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Title                   : MAKEITSO.WAD
Version # If Any        : 1.0
Date Finished           : 5.Jan.96
Author                  : Marcus Malden
Email Address           : [email protected]
                         [email protected]
http                    : http://online-club.de/m3/rp11910
Other Files By Author   : See MALWAD.TXT for a complete description of
                         my PWAD-Levels compared to its filedate.
                         You should have seen ELDORADO, EYELESS and MOOD.
                         My levels will be always three parts:
                          1) The Level as PWAD (*.WAD)
                          2) The Textfile (*.TXT)
                          3) The Zip-file (*.ZIP)
Misc. Author Info       : I've been dooming around mostly with DOOM II
                         since June 1995. I am building levels one after
                         the other. My first levels were not well
                         thought out, you should better miss them and
                         play my newer ones.
                         I play DOOM II on a 486DX2/66 with a slow GFX-
                         Card. I have IPX, but no modem yet.
Description             : This PWAD is a five-level epilogue. The levels
                         are described in detail below. There are new
                         sounds, graphics, textures and demos.
Additional Credits to   : All Programmers of DOOM related stuff.
                         esp. Eliasos Polosonolionous
                         (he lend me his Terracottanol)
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?  * Type of DOOM or DOOM II file*?
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New level WAD           : Yes
Runs with               : DOOM2

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?  * Play Information *           ?
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Map in DOOM II          : MAP01 MAP02 MAP03 MAP04 MAP05
Single Player           : MAP01 MAP02 MAP03 MAP04 MAP05
Cooperative 2-4 Player  : MAP01 MAP02 MAP03 MAP04 MAP05
Deathmatch 2-4 Player   : MAP01 MAP02 MAP03 MAP04 MAP05
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes (take that for sure!)
New Graphics            : Yes
Demos Replaced          : DEMO1 DEMO2 DEMO3
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?  * Construction *               ?
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Base                    : New levels from scratch
Build Time              : Between 30min. and 3 Months
Editor(s) used          : DEU a6.66, DEUTEX, NEOPAINT 3.0
Known Bugs              : Ask me! C'me on...
May Not Run With...     : WINDOWS
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?  * Description *                ?
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MAP01: EASY ON, EASY OFF
       This level is rather easy to solve, both in single and multiplayer.
       It should provide you with some weapons and ammo, like MAP01 in
       original DOOM2.
       In Deathmatch, when you have more weapons, you might have more
       fun. All levels are meant to be played in -altdeath mode, although
       they could be played in plain deathmatch too, if you like it.
       Title                   : KILLEV1.WAD
       Version # If Any        : 1.1
       Date Finished           : 4.JAN.96
       Author                  : Marcus Malden
       Difficulty Settings     : Yes
       Base                    : New levels from scratch
       Build Time              : Approx. two days
       Editor(s) used          : DEU a6.66, DEUTEX, NEOPAINT 3.0
MAP02: ASPIDERIN
       Get the feeling of this level in the second Demo, that I recorded
       at Difficulty level 4 (Ultra-Violence). That is also the term that
       should describe the level. Although I didn't finish the level at
       the try, I showed you all rooms and esp. the way you will not be able
       to finish all monsters. Try to let the different monsters shoot at
       themselves. There is also a more easy way to kill the first spider,
       that I leave to your imagination, I tried it the hard way. (...and
       I won't give away any secrets...)
       The level is quite straightforward and not good for Deathmatch play.
       I added starting points that should be fair to make it playable.
       Don't expect fun here, though!
        Title                   : KILLEV2.WAD
        Version # If Any        : 1.2
        Date Finished           : 4.JAN.96
        Author                  : Marcus Malden
        Difficulty Settings     : Yes
        Base                    : New levels from scratch
        Build Time              : One day
        Editor(s) used          : DEU a6.66, DEUTEX, NEOPAINT 3.0
MAP03: ...AND THE DEMONS CAME TO PLAY.
       This level has two ideas in it: Demons that come out of skin-walls
       (Just like ACE VENTURE came out of the Rhinozeros in "When Nature
       Calls"), and a switch that builds a bridge ("building a bridge to
       your heart...")
       Well, the level has not much atmosphere or thrill, it even lacks
       my excitement. So you better should try it in Deathmatch for a
       few frags. Note: You will not get caught in DM, there is a switch
       that opens it again. (Try for yourself.)
       Title                   : KILLEV3.WAD
       Version # If Any        : 1.0
       Date Finished           : 5.Jan.96
       Author                  : Marcus Malden
       Difficulty Settings     : Yes
       Base                    : New levels from scratch
       Build Time              : One day
       Editor(s) used          : DEU a6.66, DEUTEX, NEOPAINT 3.0
MAP04: SWIMMING POOL
       A solution is shown in DEMO1.
       This level has been fun to construct because of the theme in it.
       I have build it three month ago and now I found it possible to
       link it into this compilation. It is a very good deathmatch level,
       and should surprise you even in single player. It is the only
       level that does not support any new texture. (I suppose adding a
       new texture would ruin it.)
       I added two more teleporters in that are primary for deatmatch
       mode. It was the best way to get the player out of the final
       sector.
       Title                   : L1.WAD
       Version # If Any        : 1.3
       Date Finished           : 5.JAN.96
       Author                  : Marcus Malden
       Difficulty Settings     : Yes
       Base                    : New levels from scratch
       Build Time              : 3 Months
       Editor(s) used          : DEU a6.66, DEUTEX, NEOPAINT 3.0
MAP05: THINK LIKE A NORBERT (Bonus Level)
       The end of this compilation is a fast-paced action-hot Level that
       should kick your ass in Single and Co-Op mode. It is even playable
       in Deathmatch (do not use -respawn here!), if you leave the
       final enemy untouched.
       Title                   : NORBERT.WAD
       Version # If Any        : 1.0
       Date Finished           : 31.DEC.95
       Author                  : Marcus Malden
       Difficulty Settings     : Yes
       Base                    : New levels from scratch
       Build Time              : 48 min.
       Editor(s) used          : DEU a6.66, DEUTEX, NEOPAINT 3.0
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?  * Copyright / Permissions *    ?
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Authors may use this level as a base to build additional
levels. Please keep this file updated by appending, not by overtyping!

You MAY distribute this WAD, provided you include this file.
You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
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?  * Where to get this WAD *      ?
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FTP sites: www.cdrom.com

Other:
Author Adress:
Marcus Malden
[email protected]
Germany