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Title                   : KortYard.WAD

Date Completed          : September 28, 1996

Author                  : Edward E. "Doc" Brown

Email Address           : [email protected]

Description             : This is a wad with a design that really
                         appeals to me and was basically a test
                         of some game concepts that I wanted to
                         see used in a single wad.  Finding the
                         bonus items may take some effort and there
                         are some traps for the unwary...

Misc. Author Info       : 47 Years old, likes computers, chess,
                         bowling, shooting, and SCI-FI.  Spends
                         daytime hours hurling himself against
                         the frontiers of science as an R&D
                         chemist... but at night... heh heh...
                         DOOM Rules!

Additional Credits to   : id Software for DOOM!
                         The authors of WinDEU v5.24
                         Robert Fenske, author of WARM v1.6
                         My wife, Charlie, for putting up with
                         me for 27 years and with DOOM for what
                         must SEEM about as long!  ;-)
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* Play Information *

Episode and Level #     : Map 01
Single Player           : You betcha!
Cooperative 2-4 Player  : Even Better!
Deathmatch 2-4 Player   : Rock-n-Roll!
Difficulty Settings     : Fully supported
New Sounds              : No.
New Graphics            : No.
Demos Replaced          : None.

* Construction *

Base                    : About 2 hours for the basic design
Build Time              : About 60 hours m/l for implementation
                         and debugging.
Editor(s) used          : WinDEU 5.24, WARM v1.6
Known Bugs              : None that I know of... email me if
                         you spot any.

Comments                  This is not a non-stop blast-a-thon but
                         instead specializes in subtlety, high
                         playability, and cool design rather than
                         in hordes of enemies.  Although this is a
                         completely new and original wad, its design
                         was influenced by an excellent wad titled
                         11FortK2.Wad.  Unfortunately, I've never
                         found a text file for that wad and do not
                         know who its author is.  If you are the
                         author of 11FortK2.Wad or know who s/he is,
                         please email me.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels,
as long as you mention my name.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: THE ftp site for DOOMers everywhere... ftp.cdrom.com
          or possibly any of the mirror sites.

BBS numbers:  Any GOOD bbs.  :-)

Other:  This is my first published Doom II wad that was not based
       upon my earlier Doom I levels.  The layout is basically a
       large square that contains 4 separate buildings, an outer
       yard, and an inner court yard.  Enemies are patrolling all
       of these areas and door keys are reasonably well hidden. The
       exit is also prety well hidden... and protected! :-)

       Constructive criticism, adult conversation, or emailed wads
       appreciated... mindless snivels/whining > devs:null  ;-)

       Anyone wanting to participate in creating a new Doom II
       level is especially encouraged to reply via email.

       Most of all... ENJOY!

       Coming attractions... nothing in mind for now but perhaps
                             soon.