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Title                   : nosun4.WAD
Author                  : Malcolm Sailor
Email Address           : [email protected]
Misc. Author Info       : Member of the black star coven

                         I would greatly appreciate feedback on:
                         ammo/health: there's more than I need but I know
                         where everything is.
                         difficulty: too easy/hard
                         how much you loved it/hated it.

                         .zips I have made:
                         darker.zip: contains darker.wad, my first level
                         3_pack1.zip: contains ruler.wad, omelet.wad
                         and tekrkbrn.wad, better than most stuff
                         out there but nothing special
                         ds-61-2.zip: contains seven high-quality maps
                         alapolgy.wad: two very short levels
                         fromdrem.wad: a very short level from a dream
                         lab.wad: a high-tech lab
                         boom.wad: a ghost-town. The first room is
                         practically copied right out of dante's gate.
                         It's good though.
                         wasteme.wad: an untested (at point of release)
                         wad. I left out the exit switch (blush).
                         sinferno.wad: a okay hell wad.
                         quikisgd.zip: one of my more recent releases.
                         Short, high quality, and action packed.
               -...good, high quality level. Reminds me of e4m1
               [email protected]
                         quikisg2.zip: Sequel to quikisgd
                         -Definitely got the adrenaline going
                               -Eric Luke
                         Skull.zip: skull.wad for doom 1
                         DS-61-3.zip: update of ds-61-2.zip
                         nosun.zip: first of this series. Kicks ass
                         -I love it sooooooooooooooooo
                               -Michael Krause
                         nosun2.zip: second of this series: the space ship at
                         the end of nosun (oh, so that's what it was)
                         nosun3.zip: wad of the day at Macdoom
                         -I'm sorry but this level is just to cool. superb
                               - Elf66
                         >dk.zip: dk.wad, a high quality fortress level<
                         !This last zip was postponed. I get an error about
                         an unknown thing class before the level starts.
                         According to Dck, there are no unknown things.
                         If anyone knows how to solve this problem, Help
                         is _Much_ appreciated.

                         Soon to come:
                         Work in The Black Star Covens The Talosian Incident
                         Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html
                         (Maybe) Other Nosuns
                         Probably some other stuff.
                         QUAKE!

                                       THE BEST WADS:
                                       Darkcvnt.wad. By keith phipps
                                       Cabal*.wad By Sverre Kvernmo

MEANT TO BE PLAYED SEPERATELY FROM NOSUN 1-4!!!!!

Description             : This is the fourth of a series of .wads I am making.
                         I'm going to divide this into two parts:

Story                   : This is an underground passage to your ride home, and
                         will probably be the last level I make in this series
                         If enough people demand more, I may make a quickie where
                         you kill your bosses back on earth...

Layout                  : Medium size level.
                         Completely _Beautiful_ .wad... I think it may be my
                         best looking yet. Its also a very fun wad... the only
                         problem is that its sort of linear, but in this wad
                         you hardly notice.
                         Jump into the cockpit to exit.

Additional Credits to   : Patrick Martin for testing and constructive criticism.
                         Check out his "Blakgate.wad"
                         It kicks ass.

                         Ben Morris for dck3.61
                         It kicks ass! I designed two maps in one week that
                         together total over 500 sectors, all thanks to his
                         editor.

                         All the good wads I ever played for giving me inspiration.
                         (Especially those mentioned above.)

                         John Bye for boosting my ego a little and letting
                         me into the Black Star Coven. Check out the
                         homepage at the top (or close). Mail john and become
                         a beta tester and you get to play a bunch of mine and
                         Many other Top-Quality wad designers before anyone else.
                         Also, play johns cygnusiv.zip.

                         Sverre Andre Kvernmo for designing the best levels
                         ever (cabal and others, some in the master levels).
                         He's also a pretty cool guy.
                         "Eternal Doom II just ain't the same without him."

                         My dad for fixing (and breaking) the computer.
                         And testing my levels on skill 3.

                         Anyone who tested this wad...

                         Whoever made Zennode.

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* Play Information *

Episode and Level #     : Map27
Single Player           : Yes, built for it. No FUCKING (there did I piss
                         off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player  : Yes, Extra Monsters-not tested though
Deathmatch 2-4 Player   : No, much to linear.
Difficulty Settings     : Yes. Play it in UV for the full experience.
New Sounds              : No
New Graphics            : No.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Who knows? Its taken me months to actually finish
                         testing it, but it didn't take all that long to
                         build.
Editor(s) used          : Dck 3.61, by far the very best editor. Try it, it
                         kicks deus (and all the others) ass. Read the docs.
Known Bugs              : Possibly, if you find any, email me, please!


* Copyright / Permissions *

IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD
BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!