===========================================================================
Version : Final
Advanced engine needed : Doom2.exe or compatible
Primary purpose : Single
===========================================================================
Title : 128 Linedefs, 64 Things (Community Project)
Filename : 128l64t.wad, 128l64t.deh
Release date : 09/02/2022
Author : Various
Email Address : [redacted]
Other Files By Author : N/A
Misc. Author Info : Original Project Lead: Frost-Core
Current Project Leads: Arsinikk, Luleta
Description : A Vanilla Community Project with one rule: Each
map could at most only have 128 Linedefs and 64
Things.
The megawad comes with 32 maps (+ 3 bonus) from
the Doomworld Community, both old and new!
All maps were designed with pistol start in mind,
though continuous play is perfectly fine.
List of mappers: SilverMiner, gabirupee, NaZa,
Thelokk, dotQLL, YMB, Scorpius, Azuris, Pegleg,
knifeworld, LGmaire, memeboi, Codename_Delta,
finnks13, CblBOPOTKA, HrnekBezucha, Arsinikk,
Luleta, Large Cat, Rancid Sam, LSC Lasico, Paf,
RedBoule, NinjaDelphox, and Walter confetti.
--- How to launch --- :
For source ports:
use 128l64t.wad (-complevel 2). DEHACKED is directly
embedded in the wad file.
For Vanilla Doom/MS-DOS:
Because this is the idgames version, you must patch
your own doomhack.exe yourself with Dehacked
(version 1.9 of Doom2.wad is requred,
even for Chocolate Doom users)
===========================================================================
Map List:
MAP01 : Rotated Mast Wave Hike - SilverMiner
MAP02 : Lockjaw - gabirupee
MAP03 : ROCK3 and Roll - NaZa
MAP04 : A Series of Cubes - Thelokk
MAP05 : Stargazer - dotQLL
MAP06 : Nukage Plaza - YMB
MAP07 : DEATH Zone - Scorpius
MAP08 : Unholy Zwiebel 64 - Azuris
MAP09 : Escape - Pegleg
MAP10 : Bogos Anomaly - knifeworld
MAP11 : Circle of Gatekeeping - LGmaire
MAP12 : Mega Ash Ryes - SilverMiner
MAP13 : A Berserk Surgical Opening - NaZa
MAP14 : Asylum - memeboi
MAP15 : Garden Gunfight - Codename_Delta
MAP16 : Triangle Factory - YMB
MAP17 : Business District - finnks13
MAP18 : Roots - CblBOPOTKA
MAP19 : With All Disrespect - HrnekBezucha
MAP20 : Destroyed Base - knifeworld
MAP21 : Malicious Intent - Arsinikk
MAP22 : Withering Words - Luleta
MAP23 : Budget Mountain - Large Cat
MAP24 : Stay With Us, Aniki!! - Rancid Sam
MAP25 : Hot Computing - Azuris
MAP26 : Untitled Place - LSC Lasico
MAP27 : Ambiviolence - Arsinikk
MAP28 : mappersblock.wad - Paf
MAP29 : Wet Wood - gabirupee
MAP30 : Between Lands - RedBoule
MAP31 : Wild West - NinjaDelphox
MAP32 : Beat Box! - Walter confetti
Bonus Maps:
MAP33 : Seemless Void - LSC Lasico
MAP34 : Blue Orpheus - YMB
MAP35 : Caught in a Web - Arsinikk
__________________________________________________________________________
Music Credits:
TITLE: "Dry Rot" - Mark Klem
INTERMISSION: "Path of Destruction" - Mark Klem
READ ME: "We will fly (void version)" - Colden
MAP01: "Anna .G's story theme" - Paul Corfiatis
MAP02: "B4U" - Dance Dance Revolution: Konamix
MAP03: "Pacemaker" - Tom Mustaine
MAP04: "Lake Shrine" - Alundra
MAP05: "Bound for Glory" - James Paddock ft. Stewboy
MAP06: "I Sawed the Demons" - Bobby Prince
MAP07: "Accelerator" - AD_79
MAP08: "Captain Kebab" - Parodius: Non-Sense Fantasy
MAP09: "Fear's Falter" - David Shaw
MAP10: "Courtyard of the Damned" - James Paddock
MAP11: "Hold Me, Thrill Me, Kiss Me, Kill Me" - Midi Version
MAP12: "Barons have downsindrome" - Paul Corfiatis
MAP13: "Untitled 2" - Mark Klem
MAP14: "Dark Carnival" - Blood
MAP15: "Hell" - Jeremy Doyle
MAP16: "DOOM" - Bobby Prince
MAP17: "Starting out" - Stuart Rynn
MAP18: "Baron's Province" - James Paddock
MAP19: "Sombre Visions" - Tristan Clark (Eris Falling)
MAP20: "Submission" - James Paddock
MAP21: "Guiding Light" - Arsinikk
MAP22: "Dead Sea (Ruined Tower)" - Chrono Cross
MAP23: "5 is a Luxury" - Large Cat
MAP24: "Stay With Me" - Miki Matsubara
MAP25: "Bad to the Bone" - Rock 'n' Roll Racing
MAP26: "Trouble in Sight" - Bloo
MAP27: "TNT My Life" - Arsinikk
MAP28: "D_RUNNIN" - Freedoom Phase 2 OST
MAP29: "Terminal City" - MegaRace
MAP30: "Zun - necrofantasia" - Touhou 7: Perfect Cherry Blossom
MAP31: "Tempter" - Mark Klem
MAP32: "DK Rap" - Donkey Kong 64
MAP33: "We will fly (void version)" - Colden
MAP34: "Dry Rot" - Mark Klem
MAP35: "Eight Leg Trixie" - Arsinikk
_________________________________________________________________________
* Additional Credits *
Original Project Lead : Frost-Core
Current Project Leads : Arsinikk
Luleta
Story : - All text screens by Arsinikk, except
- MAP15-MAP31 text screen by Codename_Delta
Graphics : - TITLEPIC and M_DOOM by Frost-Core
- CREDIT, CWILVs, STBAR and Number graphics,
TITLEPIC edits, and Widescreen Assets by Arsinikk
- Colour Palette and Colourmap by Arsinikk
- INTERPIC by Id Software (Widescreen version
altered from INTERPIC made by Scuba Steve)
Coding : - Dehacked by Luleta and Arsinikk
- MAPINFO by Arsinikk
Internal Demos : - MAP02 Demo by Luleta
- MAP05 Demo by Paf
- MAP29 Demo by Arsinikk
===========================================================================
* What is included *
New levels : 35
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : No (use both 128l64t.wad and 128l64t.deh
for Vanilla Doom)
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32 + Bonus MAP33-MAP35
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Other mods : Most mods should be compatible within reason
Difficulty Settings : Some maps
* Construction *
Base : New from scratch
Build Time : 4 months
Editor(s) used : Ultimate Doom Builder, Slade3, Adobe Photoshop,
WhackEd4, Dehacked, Logic Pro, Sekaiju, Doom Word
Known Bugs : - In MAP33, the sky will HOM in OpenGL renderers
of the DSDA Doom / PrBoom source ports. However
in software renderers and in Vanilla, the map
does not HOM. I have not found a solution for
this, and since this is a Vanilla project and
MAP33 is just a bonus map, I don't think it's
a big deal.
Tested With : Vanilla Doom (DOS), ZDoom, GZDoom, Chocolate Doom,
DSDA Doom, PRBoom Plus, Eternity Engine, Crispy Doom,
Woof, etc. - Will pretty much work with most anything.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse as long as they ask the author. Permissions have been obtained from
original authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual:
ftp://archives.3dgamers.com/pub/idgames/ and mirrors