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Title                   : OUT OF PHASE 3: ONE CLOUDY AFTERNOON
Date Finished           : 9 November 2002
Author                  : Karthik Abhiram
Email Address           : [email protected]
Misc. Author Info       : 20 year old Doomer from India, for more info
                         see http://karthik82.com.  There's lots of stuff
                         over there, both Doom and non-Doom related.

Description             : "Out of Phase 3" is an action packed map for
                         Doom II.  Like the other levels in my "Out of
                         Phase" series, this one was made very quickly,
                         during a burst of inspiration!  I probably spent
                         10-12 hours max, on it.  And like "Out of Phase"
                         this is a small map.

                         This time, the look is more like classic Doom II
                         mixed with my own style of course.  It's actually
                         got a good level of detail too, surprisingly.

                         I'm pretty proud of this little level :)  Enjoy!

Story                   : Do we really need one for such a small level?

Other WADs by Author    : In descending order...

                         06 "Congestion Control"
                            cct.wad (Doom II, 15 Oct 2002)

                         05 "The Other Side of Phobos"
                            osp.wad (Ultimate Doom, 12 Mar 2002)

                         04 "Out of Phase II"
                            ophase2.wad (Doom II, 1 Jan 2002)

                         03 "Out of Phase"
                            ophase.wad (Doom II, 3 Oct 2001)

                         02 "Chaos Punch"
                            cpunch.wad (Ultimate Doom, 15 Apr 2001)

                         01 "ICK"
                            ick.wad (Ultimate Doom, 31 Mar 2001)

                         Plus there are a couple of WADs only available
                         at my site.

Additional Credits to   : * My brother Varun for playtesting and useful
                           feedback, and also for making the sky used in
                           this level.  This sky also appears in Varun's
                           map, "Short 'n Quick".

                         * Tobias Munch - the sky used in this level
                           is actually a heavily modified photograph
                           of his!
                           Check out Toby's Photography site at
                           http://tobigallery.tripod.com.

                         * To everyone who has given me feedback and demos
                           on my previous levels.

                         * The authors of all tools used to make this
                           level.

                         * The 9th Gate Team for being the great friends
                           that they are!

                         * id Software of course.

                         * You for downloading/playing the level!

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* Type of DOOM or DOOM II file *

New level WAD           : Yes

* Play Information *

Episode and Level #     : Doom II, MAP01
Single Player           : Yes
Cooperative 2-4 Player  : 4 Player Starts included, but not tested.
Deathmatch 2-4 Player   : 8 Deathmatch Starts included, but the level
                         is not intended for deathmatch, and it wasn't
                         tested for it, either.
Difficulty Settings     : Yes, of course
New Sounds              : No
New Music               : Yes (Level music and intermission music are
                              replaced with MIDIs from "Final Doom:
                              TNT - Evilution")
New Graphics            : Yes (new sky made by Varun,
                              intermission picture made by me,
                              end level title made by me)
Demos Replaced          : None (demos welcome!)

* Construction *

Base                    : New level from scratch
Build Time              : Built on 4th and 7th November 2002, tweaked on
                         9th Nov.  Probably 10-12 hours total, building,
                         testing and all.
Editor(s) used          : DoomCAD 6.1 by Matt Tagliaferri - Editing
                         BSP 5.0 by Colin Phipps - Node Building
                         Wintex 4.3 by Olivier Montanuy - Putting
                                   the WAD file together (map and
                                   resources)
                         XWE by Csabo - Inserting the new sky and
                                   cleaning up the final WAD
                         Paint Shop Pro 6.0 by Jasc Software - Making
                                   the new graphics
Known Bugs              : None
May Not Run With...     : This map is perfectly compatible with ordinary
                         doom2.exe v1.9 and does not require any enhanced
                         port to run.  You can play it with pretty much
                         anything :)

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors

FTP sites:

Other: My site, http://karthik82.com

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