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Archive Maintainer      : An update to a wad no longer available, so not really an update,
                         author has also changed names.
Advanced engine needed  : None
Primary purpose         : Single and Coop play
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Title                   : Union Aerospace Computers
Filename                : NewUac.wad
Release date            : 7/29/2016
Author                  : OverStory_Lover_63
Email Address           : [redacted]
Other Files By Author   : None yet.
Misc. Author Info       : AKA SuicidalBabe420, AKA the kid that didnt figure out coon was
                         a racial slur until he had already named half of his accounts after it.

Description             : A (maybe?) slaughtermap with a focus on nonessential exploration.
                         About half of your time can be dedicated to these
                         areas, but of course they reward you. The area is supposed to
                         be an old company yard, the demon-riddled remains of the Big
                         Bad's sister company, awkwardly under the same acronym. A small
                         house turned into a brainwashing station, a barebones office
                         space complete with horrible boss and pinky pit, a nature walk,
                         a pavilion fortress next to both of the parking lot bullies,
                         the toxic computer construction plant, and the guard post
                         guarding your final destination: UAC (not that one, the other
                         one) headquarters. This IS my first map, so player beware.
                         Although I think I've done a good job. Criticism welcome,
                         but construcive is preffered. I tried to test everything:
                         trigger traps, 4 different environments, open and closed areas,
                         hordes, a few strong enemies, etc. Some things I couldn't try
                         in this map, so I'll attempt them in another level sometime.
                         Difficulty is both extremes: easy is a wimpy breeze, normal
                         is a fast-paced fight, but you'll probably have reserves of
                         health and ammo to help you through it. Hard.. well. you'll be
                         greeted by an appropriate message. This is more or less an
                         update to an old wad by the same name, but I had it taken down
                         until I could fix a few pretty big problems, to name a few:
                         a fatty got stuck on a wall, you could slide into a blue key
                         area and basically break the level, an archvile could target
                         you at the start, and I forgot it's basically forbidden to use
                         nazis. Thanks for trying out my level!

Credits                 : DooM, the developers (developers, developers...), and the
                         community.
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* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Around a week
Editor(s) used          : Doom Builder 2
Known Bugs              : A secret door is 2d, might look strange but otherwise doesn't
                         affect gameplay and doesn't glitch anything out. Couldn't fix
                         it and decided it wasn't too alarming to release. Objects may
                         fall through edges on platforms, but that may be a technical
                         issue with your engine settings.
May Not Run With        : None
Tested With             : GZdoom and Zandronum (but I'm sure it should work with others)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse (with permission and credit).
Permissions have been obtained from original authors for any of their resources modified or included in this file.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors