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Title                   : nosun3.WAD
Author                  : Malcolm Sailor
Email Address           : [email protected]
Misc. Author Info       : Member of the black star coven

                         I would greatly appreciate feedback on:
                         ammo/health: there's more than I need but I know
                         where everything is.
                         difficulty: too easy/hard
                         how much you loved it/hated it.

                         .zips I have made:
                         darker.zip: contains darker.wad, my first level
                         3_pack1.zip: contains ruler.wad, omelet.wad
                         and tekrkbrn.wad, better than most stuff
                         out there but nothing special
                         ds-61-2.zip: contains seven high-quality maps
                         alapolgy.wad: two very short levels
                         fromdrem.wad: a very short level from a dream
                         lab.wad: a high-tech lab
                         boom.wad: a ghost-town. The first room is
                         practically copied right out of dante's gate.
                         It's good though.
                         wasteme.wad: an untested (at point of release)
                         wad. I left out the exit switch (blush).
                         sinferno.wad: a okay hell wad.
                         quikisgd.zip: one of my more recent releases.
                         Short, high quality, and action packed.
               -...good, high quality level. Reminds me of e4m1
               [email protected]
                         Skull.zip: skull.wad for doom 1
                         DS-61-3.zip: update of ds-61-2.zip
                         nosun.zip: first of this series. Kicks ass
                         nosun2.zip: second of this series: the space ship at
                         the end of nosun (oh, so that's what it was)
                         dk.zip: dk.wad, a high quality fortress level

                         Soon to come:
                         Work in The Black Star Covens The Talosian Incident
                         Web Page: Http://www.geocities.com/timesquare/8666/bscoven.html

                                       THE BEST WADS:
                                       Darkcvnt.wad.
                                       Cabal*.wad

MEANT TO BE PLAYED SEPERATELY FROM NOSUN AND NOSUN2!!!!!

Description             : This is the third of a series of .wads I am making.
                         I'm going to divide this into two parts:

Story                   : well, yer off the spaceship. You better find a way
                         to get home. If you ever make it out of this city

Layout                  : Large level. 500 plus sectors.
                         Its an underground alien city.
                         Good lighting. Good alignment. My friend and play-
                         tester said there were some HOM's, but I don't see
                         any. If you do, tell me where.

Additional Credits to   : Patrick Martin for testing and constructive criticism.
                         Check out his "Blakgate.wad"
                         It kicks ass.

                         Ben Morris for dck3.61
                         It kicks ass! I designed two maps this week that
                         together total over 500 sectors, all thanks to his
                         editor.

                         All the good wads I ever played for giving me inspiration.
                         (Especially those mentioned above.)

                         John Bye for boosting my ego a little and letting
                         me into the Black Star Coven.

                         Sverre Andre Kvernmo for designing the best levels
                         ever (cabal and others, some in the master levels).

                         Whoever made Zennode.

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* Play Information *

Episode and Level #     : Map01
Single Player           : Yes, built for it. No FUCKING (there did I piss
                         off you yuppies yet) multiplayer switches.
Cooperative 2-4 Player  : Yes, Extra Monsters-not tested though
Deathmatch 2-4 Player   : Don't bother.
Difficulty Settings     : Yes. Play it in UV for the full experience.
New Sounds              : No
New Graphics            : No.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Who knows? Its taken me months to actually finish
                         testing it, but it didn't take all that long to
                         build.
Editor(s) used          : Dck 3.61, by far the very best editor. Try it, it
                         kicks deus (and all the others) ass. Read the docs.
Known Bugs              : Possibly, if you find any, email me, please!


* Copyright / Permissions *

IM AN ANARCHIST! YOU CAN DO WHATEVER THE FUCK YOU WANT WITH THIS WAD
BUT ONLY SO LONG AS YOU GIVE ME CREDIT FOR WHAT IVE DONE!!!