===========================================================================
Archive maintainer      : levels/doom2/megawads/
                         or levels/doom2/a-c/ like the originals
Advanced engine needed  : none
Primary purpose         : Single play
Uploader                : The Green Herring ([email protected])
Upload date             : June 25, 2015
Uploader's note         : This is a reupload of the 1995 megawad Cleimos 2 to
                         repackage it in a manner suitable for modern users.
                         The original version uploaded to /idgames was a
                         pair of ZIP files, cleim20a.zip and cleim20b.zip,
                         each containing half of the megawad and each of
                         which were small enough to fit on a 3?-inch floppy
                         disk. Once both ZIPs were extracted, the user would
                         then have to use a batch file using DOS' (and
                         Windows') "copy /b" command to combine both halves
                         of the WAD to create the full megawad. Because
                         floppy disks have been obsolete for decades, this
                         process is no longer necessary and serves only to
                         deter non-Windows users from playing it. Thus, both
                         halves have been combined into one file which can
                         be used in any source port directly.

                         cleim20p.zip contains the complete Cleimos 2 WAD
                         file alongside the original text file and the two
                         GIF images, but none of the batch files or the copy
                         of DEUSF since neither are necessary to play it in
                         modern source ports. However, the original
                         cleim20a.zip and cleim20b.zip, with the split WAD
                         and all of the omitted files, are bundled with this
                         version as well, complete with /idgames archive
                         timestamps, for historical interest and to satisfy
                         the permissions specified in the text file. The
                         original two ZIPs and their text file also remain
                         available on the archive as separate downloads.

                         Note that the in-game demos were recorded with Doom
                         II v1.666, and therefore will not play correctly
                         unless you use that version of the game executable
                         or a source port that can emulate that version such
                         as PrBoom-plus.
===========================================================================
Title                   : Cleimos 2 (repackaged edition)
Filename                : CLEIM20.WAD in cleim20p.zip
Release date            : November 20, 1995
Author                  : Rand and Steven Phares
Email Address           : [email protected]

Description             : A complete 32-level replacement for DOOM 2.

                         [This WAD has been repackaged for access by modern
                         users. Now you can just load CLEIM20.WAD in your
                         port of choice and play!]

Additional Credits to   : id Software, Inc.
                         & the authors of:
                               WinDEU
                               wintex
                               idbsp
                               warm
                               rmb
                               DeuSF
                               the FAQ
                               the SPECS
Special Thanks to       : Beta testers -
                               Loyal Bassett, Peter Brown,
                               Richard Clements, Beth Madry,
                               Peter Morgan, Karl Owen, Chris Sharpe
                         WinDEU -
                               Renaud Paquay, for additional WinDEU
                               features (excellent customer service!)
===========================================================================
* What is included *

New levels              : 32
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : 32 new levels from scratch
Build Time              : Nine months
Editor(s) used          :   WinDEU - designing the levels
                            idbsp - building nodes
                             warm - building nodes
                              rmb - building special reject tables
                          dshrink - reducing sidedef info in wads
                           wintex - assembling pwad
                            DeuSF - inserting sprite info into wad
Known Bugs              : None known.  You find 'em and let us know.
May Not Run With        : Pre-1.666 versions of DOOM 2
Tested With             : DOOM 2 v1.666 (registered)


* Copyright / Permissions *

Users may NOT use these maps to build additional maps.  You wouldn't
be able to anyway, since the maps have been compressed by removing
redundant sidedefs (using dshrink).  They can be viewed using level
editors, but changing them is next to impossible!

If this addon is packaged with other addons for further distribution,
all files must be included in their entirety.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

===========================================================================
What follows is the original, unaltered text file for Cleimos 2. This is also
available within the package as a separate file, CLEIM20.TXT. -TGH!
===========================================================================
Introduction
------------
This is the text file for CLEIMOS 2, a full 32-wad replacement for
registered DOOM 2.  CLEIMOS 2 is available from your favorite DOOM mirror
site, either in the "incoming", "newstuff", or alphabetized level
directories.  Look for:

       cleim20a.zip
       cleim20b.zip

These are sized to fit on 3.5" floppies.


How to install CLEIMOS 2
------------------------
    1. You'll need 13mB of space on your hard disk to unzip and install
       CLEIMOS 2.

    2. Unzip the two files cleim20a.zip and cleim20b.zip in the
       same directory where you keep DOOM 2.  The following files
       will be unpacked:

               CLEIM20.TXT     This file
               CLEIM20.000     The first half of the wad file
               CLEIM20.001     The second half of the wad file
               C2INSTAL.BAT    Main installation script
               C2DEUINS.BAT    DeuSF modification script
               C2RUN.BAT       Script for running CLEIMOS 2
               C2LEVELS.GIF    Level names
               C2CREDIT.GIF    Credits
               DEUSF.EXE       For adding DOOM 2 sprites to cleim20.wad
               C2CLEAN.BAT     For when you're finished with CLEIMOS 2
                               and ready to move on

    3. Run the C2INSTAL.BAT script.  This will create the cleim20.wad
       file and prepare it for running with DOOM 2.

       *** None of your existing DOOM 2 files will be changed ****

    4. Our demos were prepared using DOOM 2 v1.666.  If you are running
       v1.7 or v1.9, our demos will cause the game to abort when DOOM 2
       attempts to play them.  You can either:

               a. make your choices at the initial menu fast enough
                  to avoid the demos.

               b. download a copy of Paul Hermann's killdemo program
                  from ftp.cdrom.com or any doom mirror site.  Look
                  for killdemo.zip in the wad_tools directory.

================================================================
Title                   : Cleimos 2 (pronounced "clay-mos")
                                   (ok, ok, "clay-mos too")
                         A complete 32-level replacement for DOOM 2.
File Name               : cleim20.wad
Authors                 : Rand and Steven Phares (Steven just had his
                         16th birthday this weekend!)
Email Address           : [email protected] (send Steven a birthday
                         greeting!)
Additional Credits to   : id Software, Inc.
                         & the authors of:
                               WinDEU
                               wintex
                               idbsp
                               warm
                               rmb
                               DeuSF
                               the FAQ
                               the SPECS
Special Thanks to       : Beta testers -
                               Loyal Bassett, Peter Brown,
                               Richard Clements, Beth Madry,
                               Peter Morgan, Karl Owen, Chris Sharpe
                         WinDEU -
                               Renaud Paquay, for additional WinDEU
                               features (excellent customer service!)
================================================================
* THE LEVELS *

1      Advent                  NOTE: Barrels act differently in CLEIMOS 2.
2      Holding Pens                  Considering that they contain
3      No Quarter                    radioactive material, they will harm
4      Torment                       you if you get too close.  Blow them
5      The Cleansing                 up, and the spot where they were
6      Enclave                       standing continues to be radioactive,
7      Bastion                       and can still harm you.
8      Hazard Base
9      Cauldron
10      Veil of Blood           NOTE: The automap names don't match the
11      Annihilation                  CLEIMOS 2 level names, since we
12      Trapped                       followed id's desire to not touch
13      Ground-Zero                   their binaries.
14      The Five
15      Stairway to Hell        NOTE: Ignore all the intermission and
16      Bulletproof                   end-level text.  We didn't change
17      Sole Survivor                 it, for the same reason given in
18      Scent of Death                the previous note.
19      Rise & Fall
20      Hip Deep                NOTE: We've kept the level sizes under
21      Full Metal Island             230k to minimize save/load problems
22      Rosewood                      under heavy fighting conditions.  If
23      Castle of the Ancients        you have a 4mB system, and you
24      The Ungathered                experience problems, let us know.
25      Well of Fire
26      Release Me
27      Entr'acte (DM)
28      Axis (DM)
29      The Hive (DM)
30      Temple of Lost Souls (DM)
31      Command + Control
32      Tomb of the Forsaken
================================================================
* THE STORY SO FAR... *

[The original CLEIMOS story is available in cleim10.zip, released in
August '94 for DOOM.]

    It's the year 2112.
    "Nuts" Kelton had plowed his way through the holographic images of
Cleimos Island.  He reached what appeared to be the main communications
tower, and activated the console controls to set up a link back to Connors,
who had sent him to the island to clean it up.
    After a long silence as he adjusted the controls, the headphones
suddenly came to life with a crackling static.
    He pushed the transmit button on the console.
    "Comm Base, this is Kelton.  Over," he said.
    The headphones continued to spit.
    "Shit," he said.  This time he punched the button hard.  "Comm Base,
this is Kelton.  Connors, get your ass on the line."
    Nothing.
    "Connors, the island's clean.  You can call off the hot bird.  You
hear me?  YOU DON'T NEED TO NUKE THE PLACE!"
    Still nothing.
    Disgusted, Kelton threw off the headphones and they clattered across
the console, smashing hard into the wall behind.
    Suddenly, the lights flickered.  From somewhere, a pleasant voice
began to speak softly...
    "Program reset...
    "System initialization engaged...
    "Image construction engaged..."
    Kelton instinctively picked up the weapons he had tossed aside when
he had entered the room.  What the hell is this? he thought.
    The voice continued...
    "Insertion coordinates established...
    "Intruder coordinates established...
    "System initialization complete...
    "Image construction complete...
    "Gates engaged..."
    The room suddenly filled with green light, and something huge roared
to life before him...

                               ###

    Connors faced the team assembled in his office.  Outside,
the skies had opened, and a torrential downpour was washing across the
base.  In the distance, the ocean had turned gray, white swells
rising and breaking against the docks on the north end of the island.
    "We've had no word from Kelton," Connors said.  "So you'll be going in
after him.  I told him we would nuke the island if we hadn't heard back from
him in 24 hours."  He checked his watch.  "That deadline passed 30 minutes
ago."  He looked back at the team.  "We can't afford to lose Kelton.
There's too much research tied up in him.  You'll have to go to Cleimos
Island, track him, and find him.  You've all been briefed on what you may
find there."  He paused, scanning the faces before him.  "Any questions?"
    The team leader spoke up.  "Sir, we'll do our best."
    Connors looked the young man in the eye.  "And that, son, better
include getting your asses back here in record time, *with* Kelton in tow.
Now get out of here."
    The team snapped to attention, saluted, and filed quickly from the
room.
    Connors turned and peered out the window.  Rain spattered across
the glass.  He peered down at the dock, and at the transport that would
take the men to Cleimos Island.  He thought of Kelton, and the years he
had invested in the experiment.  He didn't want to lose it all now, but
somewhere inside him, as he watched the transport rocking hard against the
storm's fury, he felt a rising dread that he would never see Kelton again.
    Outside, a shuttlebus arrived at the dock, and the small figures of
the rescue team moved quickly up the walkway to the transport deck.
    Connors leaned against the window, cold glass against his forehead.
    "Good luck, men," he said.
    As if in answer, the rain smashed hard and gray against the window...
================================================================
* PLAY INFORMATION *
Maps                    : Maps 1-32
Dependencies            : DOOM 2 v1.666 (registered)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds/Music        : Sounds yes, music no
New Graphics            : Yes
Demos Replaced          : Yes
================================================================
* CONSTRUCTION *
Base                    : 32 new levels from scratch
Build Time              : Nine months
Tools used              :   WinDEU - designing the levels
                            idbsp - building nodes
                             warm - building nodes
                              rmb - building special reject tables
                          dshrink - reducing sidedef info in wads
                           wintex - assembling pwad
                            DeuSF - inserting sprite info into wad
Known Bugs              : None known.  You find 'em and let us know.
================================================================
* COPYRIGHT / PERMISSIONS *

Users may NOT use these maps to build additional maps.  You wouldn't
be able to anyway, since the maps have been compressed by removing
redundant sidedefs (using dshrink).  They can be viewed using level
editors, but changing them is next to impossible!

If this addon is packaged with other addons for further distribution,
all files must be included in their entirety.
================================================================
* WHERE TO GET THIS WAD *

ftp.cdrom.com and all the DOOM mirror sites.
================================================================
* UNSOLICITED PRAISE FOR CLEIMOS (for DOOM) *

       "I tried playing the beginning part of your episode cooperatively
        with one other player.  It was great!  I really liked the
        radioactive-berserker part!  So far I like it quite a bunch!
        It rocks.  I feel that you did an awesome job..."


       "Myself and my friends agree, CLEIMOS is the most impressive
        DOOM wad ever written (that we have experienced), including
        DOOM.WAD.  Very very nice job.  My congratulations."


       "I just tried your cleim10.wad file...
        Excellent!!!!! Nice job.  How long did it take you to do that?"


       "I've finished working my way through your DOOM episode 'Cleimos'.
        Congratulations, guys!  You must be very proud of it.  It's the
        most attractive and coherent set of levels I've ever had the
        pleasure of battling through. I particularly like that way that
        where you end off one level is where you start on the next.  Very
        clever."


       "Just e-mailing to tell you how cool your CLEIMOS DooM level was.
        I also build my own levels, although mostly deathmatch levels.  I
        realise that it must of taken a HELL of a long time to complete all
        the  levels for CLEIMOS.  Although the average DooMer may not
        notice all the little touches that you put into your levels.  Let
        me say that your light sources were fantastic.  You had them
        right on all occasions..."


       "I've just completed your cleimos wadfile and think it was very
        good.  I liked the way each episode finished at the beginning of
        the next episode.  Some interesting places to visit I think!  Well
        Done and THANX!"


       "Thanks for one of the best wads I have ever played...
        You guys are just GREAT!  If you two decide to go it again please
        let me know, I can't wait."


       "Just thought I would let you know that I am loving your wad.  The
        dead-ends threw me for a loop at first (didn't read the .txt), but
        I like the touch."


       "I am very much looking forward to your new version of cleimos...
        cleim10.wad is my all time favorite for doom1."

================================================================

Well, that's it.  Hope you enjoy our hard work.  Let us know your
reactions.  We didn't notice any other full replacements out there, so
CLEIMOS 2 may be the first.  (Just barely, though, thanks to id deciding to
publish the TNT project.  Hey!  40 people worked on TNT.  We only had
the two of us...)

It's been fun.

                                               Steven Phares
                                               Rand Phares
                                               Raleigh, NC
                                               November, 1995

                                               [email protected]