M A R D U K
  - By Patrik Hoglund

  The story aint complicated. Get the blue skull
  key and escape. That ought to be easy, you think,
  but when that f***** key always seem to escape
  your grasp, things get more complicated. That's
  good, because you want a challenge, eh? Thought so.
  That is the so called story, but who needs a story
  anyway? This is Doom II, remember.

  And now, a little note for all zdoomers out there. If you
  intend play this level, it is recommended that you turn
  of jumping. The level is designed for people who don't
  jump, so to speak. It will work decently with jumping, but
  it won't be any funnier, believe me.

  ---Some facts---

  Level compability: It works with v1.666 and above, which
  in practic mean any source port available!

  Editor used: DCK 3.62

  Estimated play time on UV: 15 minutes (very roughly...)

  Monsters on UV: about 90

  Difficulty levels: Yep.

  Cooperative play: Sure. I threw in some extra cyber-
  demons just for you! :)

  Deathmatch: Yep, but this is primarily a solo level.

  ---Me---

  Mail adress: [email protected]

  That's it. Now go beat my level!

  /Patrik