===========================================================================
Advanced engine needed : None, but UMAPINFO port for bonus maps.
Primary purpose : Single play
===========================================================================
Title : 60 Minute Marathon
Filename : 60MM.wad
Release date : Oct 7, 2023
Author : NiGHTS108 & Synami
Email Address : [redacted]
Other Files By Author : NiGHTS108: 10 Line Genocide, and submissions to 100
Line Christmas, PUSS XXIII, Jamal Jones: One Man
Jury, Limit Buffet, and Hell Revealations. Synami:
Submissions to Hell Revealations.
Misc. Author Info : Those two people you might know
Description : You've heard of wads with three hour maps. You've
heard of wads with one hour maps. But here today
NiGHTS108 and Synami give you a vanilla, 32-map
megawad made entirely in one hour and streamed on
both of our Twitch channels! If you're reading this
right as I post this topic, this wad did not exist
three hours ago! The purpose of this wad was
effectively a mapping exercise in which we
challenged ourselves to both make half of a megawad
each over an hour, and then smoosh them together,
like Joshy and Darkwave's Speed Of Doom. The result
was not necessarily the most balanced wad you'll
ever play, but a fast, quick, very efficiently made
piece of work. (We don't talk about MAP29.) Enjoy,
if you can!
Additional Credits to : Monsieur. E for MAP33/34, Tonytheparrot for
MAP35/36, Mark Klem and Kevin Schilder for the two
new MIDI tracks.
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* What is included *
New levels : 36
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 01 - 36
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch.
Build Time : Exactly one hour for mapping, two hours for
compiling/bug fixing.
Editor(s) used : Ultimate Doom Builder and Slade
Known Bugs : A myriad of maps may be impossible to max or have
graphical errors or whatever. Only huge issues like
softlocks or maps being impossible were fixed after
the designated mapping hour, to keep with the
spirit of the project.
May Not Run With : Should run with everything.
Tested With : DSDA-Doom, GZDoom.
* Copyright / Permissions *
This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.gamers.org/pub/idgames/ and mirrors