REALLY REALLY SERIOUSLY FIXED VERSION - v1.4 - 31-3-22!
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Advanced engine needed  : Vanilla Compatible
Primary purpose         : Single + coop play
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Title                   : RAY MOHAWK 2: Ray Wreaks Havoc! 20 Vanilla Maps (v1.4 OMEGA FIX)
Filename                : mohawks2.wad - mohawks2.deh - mo2bonus.wad
Release date            : 31-8-21, Fixed 8-12-21, Fixed AGAIN 31-3-22.
Author                  : Doomkid & Co.
Email Address           : [redacted]
Other Files By Author   : Too many to count, check all authors out on
                         /idgames!

Description             : Ray is BACK and ready for more vanilla-compatible
                         action in the tropics! This is a community project
                         and sequel to my older wad, Ray Mohawk's Manic
                         Monday.

                         ---

                         STORY:
                         A year has passed since Ray successfully destroyed
                         the UAC and several of their Nukage production
                         compounds. Soon after Ray completed his mission,
                         the prestigious General Kawasaki, one of the last
                         surviving military leaders on Earth, sought him out
                         and rewarded him with a Medal of Courage for his
                         heroic effort.

                         As a result of the devastating effects of Nukage
                         around the world, about 80% of humanity has either
                         died or become completely zombified. The remaining
                         population has banded together in an effort to
                         reclaim their cities and hopefully start to rebuild
                         once the remaining bloodthirsty mutants and hellish
                         creatures are wiped out. Maybe the remainder of
                         humanity will even learn a lesson about not abusing
                         resources, if indeed they survive.

                         Under the auspices of General Kawasaki, Ray has
                         been receiving high-level training with almost
                         every kind of firearm known to man. Equipped with
                         his new set of skills, he has become nothing less
                         than a killing machine! No matter which weapon he
                         uses, he can lay giant crowds of mutants to waste
                         in a matter of seconds.

                         Ray's current and final assignment is to fight the
                         remaining infected mutants and demonic invaders in
                         his local area, a once-beautiful tropical region
                         consisting of beaches, small towns and old historic
                         ruins. Nukage took its toll on most of Ray's
                         friends and family and changed them from people he
                         loved into hideous monsters, so at this point he
                         wants justice. All uninfected survivors have been
                         evacuated to a safe zone in Japan, so he can now go
                         in guns blazing to help prevent this wave of horror
                         from spreading any further.

                         Ray misses his old life of surfing and drinking
                         with his friends, but all the chaos he's been
                         through has proven him to be as gifted a soldier as
                         he is a surfer. Can you help him complete his
                         mission and save what's left of humanity?

                         ---

                         WEAPONS & MONSTERS:
                         Ray's new arsenal is, frankly speaking, absurdly
                         powerful.

                         Like in the first episode, the fists are replaced
                         with Ray's trusty knife, which does 5 times the
                         damage of Doomguy's fists per hit, and is more than
                         twice as fast.

                         The chainsaw is replaced with the gauntlets from
                         Heretic, but super souped up. They're twice the
                         speed of the normal saw, meaning they do twice the
                         damage in total.

                         The pistol deals 7 times more damage per shot than
                         the vanilla pistol, making it one of the most beefy
                         starter weapons you'll find in a Doom wad. It's
                         faster as well!

                         The shotgun is roughly 3 times tougher than it's
                         unmodified counterpart, firing 20 pellets rather
                         than 7 per blast. It takes two shells per shot
                         rather than one, but it deals enough of a wallop to
                         be worth it.

                         The auto-shotgun replaces the SSG. It's an upgrade
                         for the shotgun that makes it, well, automatic!
                         When it comes to clearing a path through hellspawn,
                         this weapon is like a hot knife through butter.

                         The chaingun is replaced by a cool futuristic
                         blaster. If you love the chaingun but have just
                         been wishing for a version with about 7 times the
                         killing power, this is the gun for you. (You also
                         don't have to shoot it twice every time you fire.)

                         The RL is replaced with the cell cannon.
                         It fires explosive plasma balls very rapidly that
                         are this mod's equivalent of rockets, but since it
                         uses cell ammo, your maximum ammo is much higher,
                         meaning you can blow away a whole lot more
                         baddies.

                         The plasma rifle is replaced with a
                         flamethrower! Those of you familiar with the Rowdy
                         Rudy wads have probably been wanting to use that
                         sweet flamethrower after being on the receiving
                         end, and now you can! To put this beast's power
                         into perspective, each flame does 3 times as much
                         damage as a standard plasma ball. The only minor
                         drawback is that it has a somewhat limited range of
                         about 900 pixels.

                         The BFG9000 has been upgraded to the BFG9002
                         (Nine-thousand and two). It only needs 25 cells to
                         produce a blast that took 40 for the old BFG, it
                         emits two waves of tracers rather than just one,
                         and it fires much faster. This gun's killing power
                         is simply off the charts, so naturally it only
                         comes into play later in the set.

                         Monster alterations:
                         Commander Keen is now replaced by an actual enemy -
                         Slyor, who has a cannon that shoots a volley of
                         flames followed by 3 imp fireballs in quick
                         succession. He has 250 health points (half the
                         strength of a Hell Knight).

                         I gave the Wolfenstein SS soldiers a new look
                         lifted from Kick Attack!, making them viable fodder
                         in between a shotgunner a chaingunner.

                         Finally, the Cyberdemon has been modified to fire
                         in volleys of 6 rather than 3, just to make him a
                         touch deadlier than usual. It's only fair
                         considering the player's firepower! I bleached him
                         to help signify that he's not your typical Cybie.

                         ---

                         MAP CREDITS:
                         01 - "Back Ashore!" by Doomkid
                         02 - "Ossuary of the Hula Imps" by MidnightMage
                         03 - "Beachside Bookworms" by Doomkid
                         04 - "Surf's up in Nuketown" by Cheesewheel
                         05 - "11 Holidays" by SilverMiner
                         06 - "Hidden Ship in Pirate's Cove" by UberGewei
                         07 - "WARehouse" by WalterC
                         08 - "Chocolate Island" by Egg Boy
                         09 - "Temple del Sol" by Moustachio
                         10 - "Kalua Atoll" by DFF
                         11 - "Vacation Gone Wrong" by HitBoi
                         12 - "Beautiful Clean Coal" by Doomkid
                         13 - "Terraced Estate of Terror" by Gokuma
                         14 - "Lose Yourself to Dance" by Sluggard
                         15 - "Crowded House" by NeedHealth
                         16 - "Pier Pressure" by Noiser
                         17 - "Poster Boy of Mayhem" by Aurelius & rd
                         18 - "Mall Rats" by DFF
                         19 - "Arch-Visland" AKA "Alfonzo Stumbles Bloodied
                         Into a Laundromat and, While Attempting to Hide
                         From a Mob of Feral Donkeys, Unwittingly Finds That
                         One Washer Is a Cloning Device That Turns All of
                         His Copies Into Archviles (ft. Miley Cyrus)" by
                         RonnieJamesDiner & rd
                         20 - "Ray of Hope" by Scypek
                         Bonus Map 1 - "Trippy Entryway in the Sky?!" by
                         Philnemba
                         Bonus Map 2 - "The Man with the Mohawk" by Peccatum
                         Mihzamiz

                         ---

                         RESOURCES:
                         This wad lovingly borrows assets from numerous
                         other beautiful content creators. They are as
                         follows..

                         - The texture pack comes from the latest version of
                         FreeDoom.
                         - The sprite of Ray's HUD face originally comes
                         from PunkDoom by CiderMan, which was touched up by
                         me with the added shades from BRIT11.wad.
                         - The Pistol, Shotgun and Auto-Shotgun sprites were
                         taken from Immoral Conduct by Cory Whittle. Auto-SG
                         was further modified by Noiser.
                         - The Knife sprite was created by aeea7835.
                         - The Gauntlets were taken from Heretic and
                         modified by me.
                         - The Blaster comes from Dark Forces, but I'm using
                         a further modified version from BLUDBATH.wad.
                         - The Flamethrower and BFG9002 sprites come from
                         Obituary by The Innocent Crew.
                         - The Cell Cannon comes from Dark Forces, but I'm
                         using a further modified version from 2DMMAPS.wad.
                         - The Hula Imps were created by Seth Stanton and
                         Joe Seifert.
                         - The Shades Zombieman was created by Paul and
                         modified by me.
                         - Slyor comes from the default Skulltag skins.
                         - The WolfSS sprite comes from Kick Attack!.
                         - Some random props and decor come from
                         FISTFUL3.wad, VACAV15.wad and Alpha Doom.

                         ---

                         TESTERS & OTHER HELP:
                         I want to give a big thank you to the following for
                         help with testing and other bits and pieces..

                         Azure_Horror, rd, Noiser, Scypek2, Gez, Lol 6, DGA,
                         FrancisT218, Sloth Marine, SilverMiner, Peccatum
                         Mihzamiz, and everyone else who tested, posted in
                         the thread, or helped with development in any way
                         at all. Thank you so much!

===========================================================================
* What is included *

New levels              : 20 (and 2 bonus maps)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map20
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only
Other game styles       : Survival, etc
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 7 months
Editor(s) used          : Doom Builder, Slade, DoomWriter, and a bunch of the
                         other usual suspects
Known Bugs              : Please report any if you find them!
May Not Run With        : Runs in everything AFAIK
Tested With             : Runs in everything AFAIK, I just bloody said that!


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: doomshack.org
          doomworld.com
          And all the other wad sharing sites!


=== MUSIC CREDITS ===

Title - Roadkill Jam from Cruis'n USA
Inter - Ringside from Rhythm Heaven Fever
Text - Ten Years Gone by Led Zeppelin
01 - I Don't Wanna Get Drafted by Frank Zappa
02 - Sleep by Jimmy
03 - House Special from Cruis'n USA
04 - Girls on Film by Duran Duran
05 - Your Time Has Come by Audioslave
06 - Maniac by Michael Sembello
07 - Havana Smooth by Lee Jackson
08 - Bubbly Washing Machine from Super Monkey Ball 2
09 - Costa del Sol from Final Fantasy 7
10 - Keys the Ruin (Pyramid Cave) from Sonic Adventure 2
11 - Reflex by Duran Duran
12 - No Quarter by Led Zeppelin
13 - Celluloid Heroes by The Kinks
14 - Lose Yourself to Dance by Daft Punk
15 - Shiny Happy People by R.E.M.
16 - Rave Dance Tune from Cool Spot
17 - Athletic from Super Mario World
18 - Abobo from Battletoads / Double Dragon
19 - I Choose the Stairs by Lee Jackson
20 - Last Resort by Jimmy
B1 - Field of Hopes & Dreams from Deltarune Chapter 1
B2 - Hocus Pocus by Focus

==========================

NOW GET YOUR ASS TO THE TROPICS AND START BLASTING, MARINE!!