Flaharty,         1,10
   Anthony Galica         21
   Florian Helmberger,    2
   Iikka Keranen,         3,8,13,16,22,27,31
   Bill McClendon         5
   Thomas Moller,         6
   Jens Nielsen,          7
   Ian Quick,             12
   Michael Rapp,          17
   Eric Sambach,          14,18
   Adam Williamson,       29
   Adam Windsor,          11,20,25,26,30,32
   Matthias Worch         4,7,9,15


 + Artwork / Graphics +
 ----------------------

   Adelusion, Dario Casali, Iikka Keranen, Thomas Moeller,
   Matthias Worch

 + Music / Midi +
 ----------------

   Jeremy Doyle, Mark Klem, David Shaw

 + Moderation +
 --------------

   Chris Thornton

 + Info Pack / Information File +
 ---------------------------------

   Chris Thornton, Thomas Moeller, Harrow Software


 + Requiem Homepage +
 --------------------

   Rhys Hughes


+----------------------------------------------------------------+


 2.  M I S S I O N  I N F O R M A T I O N


+----------------------------------------------------------------+
 + Mission 01 +
 --------------

 Title       : THE GATEWAY
 Author      : Orin Flaharty

 Description : Welcome to Requiem.  First map out of thirty,
               and as expected, a nice steady ride.
               Your objective is to travel through the small
               technology base, where the demons have used
               metal-like architecture and slayed human corpses
               together.
               Find the exit just outside the base, and prepare
               for mission 2.
+----------------------------------------------------------------+
 + Mission 02 +
 --------------

 Title       : SACRIFICIUM
 Author      : Adelusion / Florian Helmberger

 Description : You stumble upon a Small "Demonic" Cult...
               its whereabouts... Unknown.
+----------------------------------------------------------------+
 + Mission 03 +
 --------------

 Title       : POISON PROCESSING
 Author      : Iikka Keranen

 Description :
+----------------------------------------------------------------+
 + Mission 04 +
 --------------

 Title       : FIREWORKS
 Author      : Matthias Worch

 Description : Another outpost of hell, surrounded by a field
               of lava. Your mission is as simple as always:
               Don't die...
+----------------------------------------------------------------+
 + Mission 05 +
 --------------

 Title       : THE CANYON
 Author      : Crash (Bill J. McClendon)

 Description : It just doesn't seem to be getting any easier,
               does it...?
               NOW it appears the mutant hellspawn have located
               and utterly corrupted the waste-processing plant
               in an outlying area. The only reason you can think
               of for them to do this is the ample room they have
               in the canyon... but that area is sealed...
               ...isn't it?
+----------------------------------------------------------------+
 + Mission 06 +
 --------------

 Title       : NATAS OT ETUBIRT
 Author      : Thomas Moller (vorph|TiC)

 Description : This is the place where water usually got cleaned
               to make it re-usable for drinking; the monsters
               converted the architecture to a radioactive-slime
               producing facility.  The use for the slime is still
               unknown, but you can be sure they don't plan good
               things with it.  You must get in and eradicate all
               alien resistance, and try to re-establish a working
               facility.  Good luck.
+----------------------------------------------------------------+
 + Mission 07 +
 --------------

 Title       : HELL'S GIFT
 Author      : Jens Nielsen / Matthias Worch

 Description : A rather small level reminding of "Dead Simple"
               in the original DooM II.
+----------------------------------------------------------------+
 + Mission 08 +
 --------------

 Title       : THE REACTOR
 Author      : Iikka Keranen

 Description :
+----------------------------------------------------------------+
 + Mission 09 +
 --------------

 Title       : DEEP DOWN BELOW
 Author      : Matthias Worch

 Description : This is the (slightly modified) Map06 from "The
               Troopers' Playground". Completely indoor with a
               metal/tech theme. The DM part is taken from TTPDEATH.
               To find out more about the whole TTP episode visit
               my homepage at www.geocities.com/Hollywood/7766.
+----------------------------------------------------------------+
+ Mission 10  +
 --------------

 Title       : THE BLACK GATE
 Author      : Orin Flaharty

 Description : Twisted demons created these repulsively evil
               buildings, as a battleground prepared against
               those who step within, and otherwise a place for
               defensive construction and research.  It used to
               be a group of churches and embassies, where religious
               ceremonies took place thousands of years before the
               demons took over.  Be well prepared for a showdown
               with a big demon as you get closer to the way out ...

               Thanks to Adam Windsor for providing a revised ending
               of Orin's level after the original file corrupted.
+----------------------------------------------------------------+
 + Mission 11 +
 --------------

 Title       : RATS IN THE WALLS
 Author      : Adam Windsor

 Description : Just one of the many bases that has fallen to the
               demonic attack, this was once a research and
               development centre for the UAC, investigating the
               uses and processing of various non-toxic chemicals
               recovered from Mars and her moons.  Many areas of the
               base are cluttered with the shielded piping used
               for the chemicals : this may make progress treacherous,
               so watch your step. Be on the look out for signs of
               concealed equipment bays, there are sure to be several
               scattered across the base.
+----------------------------------------------------------------+
 + Mission 12 +
 --------------

 Title       : MILITANT REPRISAL
 Author      : Ian Quick

 Description : A large military base that guards the entrance to
               the Town of the Dead - it promises to be heavily
               guarded by its slain defenders. As usual, you must
               wade through the mutilated corpses of your seemingly
               limitless enemies to reach the exit.
+----------------------------------------------------------------+
 + Mission 13 +
 --------------

 Title       : TOWN OF THE DEAD
 Author      : Iikka Keranen

 Description :
+----------------------------------------------------------------+
 + Mission 14 +
 --------------

 Title       : THE PORTAL
 Author      : Eric Sambach

 Description : All you have to do is find the blue key so you can
               enter the Portal. Now get to work.
+----------------------------------------------------------------+
 + Mission 15 +
 --------------

 Title       : LAST RESORT
 Author      : Matthias Worch

 Description : A rather large level combining hellish and
               city-like architecture. Don't kill every monster in
               sight if you want to reach the secret levels...;)
+----------------------------------------------------------------+
 + Mission 16 +
 --------------

 Title       : ESCAPE FROM CHAOS
 Author      : Iikka Keranen

 Description :
+----------------------------------------------------------------+
 + Mission 17 +
 --------------

 Title       : DENS OF INIQUITY
 Author      : Michael S. Rapp

 Description : Dens of Iniquity. Big deal, you say to yourself as
               you read the sign alongside the road pointing to the
               area up ahead.  With the sun lowering in your squinted
               eyes, you look ahead for signs of trouble.  Your finger
               is reaching for the safety on your shotgun as you
               open the first door that you come to. You take a deep
               breath and step inside. The door closes swiftly behind
               you as you strain to see through the murky darkness.
               As your eyes slowly adjust you hear it, within seconds
               it descends upon you...
+----------------------------------------------------------------+
 + Mission 18 +
 --------------

 Title       : BASE OF THORN
 Author      : Eric Sambach

 Description : Hint:  When you get the red key, it's best to run
               really fast to the exit.
+----------------------------------------------------------------+
 + Mission 19 +
 --------------

 Title       : SKINNY PUPPY
 Author      : ADELUSION

 Description :
+----------------------------------------------------------------+
 + Mission 20 +
 --------------

 Title       : THE FORSAKEN HALL
 Author      : Adam Windsor

 Description : This seems to be a quiet, forgotten corner of Hell.
               You suspect it won't stay forgotten for long.
+----------------------------------------------------------------+
 + Mission 21 +
 --------------

 Title       : DEN OF THE SKULL
 Author      : Anthony Galica

 Description : You are trapped in the den of the skull, and it is
               not a very safe place...
               only your best fighting ability and intelligence
               will help you through. There is a large and complex
               world ahead of you that you must get through, filled
               with surprises and wonders as you fight evil to save
               yourself and the world once more.. otherwise, it
               will be your REQUIEM they are singing...  Keep in
               mind that the exit is for Authorized Personnel Only.
+----------------------------------------------------------------+
 + Mission 22 +
 --------------

 Title       : ARACHNOPHOBIA
 Author      : Iikka Keranen
 Description :
+----------------------------------------------------------------+
 + Mission 23 +
 --------------

 Title       : HATRED
 Author      : Dario Casali

 Description : This map is a taste of what Final Doom is all about
               - unleashing the potential of the DooM2 engine.
               The level incorporates a unique use for the Archvile
               ghost making technique, where it can resurrect a demon
               giving him the ability to walk through walls and not be
               shot.  The first known way to kill such an enemy is to
               hit him in a rocket explosion.  Another way is to get
               the ghost to hit another enemy who has a close attack
               ability, who will then go and tear the ghost apart.
+----------------------------------------------------------------+
 + Mission 24 +
 --------------

 Title       : PROSCRUSTES CHAMBERS
 Author      : Adelusion

 Description : Within this Gothic Castle-Like Dwelling... some Foul
               Smelling Chambers exist... some filled with Creatures,
               and some filled with rotted out Flesh ! Though some
               Marines before you have fallen to their fate, you must
               find their remains, and carry on...
+----------------------------------------------------------------+
 + Mission 25 +
 --------------

 Title       : CHAOS ZONE
 Author      : Adam Windsor

 Description : A small fortress over-looking a lake of lava.
               Probably be a prime piece of real estate for a Demon.
               Let's see what a pissed off marine with a Rocket
               Launcher can do to the property values around here....
+----------------------------------------------------------------+
 + Mission 26 +
 --------------

 Title       : EXCORIATION
 Author      : Adam Windsor

 Description : A nightmare of frantic combat.  You remember violent
               flashes of naked fear ... the red-hot barrels of your
               shotgun burning your hands ... you remember laughing
               in the carnage.
+----------------------------------------------------------------+
 + Mission 27 +
 --------------

 Title       : CURSED KINGDOM
 Author      : Iikka Keranen

 Description :
+----------------------------------------------------------------+
 + Mission 28 +
 --------------

 Title       : FETALS' REMAINS
 Author      : Adelusion

 Description : You're casted into another strange environment,
               you're mission:  To find the Red Skull and place
               it back onto the Alter to reveal the passage way
               out... Very well protected, though... you must
               not fail, you have gone too far to quit now!
+----------------------------------------------------------------+
 + Mission 29 +
 --------------

 Title       : DOWNER
 Author      : Adam Williamson

 Description : I started completely fresh to create the biggest
               level I've ever made, and one of the biggest for
               Doom (there's about five, to my knowledge, that are
               bigger, and one is in Requiem).  It's also scary
               and dark. Texturing influenced by map4 of mm2, one
               of my favourite levels.  Made with the word HARD
               in mind.
+----------------------------------------------------------------+
 + Mission 30 +
 --------------

 Title       : NEVERMORE
 Author      : Adam Windsor

 Description : You have uncovered the secret stronghold of the
               Demons .... Intelligence says you should have the
               advantage of surprise on your side, but they believe
               that the Demons will be able to summon many
               reinforcements quickly, if need be.  Your objective
               is straightforward enough -- find the switch to open
               the shielding on the Demons' power core and destroy
               the power source itself, but you must do so quickly
               enough that demonic reinforcements do not overwhelm
               you ....
+----------------------------------------------------------------+
 + Mission 31 +
 --------------

 Title       : DOORWAY TO QUAKE
 Author      : Iikka Keranen

 Description : This is the something you have always dreamed of. :)
+----------------------------------------------------------------+
+ Mission 32 +
 --------------

 Title       : BITTER HERB
 Author      : Adam Windsor

 Description : Who knows where you are now ... somewhere deep in
               demons, you're sure.  Hmm .. big courtyard, building
               on the far side ... no sign of anything yet .....
               .... No, wait.  Here they come.  Right on time.
+----------------------------------------------------------------+


 3. A U T H O R  I N F O R M A T I O N


+----------------------------------------------------------------+
 Name         : Adelusion

 E-mail       : [email protected]
 Homepage     : http://members.aol.com/adelusion/adel.html
 Other Works  : FetalDM Series, Co-Author Dystopia3, STRAIN
 Tools Used   : DCK2.2, DCK3.6

 credits to   :  All that inspires me
 greetings to :
+----------------------------------------------------------------+
 Name         : Dario Casali

 E-mail       : [email protected]
 Homepage     : http://www.linefeed.com/linefeed/alek/dario/home.html
 Other Works  : Final Doom - "Doom2 Unleashed"
 Tools Used   : Deth, Deutex, Wintex, Deusf

 credits to   :
 greetings to :
+----------------------------------------------------------------+
 Name         : Jeremy Doyle

 E-mail       : [email protected]
 Homepage     :
 Other Works  :
 Tools Used   :

 credits to   :
 greetings to :
+----------------------------------------------------------------+
 Name         : Orin Flaharty

 E-mail       : [email protected]
 Homepage     :
 Other Works  : Memento Mori 2 maps 12 and 31
 Tools Used   : Doomed, Warm

 credits to   :
 greetings to :
+----------------------------------------------------------------+
 Name         : Anthony Galica

 E-mail       : [email protected]
 Homepage     :
 Other Works  : Crush.wad, Beyond Doom :The Apocalypse TC
 Tools Used   : Waded 1.87b, WadAuthor, DMapEdit, WARM,
                BSP1.5X, RMB30
 credits to   : The Beyond Doom team and everyone on Requiem
 greetings to :
+----------------------------------------------------------------+
 Name         : Florian Helmberger

 E-mail       : [email protected]
 Homepage     :
 Other Works  : zwieback, zestful, zerlot, mm2 map4, strain map3
 Tools Used   :
 credits to   :
 greetings to :
+----------------------------------------------------------------+
 Name         : Rhys Hughes aka Renton and PiNHEAD

 E-mail       : [email protected]
 Homepage     : www.fragged.com (Up in August "97")
 Other Works  : Memento Mori 2 Level 13 and DeathDay for DooM][
 Tools Used   :
 Credits to   : The one and only iD software
 Greetings to : All Requiem crew and my Clan of amigos Xtreme Chaos.
                Flame, Sickboy, Psychopath, Glynny and Pintglass the
                lads at XC. :)
+----------------------------------------------------------------+
 Name         : Mark Klem

 E-mail       : [email protected]
 Homepage     : http://www2.ebicom.net/~mklem
 Other Works  : Strain, MM1, MM2, All Hell Breaks Loose,
                Wacky Wheels, various single wads.
 Tools Used   :
 credits to   :
 greetings to : Everybody.
+----------------------------------------------------------------+
 Name         : CRASH (Bill J. McClendon)

 E-mail       : [email protected]
 Homepage     : www.geocities.com/TimesSquare/1481/quake.htm
 Other Works  : 3x-play.wad, diamonds.wad, maps 01, 11, and
                12 in Strain, and The Unofficial WAD Designers'
                Handbook (v1.0, 1.1, and 1.2), now on line at
                http://www.apci.net/~ron1701/
 Tools Used   : DCK 2.2 and 3.61
 credits to   : Chris Thornton, Adam Windsor for beta-testing
                and deathmatch testing  of just about every
                Doom map i've done over the past two years,my
                wife for putting up with this incredibly
                time-consuming obsession, iD and Ben Morris
                for the obvious reasons, Adelusion for some
                of the best textures i've ever had the
                pleasure of working with, and David Shaw and
                Mark Klem, who are two of the most
                talented midi artists i've ever heard.
 greetings to :
+----------------------------------------------------------------+
 Name         : Thomas Moller (vorph / TiC)

 E-mail       : [email protected]
 Homepage     : homes.cls.de/users/t/thomasm (personal pages)
                www.tic.de     (TiC - pages)
                www.tic.de/mv  (Mental Vortex)
 Other Works  : SUDTIC, TEUTIC, OBTIC, MM, MM2
                + several Deathmatch maps and Weapon-addons
                + some Quake stuff
 Tools Used   : various, mainly NWT, deth and improces
 credits to   : NO ONE, fuck off ! :)
 greetings to : panza, langsuyar, tyrell,all at Mental Vortex,
                all at id, all at banjo inc., the mm-crew and
                the mm2-crew, the requiem-crew (yep ;)),
                the freaks on #quake.ger, comtron,
                the quest authors (it sucks, that you stopped
                coding on it!) and all lamers I forgot to
                mention here.
+----------------------------------------------------------------+
 Name         : Jens Nielsen

 E-mail       : [email protected]
 Homepage     :
 Other Works  : Corridors of hell for solo/dm (cor-helx.zip)
                Walkabout creek for coop/solo (wlkabot2.zip)
                Memento Mori 2 map29
 Tools Used   : Deep, Rmb
 credits to   :
 greetings to :
+----------------------------------------------------------------+
 Name         : Ian Quick

 E-mail       : [email protected]
 Homepage     :
 Other works  :
 Tools Used   : Deth, BSP
 credits to   : id software (of course - it can't be said enough)
                Antony J. Burden/Simon Oke (authors of Deth)
 greetings to : joorsh, slutbot, ewat =)
+----------------------------------------------------------------+
 Name         : Michael S. Rapp
 E-mail       : [email protected]
 Homepage     :
 Other Works  : co-author of Memento Mori (level 19)
                co-author of Memento Mori 2 (level 17)
                author of MRDM2301.wad for Doom I
                (rated no. 1 in TiC's Wad Reviews)
 Tools Used   : DoomCad, WinDeu, Deth, BSP
 credits to   : iD, and the authors of the editors that I used
                Playtesters - Nate 666, Scott Rapp
 greetings to :
+----------------------------------------------------------------+
 Name         : Eric Sambach
 E-mail       : [email protected]
 Homepage     : http://www.viper.net.au/~munyul
 Other Works  : A new Quake dm series called "The MunY
                series".  Files are called muny##.bsp.
                Also, try ae_tups.wad and ae_tups2.wad,
                both on cdrom.com.
 Tools Used   :
 credits to   : All the guys that created the utilities
                I used!
 greetings to :
+----------------------------------------------------------------+
 Name         : David Shaw
 E-mail       : [email protected] / [email protected]
 Homepage     : http://www.televar.com/~tolwyn
 Other Works  : Level editing for 'Insertion'
                (maps 1, 2, and 4);
                Music for various other projects.
 Tools Used   : DETH, WARM 1.6 (Doom) | Cakewalk Pro 3.01,
                Kurzweil Music Systems, and ALESIS (music)
 credits to   : TiC, TeamTNT, "JR" Dietz, Greg Husted, id
                Software, the Casali brothers, RAVEN software,
                SAMS publishing, Dr. Sleep and the
                programmers / creators of DETH,
                and my wife for her undying patience.
 greetings to :
+----------------------------------------------------------------+
 Name         : Chris Thornton
 E-mail       : [email protected]
 Homepage     :
 Other Works  :
 Tools Used   :
 credits to   : iD, all the guys on Requiem -
                you did a fine job
 greetings to :
+----------------------------------------------------------------+
 Name         : Adam Williamson
 E-mail       : [email protected]
 Homepage     :
 Other Works  : In date order: 2spookxx.wad, Memento Mori 2
                map6, Insertion MAP09, Tyranny MAPs 01-10
 Tools Used   : DCK 3.6, 3.61, 3.62. ZenNode 0.98a.
                WARM 1.5x. RMB3
 credits to   : iD, Chris Thornton, whoever made Rattamahatta
                (ulp)
 greetings to :
+----------------------------------------------------------------+
 Name         : Adam Windsor
 E-mail       : [email protected]
 Homepage     :
 Other Works  : DFEAR1 --o DFEAR5, TBEAST
 Tools Used   : DETH, BSP
 credits to   : iD, the makers of DETH & BSP
 greetings to :
+----------------------------------------------------------------+
 Name         : Matthias Worch
 E-mail       : [email protected]
 Homepage     : http://www.geocities.com/hollywood/7766
 Other Works  : The Troopers' Playground, MM2 levels 3, 10,
                14 & 18
 Tools Used   : Deth (the only one), Warm, Zennode, NWT
 credits to   : Everybody in the Requiem Crew, TiC,
                Clan Ocrana
 greetings to :
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4.  T I P S  A N D  T R I C K S


 You know, cheating is lame, in case you get in trouble
 (lack of Ammo or Health) while playing better start playing
 Requiem with keeping some things in mind:


 a) Try to reach EVERY secret, this gives you extra items and though
    easier gameplay.

 b) Don't pick Ammo Boxes up when they don't take full effect
    (e.g. you got 99 shells and pick up a 25 shells pack - you'd
     waste 24 IMPORTANT shells !) Same goes for health packs.

 c) In case you don't know how to continue a map, take a look at the
    map <TAB> and look for undiscovered places, walking through
    poisoned areas is in most cases NOT the right way ;)

 d) In case its still too difficult - play a lower skill level.

 e) In case its still too difficult at "hurt me plenty" - play pacman ! ;)

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 5.  T H A N K S  A N D  G R E E T I N G S


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 The  R E Q U I E M   T E A M

 expresses its deepest thanks to you,
 for playing this thing after waiting
 so long for it.

 Also, all of us would like to thank
 Id Software, for obvious reasons.

 Last, but not least, we thank all the people who
 created the tools used during the process of developing

 REQUIEM.

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