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Primary purpose         : Single play
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Title                   : Confinement 256 (vanilla version)
Filename                : CONF256V.WAD, CONF256V.DEH
Release date            : 7/16/21
Author                  : Xyzzy01
Email Address           : [redacted]
Other Files By Author   : https://doomwiki.org/wiki/Devon_Barnett_(Xyzzy01)
Misc. Author Info       : I hate modding/mapping for vanilla Doom.

Description             : This is my first several maps made to work in
                         vanilla Doom instead of relying on ZDoom features.
                         More of a proof of concept than anything.

                         From the original release .txt:
                         "The area of each map the player has access to can
                         only as big as a 256x256 map unit square, similar
                         to the rules of mapping for Congestion 1024,
                         Claustrophobia 1024 (and its sequel), Confinement
                         512, Congestion 384, Congestion 192 and numerous
                         2048 wads.

                         I just thought 256 fit in as the perfect
                         combination of 64's simplistic, minimal design and
                         1024's more serious, detailed design."

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* What is included *

New levels              : 21
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP19, MAP31-MAP32
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : CONF256.PK3
Build Time              : A few days
Editor(s) used          : Ultimate Doom Builder, Slade, MS Paint, Whacked4
Known Bugs              : Sprite flicker in MAP17, MAP18 will crash in
                         vanilla ports because the monster spawner has been
                         altered. Don't know a fix for it; don't care...
May Not Run With        : Dunno.
Tested With             : Two versions of Chocorenderlimits;DSDA-Doom 0.19.7


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors