11/13/95 (updated 9/12/97 for the HACX CD)
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Title                   : Nostromo's Run for DOOM ][
Filename                : NOSTROMO.WAD
Author                  : Rich Johnston (aka Nostromo)
E-mail Address          : [email protected]

Additional Credits      : Jeff Rabenhorst for his wonderful EdMap program
                         Ron Rossbach for the node builder
                         Jens Hykkelbjerg for that real fancy Reject builder
                         All my play testers including Daht L. Ooeul, Mavrik,
                          Groove (my playing partner) and many on the
                          Internet whose names are too many to list.
                               THANX!!
                         and...of course...ID

Description             : Nostromo's Run takes place in an isolated station
                          aboard some alien planet.  The base was used for
                          fighter training and mutant entertainment and
                          features a large arena.  Humans were being brought
                          to this pleasure ground for the mutants amusement.

                          As a specially skilled warrior, your assignment is
                          as follows:  You will be teleported into the cellar
                          of the main complex.  You (and any you wish to have
                          join you) are to clean out the complex of all
                          mutants.  Our intelligence sources state that the
                          area is literally infested with all kinds of
                          cretins so your mission will be a tough one.
                          Ultimately, you should make your way to the arena;
                          a large open area of which no human has escaped.
                          Our sources also say that getting to the arena is
                          no easy task.  The base includes a large maze that
                          can be quite confusing with shifting floors.  But,
                          I know that with your special training, you can
                          hack it.

                          Nostromo's Run took me a year to complete and it's
                          my first wad.  I put so much time and energy into
                          it that, at the time, I did not believe that I
                          would be making a sequel.  But because of the
                          stupendous feedback I've received over the last
                          few months, I've begun building a Nostromo's Run
                          II and more sequeals are now in the planning
                          stages. See details below on the Nostromo's Run
                          Project.

                          Thanks for checking it out and I hope you like it.
                          Feedback greatly appreciated

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* Play Information *

Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (has specially set-up teleportors to allow
                         killed comrades to pick up the weapons needed and
                         get back to their buddies quickly)
Deathmatch 2-4 Player   : No - far too big with too many limited
                         access areas.
Difficulty Settings     : All (Bet you can't get through "Ultra-Violent"
                         without dying at least once.  It's very winable
                         but you have to spot the tricks)
New Sounds              : No
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : Made from Scratch
Build Time              : A full year!!
Editor(s) used          : EdMap 1.31 exclusively
                         IDBSP11b for node building
                         RMB 2.1 - rejects
Known Bugs              : Haven't found any.  Let me know if you do.

* Copyright / Permissions *

    You have my full permission to distribute this wad as long as this
text file accompanies it with the following exception.

    You may NOT place this wad on a marketable CD-Rom without the express
written consent of Rich Johnston.  If you should find this wad on a CD-Rom
without the mentioned permission, contact [email protected] immediately.

    This wad has been included on the CD-Rom that accompanies SAMS
Publishing's book "3D Alchemy for Doom, Doom ][, Heretic and Hexen" and they
have received my full consent for including it in their product....even though
that particular copy does not carry this disclaimer.

    Banjo Software has my full permission to carry this level on their
CD as additional Doom II material included with their game HACX.

    You may incorporate any ideas and/or sections of the wad into your own
designs as long as you mention that I had a part it in. Due to its size
(over 300k), it may run sluggish on some machines.  My suggestion...upgrade.
If you have any suggestions on improvements, let me know.  I'd certainly
be willing to consider a future version although, at this point, I don't
know what I'd change.

* Other Accomplishments and Various Contacts *

    Lynx.Wad - A wad made in the shape of an Atari Lynx
    Member of the Alpha Dog Alliance, makers of STRAIN
         Maps 8 and 30
    Level designer for Banjo Software, makers of HACX
         Map 12 - Gothik Gauntlet
    Editor of the 3D Gamer's Group News
    Web Site - Nostromo's Place (http://www.sonic.net/~nostromo)
         Features the 3D Gamer's Group News - your official news source
         for HACX updates and information as well as other news from
         folks in the 3D Gaming Community.  Also features a 3D Gaming
         Projects area where add-on projects for several 3D Games are
         listed and featured including HACX, STRAIN, The Nostromo's
         Run Project, Requiem, The Apocalypse, Robotech for Duke,
         The Dark Cathedral for Quake, among others. Stop by and visit.

Happy Gaming!