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Advanced engine needed : None
Primary purpose : Single Player
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Title : Plutonic Visions
Filename : plutonic.wad
Release date : 27/06/2024
Author : finnks13
Email Address : [redacted]
Other Files By Author : Too many to list. Look at my doomwiki page if you actually care lol
Description : A megawad of Plutonia-esque maps. Features a lot
of green and revenants. Please play it on HMP, if
it's your first time.
The story so far: "Doomguy has valiantly shot The
Gatekeeper in the brain three times, and has retired
to his shitty flat. Unbeknownst to him, The Gatekeeper
lives on and is planning it's next attack from within
his mind."
Additional Credits to : Mapping:
Map01, 02, 03, 05, 06, 07, 10, 11, 12, 13, 15, 17, 18, 19, 20, 21, 31 & 32 by finnks13
Map04 & 20 by Arsinikk
Map09, 16 & 20 by taviow
Map08 & 14 by Yumheart
Music:
D_DM2TTL & D_READ_M - FRASIER.MID
D_DM2INT - STDUFFIN.MID
D_RUNNIN - SCRAPING.MID
D_STALKS - BRUNDLE.MID
D_COUNTD - ONEDOWN.MID
D_BETWEE - E1M1SAS.MID
D_DOOM - NMMM_01.MID
D_THE_DA - K_DONUT.MID
D_SHAWN - XENO11.MID
D_DDTBLU - PLOOF.MID
D_IN_CIT - NMMM_07.MID
D_DEAD - MUYSHORT.MID
D_STLKS2 - NMMM_09.MID
D_THEDA2 - NNMM_03.MID
D_DOOM2 - PREMO.MID
D_DDTBL2 - CROSS.MID
D_RUNNI2 - CRATER.MID
D_DEAD2 - TERNAL.MID
D_STLKS3 - VOTER.MID
D_ROMERO - CAYDE.MID
D_SHAWN2 - SHWORD.MID
D_MESSAG - THISASA.MID
D_EVIL - CHICH.MID
D_ULTIMA - SAPPER.MID
All music by zan-zan-zawa-veia.
Textures:
All custom textures are recolours of existing Plutonia textures, or composites of textures
and vines.
Inspiration:
plutonia.wad, cydonia.wad, crumpets.wad
HUD & M_DOOM:
Ludi
Text:
Green HUD font from Community Chest 4
Testing:
Arsinikk
Christophine Place
gabirupee
Ludi
Ravendesk
taviow
Yumheart
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* What is included *
New levels : 23
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (Level names only)
Demos : Yes
* Play Information *
Game : PLUTONIA.wad
Map # : Map01-21 & 31-32
Single Player : Designed for
Cooperative 2-4 Player : Yes, mostly untested
Deathmatch 2-4 Player : No
Other game styles : You could try playing it blindfolded I guess
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About a year
Editor(s) used : Ultimate Doom Builder, Slade3, paint.net
Known Bugs : GZDoom does not emulate Final Doom's teleporter behaviour
(at time of writing), so some sections will play differently
than intended. Should be completable, but might feel a bit off.
May Not Run With : -out being offered a treat.
Tested With : Woof v14.5.0, DSDA-Doom v0.27.2, Chocolate Doom v3.0.0, CRL v1.6
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* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors
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