===========================================================================
Archive Maintainer      : This is an new version of Bury My Heart Knee Deep
                         that includes a number of updates and bug-fixes.
Update to               : kneedeep.zip
Advanced engine needed  : none (except to avoid savegame buffer overloads)
Primary purpose         : Single Player and Co-op
===========================================================================
Title                   : Bury My Heart Knee Deep
Filename                : kneedeep.wad
Release date            : December 26, 2018 (updated December 9, 2019)
Author                  : Ryath/scwiba
Email Address           : [redacted]
Other Files By Author   : Absolutely Killed (killed.zip)
                         Return to Daro (rtd.zip)
                         Tower of Lies (lies.zip)
                         UnAligned (unalign.zip)
                         UnNecessary (unnecess.zip)
                         UnBeliever (unbeliev.zip)

Misc. Author Info       : Can never find pants that fit.

Description             :                       ***
                         IMPORTANT: Saving in vanilla (or Chocolate) Doom
                         WILL crash the game due to the size of the map.
                         If you want to save, you'll need a limit-removing
                         port.
                                               ***

                         Bury My Heart Knee Deep is a huge, vanilla, E1-
                         style map for Doom II that takes cues from
                         Metroidvania game progression. It's bursting with
                         optional areas, secrets, and potential sequence
                         breaks. You can follow the "intended" path or
                         make your own way through. You can even complete
                         the whole thing without picking up a single key.
                         If you like the map, I hope you'll play through
                         two or three times and look for different ways
                         you can beat it!

                         In true Metroid fashion, "upgrades" like the rad
                         suit and light amp goggles are "unlocked" at
                         certain points. There are also barriers scattered
                         throughout the map that can only be opened using
                         rockets. These are never required to progress,
                         but they usually provide valuable ammo, health,
                         and gear. Rockets are a precious commodity, so
                         it's up to you: Do you fire all your rockets off
                         to survive a tough fight, or save them to blast
                         open a cache of healing items later?

                         Hurt Me Plenty is the recommended skill setting,
                         especially if you're playing in vanilla or
                         otherwise won't be saving. Ultra-Violence is
                         too tough even for me to make it without saves,
                         and ammo is very tight if you don't find many
                         secrets.

Additional Credits to   : id Software
                         CodeImp, anotak, SlayeR, exl, Visual Vincent,
                         and zokum
                         -- creators of Doom Builder, DBX, SLADE,
                                  WhackEd 4, Doom Writer, and ZokumBSP
                                  respectively
                         TITLEPIC font, AmazDooM, created by Amazingmax
                         "Doom Textures for Doom II" pack by SargeBaldy
                         Playtesters:
                         anotak
                         Austinado
                         Bashe
                         DavidXNewton
                         HAK3180
                         kakhome1
                         Mr. Meanor
                         Obsidian
                         Salt-Man Z
                         ShadesMaster
                         Sparks

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : E1M2, Intermission, and Title Screen from Doom
Graphics                : Doom 1 textures and graphics
Dehacked/BEX Patch      : Included in WAD
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM II
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : None
Build Time              : Initial design between March and September 2017,
                         additional work May through August 2018, play-
                         testing and tweaks September to December 2018.
                         Version 1.1 developed over the course of 2019.
Editor(s) used          : Doom Builder X, SLADE3, and WhackEd 4
Known Bugs              : 1) Savegame buffer overloads are guaranteed in
                         vanilla and Chocolate Doom.
                         2) There are a number of special, destructible
                         barriers that rely on Doom's infinitely-tall
                         objects to work. A MAPINFO fix is included to
                         force infinitely-tall objects in many modern
                         source ports, but some others may allow you to
                         run over the barriers and easily access to a lot
                         of stuff you shouldn't be able to. ZDaemon is
                         the only specific port that I've confirmed
                         doesn't work correctly here.
                         3) The MAPINFO lump prevents you from moving
                         above or below any other object in ports that
                         would usually allow that. Apologies to anyone
                         who is used to being able to run over and under
                         enemies, but... it had to be done.
                         4) A (Boom) sky transfer is used in three areas.
                         In non-Boom-compatible ports, they'll just have
                         the normal sky.
                         5) At least two small HOMs can be seen in vanilla
                         due to drawseg overflows. They don't affect
                         gameplay and you'll only see them if you stand in
                         a certain spot and look in just the right
                         direction, so I decided not to agonize over them.
Tested With             : Chocolate Doom v3.0.0, Crispy Doom v5.3,
                         Doom2.exe v1.9, Eternity v4.00.00, GZDoom v3.5.1,
                         PrBoom+ v2.5.1.4, Zandronum v3.0,
                         ZDaemon v1.10.05, ZDoom v2.8.1

* Copyright / Permissions *

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* Where to get the file that this text file describes *

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