===========================================================================
Update to : ProjectUnity.wad
Advanced engine needed : Any Limit Removing Port
Primary purpose : Single + coop play
===========================================================================
Title : Project Unity
Filename : ProjectUnity.wad
Release date : 04/15/2020
Author : Console Doom Speedrunning Dev Team
Email Address : [redacted]
Misc. Author Info : Project Lead: THiEF_HD209
Description: Project Unity is a 32 map megawad brought to you by
some newer mappers, and some more experienced mappers to rip and tear your way
through, and was designed to be fully optimized for the Unity port!
These maps are absolutely brutal on UV+, so good luck!
This wad is compatible with any limit removing source port such as
Crispy Doom, GZDoom, Unity, PRBoom, etc. Fully tested in all except GZDoom,
most maps were tested with it, not all.
(Don't forget to zoom in on map 25 with the auto map <3)
Current update patch notes 7/29/2021:
- Map 25: Fixed an untagged sector causing the teleport shortcut to the exit doors to not work
If you find any issues with multiplayer, or even single player,
let me or another member of the team know and we will fix it in the next update if there is one.
(hopefully not!)
Unity Install: Download WAD and drop it in the following folder
C:Users<USERNAME>SavedGames/idSoftware/DOOM2/WAD - WAD will appear in the
Add-Ons list in the main menu. If you have any issues with playing it on Unity,
please join our Discord and we will be glad to help you!
A small message from THiEF...
Thank you to everyone playing this map set. It has been an awesome time making
these maps for the community, and I'm glad I got to bring this project to life
with the help of the bad ass people in the Console Doom community! On behalf
of all of us...
Thanks for Playing!
Map List:
MAP01: Hell on Earth by THiEF
MAP02: Deep Under by TomatoTom
MAP03: Deceived by THiEF
MAP04: Halls of the Wicked by TomatoTom
MAP05: The Bloodgates by NinjaDelphox
MAP06: Halls of Sanctuary by THiEF
MAP07: Abdomen by THiEF
MAP08: Mental Limit by LittleDuck
MAP09: The Second Death by THiEF
MAP10: Soul Sacrifice by buddy
MAP11: Deadside by THiEF
MAP12: Invasion by THiEF
MAP13: Caged by THiEF
MAP14: Blood Asylum by THiEF
MAP15: The Damned by THiEF
MAP16: The Dark Chapel by NinjaDelphox
MAP17: Caco Hill by THiEF
MAP18: Paranoid by LittleDuck
MAP19: Viscera by Evilneck
MAP20: Simplicity by THiEF
MAP21: The Curse by THiEF
MAP22: Mortem by TomatoTom
MAP23: Kakoon by LittleDuck
MAP24: Thievery by THiEF
MAP25: Graveyard by THiEF
MAP26: Rights of Despair by BassPon3
MAP27: Blood Machine by TomatoTom
MAP28: City of Sin by THiEF
MAP29: Hecktown by NinjaDelphox
MAP30: Deliverance by THiEF
MAP31: Corrupted Hatred by TomatoTom
MAP32: Paths to the Abyss by NinjaDelphox
Additional Credits to : Level Designers:
THiEF
TomatoTom
NinjaDelphox
Duck
Buddy
Evilneck
BassPon3
Playtesters:
4Shockblast
Alexo670
Carson
Duck
Jrmhd91
NinjaDelphox
SiMusicGH3
Spec
THiEF
TomatoTom
TwoFoxSix
Maps 8, 10 18 and 23 were also worked on THiEF, alongside the maps original
creator.
Midi Credits:
Map 01: Castlevania 3, Aquarius
Map 02: Castlevania 64: Dungeon, by Hyena
Map 03: Megadeth, Tornado of Souls
Map 04: MIDI cover of Absence of Light by Symphony X
Map 05: Midi Rendition of The Aqueduct of Dragons from Castlevania:
Harmony of Dissonance by Jorge D. Fuentes
Map 06: TNT Map 11 Storage Facility
Map 07: Angry Again, Megadeth
Map 08: Children of Bodom, Bed of Razors
Map 09: Enter Sandman, Metallica
Map 10: MIDI cover of Blaze Heatnix's Stage theme from Mega Man X6, sequenced by SiliconHero
Map 11: (unknown)
Map 12: Toxic Seahorse, Megaman X3 (midi version)
Map 13: TNT Map 5 Hanger
Map 14: MIDI cover of A Fool's Paradise by Symphony X
Map 15: MIDI cover of Aegis Volcano Base from Mega Man Zero 3, sequenced by Jordan Davenport
Map 16: Midi Rendition of Malak's Labyrinth from Castlevania:
Order of Ecclesia by SusiKette
Map 17: (unknown)
Map 18: Mega Man 9: Tornado Man
Map 19: Untitled, Evilneck
Map 20: Doom II intermission Screen
Map 21: "miditekk.mid" from Al Unser Jr. Arcade Racing (Unconfirmed, could not find it)
Map 22: Wanderlust, by Nightwish
Map 23: Through the Fire and Flames, Dragonforce
Map 24: Children of Bodom, Silent Night, Bodom Night
Map 25: Gerudo Valley, The Legend of Zelda: Ocarina of Time (Midi Version)
Map 26: Untitled, BassPon3
Map 27: Dry Gluch, by JD Herrera
Map 28: TNT Map 31: Pharaoh
Map 29: Midi Rendition of Victorian Fear from Castlevania:
Portrait of Ruin by Sean Bee
Map 30: MIDI cover of Vs. Sigma Phase 2 theme from Mega Man X6, sequenced by Freddie
Map 31:
Map 32: Midi Rendition of Riddle from Castlevania: Order of Ecclesia by Matmax14
Midi's were found in various places and we are still trying to find where we got
some of them. If you recognize your work,
let us know so we can credit you properly. If you recognize a midi in this WAD,
and it is not properly credited, let us know. If we used something without
permission that you own and you want it removed, let us know and we
will remove it.
Custom plasma sound: Doomzero.wad (borrowed)
Custom Pistol Sound: Valiant.wad (borrowed)
Custom HUD: SiMusicGH3/THiEF
Custom results screen: Evilneck
Title Screen: Evilneck
Skyboxes: THiEF, Evilneck (images found on google
images and were converted to doom format)
Title screen midi: BassPon3
Results screen midi: BassPon3
DMAPINFO: Arsinikk
Contributors: Alexo670, Evilneck, Letterbomb,
SiMusicGH3
Discord:
https://discord.com/invite/CaxmcJkv4d
===========================================================================
* What is included *
New levels : 32
Sounds : Yes
Music : Yes
Graphics : No
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP30, MAP31-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 4 Months (Dec2020-April2021)
Editor(s) used : Ultimate Doom Builder, GZDoom Builder
Known Bugs : Slime trail in map 17 near archville cage secret.
Couldn't seem to fix. Affects nothing in game.
Map 27 Blood Machine on the Unity port causes frame drops due to the amount of
enemies and the size of the room (I assume), Doesn't crash or anything, but is
very easy to notice.
PRBoom does not display results/title screen
correctly. This is due to PRBoom/other ports not having 16:9 support we assume.
May Not Run With : Doom2.exe/non- limit removing ports
Tested With : Crispy Doom 5.8.0, GZDoom 4.4.2, Unity
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-nd/4.0/
You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
https://www.speedrun.com/doom_unity_ce/thread/u5ceb
https://www.doomworld.com/forum/topic/121249-project-unity-megawad-for-doom-2/