Update to : atone.zip
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Primary purpose : Single+Coop play
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Title : Atonement
Filename : atone.wad
Release date : 11/26/2022
Author : Moustachio
Email Address : [redacted]
Other Files By Author : herschel.wad
crud.wad
paingunr.wad
Misc. Author Info : I was the project leader of Interception
and co-leader of Interception II.
One other release of mine -- which was never completed
-- was Moon Escape!:
https://www.doomworld.com/forum/topic/63199/
Description : A collection of 33 new levels for Doom II, ranging
from sprawling shootouts to claustrophobic challenge
maps.
Works in any Doom engine. You can even run it on DOS!
Some of the maps get pretty slow on a real DOS machine
though...
Designed for both single player and cooperative modes.
There's one brand new enemy, and a new final boss,
but otherwise the gameplay is just like Classic Doom.
I created all of the maps, and all of the music tracks
were written by Dial-up for Murder --
with a few exceptions noted below.
I've spent about 5 years making this wad, working
on and off to finish it. I've even released a few
wads between E1/E2 and E5/E6. Here's a rough timeline
of each episode's release:
- E1 & E2 - 2017
- E3 - 2018
- E4 - 2021
- E5 & E6 - 2022
Map List :
EPISODE I: MARS
-MAP01:
Level name : Teleporter Accident
Music Track : "Give Me Back My Future"
-MAP02:
Level name : UAC Machine Labs
Music Track : "Mars Monolith"
-MAP03:
Level name : Cross Canyon Chaos
Music Track : "Deimos Monolith"
-MAP04:
Level name : H2O Extraction Zone
Music Track : "Asteroid"
-MAP05:
Level name : Big Ol' Crater
Music Track : "Rivers"
-MAP06:
Level name : Mars Escape!
Music Track : "Phobos Monolith"
EPISODE II: EARTH
-MAP07:
Level name : This Earth Unknown
Music Track : "T'Pol Or Not T'Pol"
-MAP08:
Level name : Seismic Research
Music Track : "Panic! At The Drive-Thru"
-MAP09:
Level name : Mining Ops
Music Track : "Come On In"
-MAP10:
Level name : Filtration Station
Music Track : "I've Only Got One Emotion"
-MAP11:
Level name : Sewage Plant
Music Track : "Dave" (written by Marissa Holder
& Dial-up for Murder)
EPISODE III: METROPOLIS
-MAP12:
Level name : Dusty 'Burbs
Music Track : "Saturn"
-MAP13:
Level name : Mall Center
Music Track : "Up To My Neck"
-MAP14:
Level name : Burning Boulevard
Music Track : "City of Prisms"
-MAP15:
Level name : Metropolitan Brawl
Music Track : "Ice"
EPISODE IV: WAR
-MAP16:
Level name : Re-deployment
Music Track : "Neon Glitter"
-MAP17:
Level name : Rocket Rampage
Music Track : "Deathtapes"
-MAP18:
Level name : Strike on Hectic Castle
Music Track : "Brad News"
-MAP19:
Level name : The Island Fortress
Music Track : "Barren Come Home" (written by Liam Douglas)
-MAP20:
Level name : At the Threshold
Music Track : "That Dying Sensation"
EPISODE V: HELL
-MAP21:
Level name : Distant Shores
Music Track : "Desert Lake Ceremony"
-MAP22:
Level name : The Meat Grinder
Music Track : "Subtle Fury"
-MAP23:
Level name : Cast Iron
Music Track : "Astral Grave"
-MAP24:
Level name : Occult
Music Track : "2 Stars"
-MAP25:
Level name : Moonshine
Music Track : "Moonshine"
EPISODE VI: TARTARUS
-MAP26:
Level name : Son of the Crusher
Music Track : "Son of the Crusher"
-MAP27:
Level name : Chamber of Reflection
Music Track : "Chamber of Reflection"
-MAP28:
Level name : Entropy Pool
Music Track : "Entropy Pool"
-MAP29:
Level name : The Devil's Machine
Music Track : "The Devil's Machine"
-MAP30:
Level name : Atonement (a.k.a. The Arbiter)
Music Track : "Atonement (The Arbiter)"
SECRET LEVELS
-MAP31:
Level name : The Demon War Machine
Music Track : "Apollo 666"
-MAP32:
Level name : Doom Inc.
Music Track : "Soap Cult"
BONUS LEVEL
-MAP33:
Level name : The Ancient Shores
Music Track : "_ ______ _ ___ _____ ___"
MISCELLANEOUS
Title Screen Music Track : "Rivers (Ambient Mix)"
Intermission Screen Music Track : "I'm Glad I'm Dead"
Text Screen Music Track : "_ ______ _ ___ _____ ___"
(written by Liam Douglas)
All midi files included were sequenced by Dial-up for Murder.
THE STORY SO FAR...
You are the premier marine scientist working on the UAC's
baddest tech yet: inter-planetary transport. You're up on Mars,
making sure the new machines don't turn people into giblets.
A few lost volunteers later and you've finally perfected your
invention. On the way to power on the machine you start to feel
an uneasy presence nearby...
TOOLS USED
cc4-tex.wad was used as a resource pack. I used
Ultimate Doom Builder, GZDoom Builder, Doom Builder 2,
to create all of the maps, SLADE 3.2.0 to compile the wad,
and paint.net to create a large portion of the graphics.
The status bar was created by galileo31dos01 using
SlumpED v0.7 (for testing), Paint, Paint.net v4.0.21.
Additional Credits to :
For Playtesting:
bzzrak, Nine Inch Heels, bioshockfan90, The ZDaemon Community,
rdwpa, paymentplan, NoisyVelvet, valkiriforce, Doomkid, xvertigox,
HexaDoken, StevenC21, dobu gabu maru, waverider, TheCyberDruid
EffinghamHuffnagel, francist218, Degree23, Caleb13, Salt-Man Z,
Vile, Captain Keen, galileo31dos01, & Firedust.
For Visual Artistry: galileo31dos01 (status bar),
valkiriforce (city foreground of SKY2),
Nick Baker (base of NFTMRS1).
cc4-tex.wad compiled by Sarah "esselfortium" Mancuso.
cc4-tex.wad includes textures by:
NiGHTMARE
Espi
Eriance
Fredrik Johansson
Janitor
DaGGeR
Ola Bjorling
Vader
XDelusion
esselfortium
RottKing
Nuxius
Afterglow
AgentSpork
RottKing
Enjay
Huy Pham
SargeBaldy
Tormentor667
The GothicDM Team
The Requiem Team
The Eternal Doom Team
id Software
Raven Software
Rogue Entertainment
All music written & performed by Dial-Up for Murder
(except where noted above).
idsky.booru.org for compiling a multitude of DOOM sky
textures. I have so far been unable to verify the
artists behind the three SKY textures.
Status Bar elements from: Valiant (template for Marine portrait
panel), Resurgence (template for ammo icons), and Freedoom (small
ammo number font).
Hell Paladin sprites by: Id Software, Raven Software, Wolfendoom,
Amuscaria, Vader, HorrorMovieGuy, and Finalizer.
Hell Paladin sounds by: Id Software and Raven Software.
Hell Paladin behavior by Moustachio.
Arbiter sprites by: Raven Software, Captain Toenail,
and Moustachio.
Arbiter behavior by Moustachio.
Scientist sprites by: Id Software, Xim, JoeyTD, The Skulltag Team,
and scalliano.
DeHackEd patch by Moustachio.
Palette edit by Moustachio.
ENDOOM by Moustachio.
Doomkid for silent death exit reference.
Story by Moustachio.
id Software for DOOM II: Hell on Earth.
===========================================================================
* What is included *
New levels : 33
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : UMAPINFO, etc.
* Play Information *
Game : DOOM2
Map # : MAP01-33
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Player starts only
Other game styles : Weapon Mods
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 5 years, give or take
Editor(s) used : Ultimate Doom Builder R4015, SLADE v3.2.1, WhackEd4,
paint.net, Adobe Photoshop CC
Known Bugs : None that I know of at the time of release
May Not Run With : Some sector trickery may cause incompatibilities with
GZDoom's software poly renderer
Tested With : Chocolate Doom 3.0.1, Crispy Doom 5.11.1,
DSDA-Doom 0.24.3, GZDoom 4.8.2, AutoDoom r5712
* Changelog *
(Version 1.1.5b)
- Updated the Copyright / Permissions with more detailed soundtrack usage info.
- Included a widescreen graphics patch.
- Reintroduced the external .deh patch for the sake of convenience.
(Version 1.1.1)
- Added a GAMECONF lump for compatibility with the new DOOM + DOOM II remaster.
(Version 1.1)
- MAP02: Four teleporters (lines 1104-1107) were missing their tags. Fixed.
- MAP03: One deathmatch start (thing 232) was inside ?of a barre?l. Moved it out.
- MAP04: Fixed a bug where you could get stuck between some rocks in the
courtyard where the red key is.
- MAP18: Reworked the ending area to avoid a visplane overflow crash.
Made some tiny edits to the start of the map, and added a bit of tucked away
ammo and health near the end.
- MAP23: Arch-Viles can boost you out of some of the windows leading? to a
soft-lock. I added teleporter pads outside of the windows in case a player
falls out.?
- MAP24: The ending linedef can get skipped, causing an unlucky player to fall?
out into the ocean. Soft-locked. I added an impassable line behind the ending
structure to catch the player.?
- MAP27: The BFG secret spawned the player partially in a sector that was
shorter than player height. Different ports had different responses? to this:
Vanilla doom lets? you walk out like nothing happened. GZDoom crouches the
player so that they can leave. In ?ZDaemon, players got stuck, leading to a
soft-lock. I moved the teleporter target out of the wall.
- MAP28: Restructured the target pad to remove a soft-lock. Added extra sound
blocking linedefs before the big drop into the spiderdemon arena.
- MAP29?: Added extra decorations and teleporter pads to fix soft?-locks?.?
Made a key passage open when you enter the yellow key room? via the castle?.
Made the rest of the underground area open when enter?ing it from the blue key
room.
- Added COMPLVL lump for modern ports.
- Minor edit to the MAP30 end text.
- Fixed bad midi loops for MAP: 01, 24, 28, 29, 32
- Fixed UMAPINFO map labels.
(Version 1.0)
- Initial release.
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.
* Soundtrack Permissions *
License for MAP01-MAP11, MAP13, TITLE, INTERMISSION, & TEXT OST:
DIAL-UP FOR MURDER - MIDI DREAMS
You are welcome to use these tracks in your non-commercial project,
just give me a credit wherever you can.
Feel free to let me know if you use these tracks,
I?d love to try out your project.
This music is licensed under
Creative Commons ? Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
License for MAP12, MAP14-MAP24, MAP31-MAP32 OST:
DIAL-UP FOR MURDER - MIDI NIGHTMARES
You are welcome to use these tracks in your non-commercial project,
just give me a credit wherever you can.
Feel free to let me know if you use these tracks,
I?d love to try out your project.
This music is licensed under
Creative Commons ? Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
License for MAP25-MAP30 OST:
DIAL-UP FOR MURDER - ATONEMENT
Six commissioned MIDI tracks from the soundtrack to Atonement, a? series of
vanilla levels for ?Doom? II, by Moustachio.
Moustachio has generously agreed to license these tracks under Creative Commons,
which means you can also use these songs in your own non-profit project.
Check out Atonement here:
https://www.doomworld.com/forum/topic/95318/
All songs written, performed and produced by Dial-up for Murder
This album is licensed under
Creative Commons ? Attribution-NonCommercial-NoDerivatives 4.0 (CC BY-NC-ND 4.0)
This means you can freely use these tracks non-commercially,
as long as you provide a credit where where possible.
You can also download somewhat remastered .mp3 or .wav versions of these tracks
from
https://dialupformurder.bandcamp.com/album/midi-dreams
https://dialupformurder.bandcamp.com/album/midi-nightmares
https://dialupformurder.bandcamp.com/album/atonement
Cheers,
Dial-up for Murder
BUNNY31
Brown Bunny Records
[email protected]
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
https://www.doomworld.com/forum/topic/95318/