Engine needed : doom2.exe
Primary purpose : Single Player
===========================================================================
Title : Nilla DooM (Short)
Filename : nilla.wad
Version : 1.0
Author : Use3d
Email address :
[email protected]
Release date : 7/1/04
Author info : Mapping for Doom since '95. Pretty much unknown in
the community. I made two levels in the Doomworld
Communtiy Chest Megawad (map12, map13). Also released
two very old maps a few months ago.
(/newstuff Chronicles #169)
Description : A set of varied levels focused on fast, fun gameplay.
My initial goal was to create maps suitable for the
original engine. Most of the levels work without any
problems in doom2.exe, while some may have tiny bugs
here and there from the limitations. I also made
this set for a quick project to whip up and release
for the Doom community. Giving myself the limit of
doom2.exe helped me stay focused and get these maps
done before they got any bigger! Also, I think demo
makers will have fun with these maps, and I hope to
see some cool demos!
The original set was to be 11 maps, but I have other
stuff I have to work on and this was supposed to be
wrapped up months ago...life sucks ;P
The other 4 maps are planned and WILL be made, sort
of like a special edition. Just not at the moment.
Maybe after CC2...
Thanks! : All Beta testers: DoomBoy, Kaiser, Erik Alm, Agent
Spork, SargeBaldy, Torn, and Jayzun Christ.
Everyone in #zdoom!
The story :
Ah, what a beautiful morning. The birds are out, the early sun is painting the
sky a healthy orange color, start of a perfect day! You're a Doom Marine,
and you've been living peacefully in Plasma Springs for a few years now. With
the demons gone, you've settled down and purchased a nice place to live out
your days, with a cute moat and some creepy trees to prune.
After getting up and washing your face, you put on your old armor and prepare
to do some serious gardening...that is, after you read the paper. Walking up
to your little silver door with the fancy lighted doorframe, you press the
latch and head outside...
Only to be greeted by the satanic howling of demons! Sweet mayonaise! Those
sneaky bastards have once again fouled Earth with their presence. Good thing
you always take your pistol with you to get the paper...
Better head to the neighbors and warm them about the invasion. You haven't
left Plasma Springs in a few weeks, but you've had enough barbecues with
your neighbors to know they're decent Marines...most of them anyway. You hope
the people you haven't met are at least civilized. Gotta get moving, those demons
are spreading fast!
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* What is included *
Sounds : Yes
Textures : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX patch : No
Demos : No
* Play information *
Game : DOOM2
Map # : Map01-Map07
Single player : Yes
Cooperative 2-4 player : Yes, no testing
Deathmatch 2-4 player : Yes, no testing
Difficulty settings : Yes, skilled Doomers should have fun on UV
for extra challenge start with a pistol on
each map!
Doomgods should play HMP/UV -fast
Everyone else should try HMP first
* Construction *
Base : New levels
Build time : about 5 months
Editor(s)/Tools used : DeePsea 11.76, Wintex5, BSP 5.1, MS-Paint
Known bugs : Following 'bugs' apply to doom2.exe v1.9
Map02 has some lines that cannot be shot through
with hitscan weapons. It's the blockmap but I've no
clue how to fix it.
Map04 got a tad ambitious and has a slight HOM
and sprite blackout. The blackout isn't too bad
for gameplay, I was able to complete the map on
UV from pistol start. It's annoying but what the
hell, who plays with doom2.exe besides me? ;)
Map06 MAY have a plane overflow in the start room.
I was able to complete the map several times with-
out ever seeing it, so just a heads up.
* Tips *
: There are many switches in these maps, all push
switches look the same, shootable buttons have a
certain look too. If you get stuck, be sure to try
all switches, even those marked by keys. They might
not be locked, but activate something associated with
that key.
: Vines are a theme of Nilla DooM, check them closely
for passages or switches.
* Copyright / Permissions *
* All maps 2004 by Use3d
* Authors may NOT use the contents of this file as a base for
modification or reuse.
* You may distribute this file in any electronic
format (Internet, Diskette, CD, etc), only if this unmodified text file is included.