===========================================================================
(Doom 2 Minor Sprite Fix Recommended)
===========================================================================
Version : Forver Final v2
Advanced engine needed : Doom2.exe or compatible (DehackEd)
Primary purpose : Single / Coop / Deathmatch
===========================================================================
Title : Hell Revealations
Filename : HRs.wad, HRs.deh, HRs_ws.wad, HRsBonus.WAD,
HRsBonus.deh, HRsBonus_ws.wad, HRsINFO.exe
Release date : 10/5/2022
Author : Arsinikk and the SLOTTER Team
Email Address : [redacted]
Other Files By Author : *** Line Massacre Series (100, 200, 150)
*** Line Christmas Series (100, 200)
Corruption
Misc. Author Info : I'm that Vanilla slotter mapper.
Description : After 20 years, Hell Revealed is finally Back!
Hell Revealations is a full-length megawad (33 maps
+ 11 bonus) created by The SLOTTER Team led by Arsinikk.
Acting as a successor to the infamous "Hell Revealed" and
"Hell Revealed II" megawads, Hell Revealations does not
mess around when it comes to its difficulty. This megawad
is hard and relentless, so I hope you packed an extra BFG!
The soundtrack is comprised between "Hell Revealed II"
metal-style tracks and Lee Jackson's "Rise of the Triad"
midis. There may be an original bespoke soundtrack coming
in the near future...
The megawad targets Vanilla Doom (complevel 2), but
we suggest playing in a port that increases the
sprite limit, as many of the maps exceed the limit
(just like its Hell Revealed precursors).
All maps were designed with pistol start in mind,
though continuous play is perfectly fine. All
difficulties have been implemented on every map
including cooperative (with extra monsters and
items) as well as full Deathmatch support for the
main WAD (HRs.wad).
SLOTTER team mappers: Arsinikk, SilverMiner, Synami,
IvanDobsky, Blue Phoenix, Rivi the Warlock, PRO-RC,
SuperPecanMan, Roofi, cannonball, tonytheparrot,
spineapple tea, galileo31dos01, Pottus, Cacodemon187,
Large Cat, Christophine Place, NinjaDelphox, finnks13,
Monsieur. E, Andrea Rovenski, NiGHTS108, and Arrowhead.
===========!!! IMPORTANT - PLEASE NOTE !!!===========
Do NOT load both HRs.wad and HRsBonus.wad together.
Both WADs are standalone and use different resources.
v2 adds additional fixes to maps regarding coop play,
in addition to ZDoom-specific fixes. Megawad should
now be considered final.
===========================================================================
--- Port Compatibility --- :
Play and record demos on -complevel 2
(Especially on PrBoom Plus)
ZDoom based ports, Eternity, DSDA Doom, and Woof-based ports
have compatibility settings applied automatically.
If using the Eternity Engine, make sure you are using
devbuild 4.03.00 or higher. -
https://devbuilds.drdteam.org/eternity/
(There is a game-breaking bug in the current 4.02.00
stable build as of now).
===========================================================================
--- How to launch --- :
For source ports:
use HRs.wad or HRsBonus.wad (-complevel 2). DEHACKED is
directly embedded in the wad file.
For Vanilla Doom/MS-DOS:
you must patch your own doomhack.exe yourself
with Dehacked (version 1.9 of Doom2.wad is required,
even for Chocolate Doom users)
--- Additional Files --- :
HRs_ws.wad or HRsBonus_ws.wad - optional for ports that
support widescreen graphics.
===========================================================================
* Credits *
Project Lead : Arsinikk
Playtesting : Arsinikk
quality control Cacodemon187
Large Cat
Arrowhead (Deathmatch)
Graphics, Custom : Arsinikk
Palette/Colourmap
DehackEd, Decorate, : Arsinikk
ACS, Coding
Infopack coding, : Arsinikk
GFX, Music, etc
ENDOOM : t.v. (Thomas van der Velden)
DEHSUPP and ZDoom : Worst
Scripting consultant
/ ZDaemon Support
Post-RC1 Feedback : Vile
Special Thanks Firedust
bioshockfan90
Inuk
CrazyJeff
NuMetalManiak
Post-RC1 Testing : Keyboard_Doomer
Special thanks Boom_Compatible
Lil_Ruff
===========================================================================
* Maplist *
1: Fucking Hell - Arsinikk
2: Isle near Radar - SilverMiner
3: Excavation - Synami
4: Tech Warfare - IvanDobsky
5: Outpost Overrun - Blue Phoenix
6: Heavy Damage - Rivi the Warlock
7: Clouds Over Eden - PRO-RC
8: Spiderpunk - SuperPecanMan
9: Kindergarten - Roofi
10: Subterror - cannonball
11: Body Count - tonytheparrot
12: Stonehenge - Arsinikk
13: Toxic Kiln - spineapple tea
14: Iota Station - galileo31dos01
15: The Path III - Pottus
16: Ni Infierno Ni Revelaciones - Cacodemon187
17: Carcerian Canyon Cathedral - Large Cat
18: The Inmost Dens IV - Christophine Place
19: Psychic Confine - NinjaDelphox
20: The Round Table - cannonball
21: Softcore - finnks13
22: Fierce Resistance - Monsiuer. E, Arsinikk, NinjaDelphox
23: Ash On the Ocean - Andrea Rovenski
24: Gott Ist Tot - Arsinikk
25: City of Sin - The SLOTTER Team (Arsinikk, NinjaDelphox, finnks13,
Cacodemon187, galileo31dos01, Monsieur. E, tonytheparrot,
Christophine Place, Large Cat, SuperPecanMan, and Arrowhead)
26: More Than You Can Chew - NiGHTS108
27: Starlight Heist - PRO-RC
28: Ex Nihilo - tonytheparrot, Monsieur. E
29: Oblivion Ridge - NinjaDelphox, Arsinikk
30: After Death - Rivi the Warlock, Arsinikk
31: Descending from the Stars - Large Cat
32: Figure Eight - Synami
33: Rip and Tear - Arsinikk
Bonus WAD:
1B: Introduction - Arsinikk
2B: I Smell Barons - Andrea Rovenski
7B: Cacomorphobia - tonytheparrot
14B: The Puzzle - Arsinikk
15B: Anti-Static II - tonytheparrot, Arsinikk
16B: The Chapel of Black Granite II - Pottus
29B: Trapped in Kalisto - galileo31dos01
30B: Heisenberg - NinjaDelphox
31B: Goodman - Arsinikk
32B: SLOTTER VULT - Arsinikk
33B: ... - Arsinikk
===========================================================================
* Deathmatch Credits *
All Deathmatch arenas made by mappers of singleplayer sections except:
- MAP08, MAP13, MAP15, MAP23, MAP29, MAP30 DM Arenas by Arsinikk
- MAP25 DM Arena by Arrowhead:
- MAP28 DM Arena by tonytheparrot, Monsieur. E, Arsinikk
===========================================================================
* MUSIC CREDITS - MAIN WAD *
Title: "Task Force" - Lee Jackson
Inter: "The Dark (Techno Mix)" - Metabolist
Readme: "The Saver of the World" - Thyrbse
01: "Push on the Gas" - Metabolist
02: "The End of the World" - Thyrbse
03: "Chud Beast" - Doomkid
04: "Nyctophobia" - Metabolist
05: "Terminal City" - Megarace
06: "Overactive Imagination" - Death
07: "Goin' Down the Fast Way" - Lee Jackson
08: "Blade Runner Theme" - Blade Runner
09: "Urvamp" by Finntroll
10: "Dead and Gone" by Primeval
11: "CCCool" - Lee Jackson
12: "Short Circuit" by Metabolist
13: "Oww!" by Lee Jackson
14: "Pissed Office Box" by Lee Jackson
15: "Halloween 1331" by Night and Magenta
16: "Tonada pa' Mi Cuadro" by Cacodemon187
17: "Ruminations Regarding Reverence" by Large Cat
18: "Deaths Toll" by stewboy
19: "Flash Back (Remix)" from Megaman Zero 2
20: "Sombre Visions" by Tristan Clark
21: "Run Like Smeg" - Lee Jackson
22: "Risen From The Dead" by Thrybse
23: "Old Bones" by Metabolist
24: "Gutknot" by Thyrbse
25: "Watch as the Angels Fall from the Heavens into the City of Sin" by Arsinikk
26: "Battle 1" from Final Fantasy IX
27: "Chicago Typography" by Cammy
28: "Mist Ache" by Lee Jackson
29: "The Cloudy Stone (Remix) [Arsinikk's Extended Mix]" from Megaman Zero 2
30: "D_GLOCK" - Jimmy and Alfonzo
31: "Descelamlik" by Large Cat
32: "f8" by Synami
33: "BFG Division" - apb
===========================================================================
* MUSIC CREDITS - BONUS WAD *
Title: "Task Force" - Lee Jackson
Inter: "The Dark (Techno Mix)" - Metabolist
Readme: "The Saver of the World" - Thyrbse
01B: "Winds of the Destiny" by Thyrbse
02B: "Smells Like Teen Spirit" (HR Demo Midi)
07B: "Gazz!" - Bobby Prince
14B: "Spray" - Lee Jackson
15B: "Sweaty Mancubus Armpits" by Metabolist
16B: "Benzin" by Rammstein
29B: "KISS OFF" by Lee Jackson
30B: "The Pyramid" - Thyrbse
31B: "Better Call Saul Theme" - Better Call Saul
32B: "Caught in the Shadows" - Jimmy
33B: "Night Air" - Jimmy
===========================================================================
* Internal Demo Credits *
Main WAD:
DEMO1 - Monsieur. E
DEMO2 - Arsinikk
DEMO3 - Monsieur. E
DEMO4 - Arsinikk
Bonus WAD:
DEMO1 - Monsieur. E
DEMO2 - Monsieur. E
DEMO3 - Arsinikk
DEMO4 - Arsinikk
===========================================================================
* Additional Credits *
Texture credits: - Additional textures and flats from Hell Revealed
I and II
- Minor additional textures/flats from CC4-TEX, Quake III
GFX/SFX credits: Arsinikk
- All menu graphics including M_DOOM, TITLEPIC,
INTERPIC, CREDIT, BOSSBACK, STBAR, Difficulty
select
- HR SKY1 and SKY2 seamless edit, HR2 SKY2 seamless edit.
- Double Chainsaw GFX + SFX
- 60%/40%/invuln health status bar mug sprites based
off the mug sprites from Deus Vult II
- Nightmare ZDoom font (adapted from Amuscaria, eevee)
- Keen GFX
- Chaingun GFX
- Textures: New railings (RAILING3-4), 256 Bluebrick
wall (ARSKBLST), Saul s Constitution backdrop
(SAULWAL*), texture/flat recolours on MAP33B, Green
Window (WINDOW4), Credit MAP30 GFX (CREDWAL*), Yellow
fire wall (YELFIRE*), MAP33 custom textures (M33*****),
MAP15 prog textures (LITEYES/LITENO)
- Purple Cat Icon of Sin GFX
Vphurple Izumi
- Barrel sprites and animation
ThatKidBobo
- M_DOOM Refinements
PRO-RC
- MAP27 painting textures (PRO_**)
Arsinikk, Large Cat
- MAP25 crate textures
Christophine Place
- MAP25 Berserk puzzle flats and textures (24_3PUZ*)
Hell Revealed I and II
- SKY1 and SKY2 base, and SKY3 from Hell Revealed
- SKY2 base from Hell Revealed II
Christopher Golden (Doom Zero)
- Plasma GFX + SFX
- Arachnotron SFX
Mechadon
- Coop switch textures and exit sign textures
32in24 Tex
- Egypt textures / flats
Eternal (Epic 2)
- Quake III / HR2 skull switch texture (on/off)
Grimm, NightFright, Nash
- New pistol, shotgun, SSG, and chainsaw sprites adapted from
"Doom 2 Minor Sprite Fix" + "Black Gloves for the Doomguy"
(Grimm), and "Smooth Weapons Enhanced" (NightFright / Nash)
Doomkid (Bourgeois Deathmatch)
- Double fist GFX
Huy Pham (Deus Vult II)
- 100%/80% health status bar mug sprites
Realm667
- Baron of Stone SFX and GFX base
- Evil Eye (Illuminati) GFX + SFX
- Beating heart on pillar GFX
- Doomguy doll GFX
id Software
- Doomguy doll SFX
Jimmy, NeuralStunner
- Gargoyle Wing ZDoom font
OTEX
- Marble textures for MAP31B
ACS Scripting: Arsinikk
Credits - Main scripting for level names and general fixes
Worst
- ACS help and consulting
- MAP30 ghost monster patch for ZDoom ports / ZDaemon
- Script for determining source port
- Help with MAP14 script to add TIDs to specific monsters
===========================================================================
* What is included *
New levels : 33 Maps + 11 Bonus Maps
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : No (use both wad and deh files
for Vanilla/Chocolate Doom)
* Play Information *
Game : Doom 2
Map # : MAP01-33, MAP01B-02B, MAP07B, MAP14B-16B, MAP29B-33B
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for (only HRs.wad)
Other game styles : Speedrunning, Deathmatch
Other mods : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Eight months
Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop,
WhackEd4, Dehacked, eevee Doom Text Generator,
GameMaker (Infopack)
Known Bugs : - Sprite flickering will happen. Use a limit-removing port.
- The beginning of MAP15 may have some hitscan attacks blocked
by an "invisible wall". This is a vanilla bug that results
from large open maps.
- The final room of MAP24 may look a little strange in DSDA
Doom's OpenGL Indexed Renderer.
- The loot room (box room) in MAP25 will not look as nice in
OpenGL due to purposeful midtexture bleeds.
- The top of chessboard in MAP29 will HOM in DSDA Doom s
OpenGL Indexed Renderer.
- Let us know if you come across any bugs in any of the maps.
Tested With : Vanilla Doom (DOS), Boom, ZDoom, GZDoom, Chocolate Doom,
DSDA Doom, PRBoom Plus, Eternity Engine 4.03 devbuild,
Crispy Doom, Woof, etc. - Will pretty much work with most
any port that has Vanilla (DehackEd) Compatibility options
and voodoo doll support.
* Copyright / Permissions *
Authors MAY ONLY use the contents of this file as a base for modification or
reuse as long as they credit the author(s). Permissions have been obtained from
original authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors