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Primary purpose : Single play
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Title : Plerbtonia
Filename : plerbtonia.wad
Release date : 11/13/24
Author : Plerb
Email Address : [redacted]
Other Files By Author : i'm sure you can find them if you look hard enough
Misc. Author Info : i like 90's cgi
Description : Plerbtonia is a Plutonia megawad featuring 32
relatively short, difficult maps intended to be
played pistol-start.
Additional Credits to : Guest mappers: RiviTheWarlock (MAP14),
OverflowingMocha (MAP29)
Graphic resource credits: me, Doom 1, TNT
Evilution, 32in24-15 Tex, Valiant, Plutonia 2,
Greenwar 2 Tex, lostres, Grove
Playtesters: SleepyVelvet, THEBaratusII, Austinado,
Zahid, Maribo, paymentplan, -BLEEDTEA,
bioshockfan90, Claire, Melodic Spaceship
Tech support, DEMO1 lump: Melodic Spaceship
ENDOOM: Peccatum Mihzamiz
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Map list:
MAP01: Harbor
MAP02: Swamp
MAP03: Ruins
MAP04: Scrapyard
MAP05: Old Shack
MAP06: Evil Zoo
MAP07: Living Complex
MAP08: Jungle
MAP09: Nuke 'Em
MAP10: Lightheaded
MAP11: Spider's Game
MAP12: The Bay
MAP13: Dreamzone
MAP14: Cobra (by RiviTheWarlock)
MAP15: Steel Furnace
MAP16: Grotto
MAP17: Temple
MAP18: Chlorophyll
MAP19: Geyser
MAP20: Hell's Finest
MAP21: Tite Balance
MAP22: Under The Stars
MAP23: Mud Mines
MAP24: Tek Support
MAP25: Fortress
MAP26: Snowscape
MAP27: Glacier
MAP28: Frozen Pipes
MAP29: Mothballs (by OverflowingMocha)
MAP30: Nukage Winter
MAP31: Vile Dreams
MAP32: Hide From It
Music list:
MAP01: Enter Plerbtonia by me
MAP02: Dark Swamp from Atroxian Realm (a Commander Keen mod), by Gamebird
MAP03: NWarkanoid#17.mid from Warkanoid 2, by Vakhtang Adamiya
MAP04: Down the Line by me
MAP05: Contempt from TNT: Revilution, by Varis Alpha
MAP06: Warkanoid#57.mid from Warkanoid, by Vakhtang Adamiya
MAP07: NWarkanoid#28.mid from Warkanoid 2, by Vakhtang Adamiya
MAP08: Krilewood Forest from Atroxian Realm, by Gamebird
MAP09: The Anthrax Solution from AVMidi, by Varis Alpha
MAP10: DRIVE.MID from Gubble, by Seppo Hurme
MAP11: NWarkanoid#18.mid from Warkanoid 2, by Vakhtang Adamiya
MAP12: 8 Gallons of Fuel from Demonstar, by Bobby Prince
MAP13: The Caco's Best from AVMidi, by Megasphere
MAP14: DLA from Cringe, by Mark Klem
MAP15: Gamen't by me
MAP16: Tim 3 from Lemmings, by Tim Wright
MAP17: Reaching Deeper from TNT: Revilution, by Tristan Clark
MAP18: Flipped by me
MAP19: Murky Marsh from Atroxian Realm, by Gamebird
MAP20: Blood Rush from PlutMidi, by Tristan Clark
MAP21: WASTE1.MID from Gubble 2, by Seppo Hurme
MAP22: Observing by me
MAP23: NWarkanoid#11.mid from Warkanoid 2, by Vakhtang Adamiya
MAP24: At the Place by me
MAP25: NWarkanoid#16.mid from Warkanoid 2, by Vakhtang Adamiya
MAP26: NWarkanoid#03.mid from Warkanoid 2, by Vakhtang Adamiya
MAP27: NWarkanoid#24.mid from Warkanoid 2, by Vakhtang Adamiya
MAP28: Night Cloud by me
MAP29: Neon Glitter by Dial-up for Murder
MAP30: Refraction by me
MAP31: Warkanoid#48.mid from Warkanoid, by Kenni J (?)
MAP32: Stage 5 music from Super Mario PC, by unknown
Title screen: Title by me
Intermission: Intermission from PLERBTONIA by me
Text screen: War3#02.mid from Warkanoid 3, by Vakhtang Adamiya
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* What is included *
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Plutonia
Map # : 01-32
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : HNTR is supported, HMP is (mostly) the same as UV
* Construction *
Base : New from scratch
Build Time : 3.5 months, give or take depending on what you're
counting
Editor(s) used : SLADE 3, WhackEd4, Doom Text Generator, 3D Studio
Max 2.5, KolourPaint, GIMP, OpenMPT, Rosegarden
Known Bugs : I got a softlock on MAP07 once, but I haven't been
able to reproduce it and I assume it's rare enough
to not be a big deal.
MAP19 has some weird shimmering effect near the
exit in vanilla, which I'm not going to fix because
it looks cool and doesn't crash the game.
In MAP24, if you're speedy enough while the bridge
in the nukage pit is rising, you can get a
softlock.
May Not Run With : Any port that doesn't properly support complevel 4
behavior. Newer versions of gzdoom might work, but
most other z-ports won't. In MAP02, if the pillars
with skull keys on them lower immediately after you
start the map, the port (or settings) you used
isn't compatible.
Tested With : DSDA-Doom 0.26.2, CRL 1.6
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors