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Title                   : malgnant.wad (malignant.wad)
Author                  : Douglas Ryerson
Email Address           : [email protected]
Misc. Author info.      : this is my 15th level (2nd for Doom][). The
                         title for it comes from the fact that I have
                         seen other wads named bastard, wanton, etc.
                         and so I thought I would contribute to this
                         wad naming genre. (what a lame reason!)

                         Feedback is appreciated, especially about
                         the difficulty and/or the layout. I am interested
                         to know what you think about the layout, the
                         choice of textures, set up of rooms, traps, etc.
                         In terms of difficulty, I am only one guy and
                         so it is not easy to judge the difficulty of the
                         level. Too easy, too hard?
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* Play Information *

Episode                 : Map 01 of Doom ][ (Version 1.8)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (but it is a fairly large wad
Difficulty Settings     : Yes (all)
New Sounds              : No
New Graphics            : Yes
Demos Replaced          : No

Description:            : Check out the psychodelic titlepic graphic
                         replacement! This is a rather large level based
                         on three large government-style buildings
                         surrounded by pavement and grass. Lots of
                         monsters, ammo and health for a continuous fight.


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* Construction *

Base                    : New level from scratch
Build Time              : Too much time!
Editor(s) used          : dck 2.0 (bsp 1.2x), Wintex33
Known Bugs              : Presence of two impassable linedefs at the height
                         of two nearby windows in one room. These lines
                         are not visible in the editor, nor did I draw
                         them. They do occur in the game though. It was
                         well into the design of the level when I
                         discovered them and so was too late. I rearranged
                         the objects in the game so that this problem
                         will have little effect on the outcome and
                         playability. DCK is a fairly stable editor
                         and I assume that the lines arose as a result
                         of an error in the editing program.

* Copyright / Permissions *

Authors may use these levels as a bases to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this wad *

ftp sites:  ftp.cdrom.com